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  1. Help! Timer and Attribute

    u9541526@gmail.com
    by u9541526@gmail.com · June 2013
    My goal is to make the Spawn actor quicker as time pass by. So I got a real attribute called game.enemySpawnTime and set it to 3 by default, and i got an actor that have a behaviors like this.
  2. BLASTRONAUT - app trailer - coming soon to app store

    dwibre
    by dwibre · June 2013
    Here's a bit more info on Blastronaut and again thanks for all the kind comments. Blastronaut is a classic 2d platformer, It will be available on Iphone & Touch initially if all goes well I sh
  3. Iterating through a table? Is something like a "While" loop possible?

    DistractedHamster
    by DistractedHamster · June 2013
    I've created the ability for the player to build cities with cannons, which can be placed on any one of 21 squares on a grid on the right of the screen. The player can also build multiple cities (w/ca
  4. Actor movements up and down

    grimtooth
    by grimtooth · June 2013
    aligned at all times regardless of lag or spawn order etc.
  5. Any ideas in making a spawner...

    quique13
    by quique13 · June 2013
    any one has an idea on making a spawner to gradually over time increase the number of actors spawned
  6. State of GameSalad on 6-12-2013

    CodeWizard
    by CodeWizard · June 2013
    Creating an actor is slow in the engine. Slower than it should be at least. However, once we create the actor we cache it for reuse later. So, the first spawn of an actor is the worst... and the ot
  7. State of GameSalad on 6-12-2013

    allornothing
    by allornothing · June 2013
    http://forums.gamesalad.com/discussion/56957/stuttering-lag-when-spawning-an-actor-for-the-first-time-only#latest
  8. State of GameSalad on 6-12-2013

    allornothing
    by allornothing · June 2013
    However - any word on fixing the spawn lag issue? It's horrendous and borders on un-shippable at the moment - I'm surprised the build was released Had no issues in 10.1, but in 10.3 now every actor s
  9. Constraining multiple types of the same actor to different points

    ADSentertainment
    by ADSentertainment · June 2013
    since I want to actually have the Main ship spawn each of the turrets and red domes upon the scene being made just to make things a tad easier for me. Do I have any other options? (Maybe tables? I'm
  10. Opa

    RP
    by RP · June 2013
    Sorry to hear that. It's a really unique game with a lot of character.
  11. Timer Issue?

    grimtooth
    by grimtooth · June 2013
    Actor: Spawner
  12. How do I make one actor spawn another actor only once?

    CoolBee
    by CoolBee · June 2013
    I'm wanting to make a gun that shoots my flying actor into the air based on a power bar then have the camera follow the bird with his controls now in use can anyone help me with this?
  13. can i make a ball curve?

    grimtooth
    by grimtooth · June 2013
    The fastest way to solve that would be to spawn an offscreen/invisible actor I'll call Curve.Timer, constrain its self.time to a global variable, and use that instead of "Self.Time&quot
  14. Smudge following the actor.

    cucurbit
    by cucurbit · June 2013
    I assume that I have to spawn particles behind the actor, but what about the graphics & what about the particles rate? Any ideas?
  15. Is there a less resource intensive way to do projectile tracking?

    grimtooth
    by grimtooth · June 2013
    This seemed like the fairly obvious solution and came to mind very quickly... followed by "gosh that's a lot of actor spawning and destroying, it could be pretty resource intensive.
  16. spawners run amok

    HauschildStudios
    by HauschildStudios · June 2013
    I have made a ballon popping game with a lot of spawners to spawn the balloons, and I experience the following problem: When I testing it on my iphone with GameSalad viewer then if i set my iPhone in
  17. Spawning random object at certain %

    l2gstar
    by l2gstar · June 2013
    (Quote)
  18. Spawning random object at certain %

    Braydon_SFX
    by Braydon_SFX · June 2013
    1, 2, 3 or 4. Based upon that attribute, we can spawn different actors.
  19. Spawning random object at certain %

    DeadlySeriousMedia
    by DeadlySeriousMedia · June 2013
    spawn actor
  20. Spawning random object at certain %

    BoomshackBarry
    by BoomshackBarry · June 2013
    When you click on the actor you can set an attribute to a random number between 1 and 100. Then if you want to spawn actor A 5 percent of the time and actor B 25 percent of the time, have a rule that
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