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Iterating through a table? Is something like a "While" loop possible?
by DistractedHamster ·I've created the ability for the player to build cities with cannons, which can be placed on any one of 21 squares on a grid on the right of the screen. The player can also build multiple cities (w/ca -
Actor movements up and down
by grimtooth ·aligned at all times regardless of lag or spawn order etc. -
Any ideas in making a spawner...
by quique13 ·any one has an idea on making a spawner to gradually over time increase the number of actors spawned -
State of GameSalad on 6-12-2013
by CodeWizard ·Creating an actor is slow in the engine. Slower than it should be at least. However, once we create the actor we cache it for reuse later. So, the first spawn of an actor is the worst... and the ot -
State of GameSalad on 6-12-2013
by allornothing ·http://forums.gamesalad.com/discussion/56957/stuttering-lag-when-spawning-an-actor-for-the-first-time-only#latest -
State of GameSalad on 6-12-2013
by allornothing ·However - any word on fixing the spawn lag issue? It's horrendous and borders on un-shippable at the moment - I'm surprised the build was released Had no issues in 10.1, but in 10.3 now every actor s -
Constraining multiple types of the same actor to different points
by ADSentertainment ·since I want to actually have the Main ship spawn each of the turrets and red domes upon the scene being made just to make things a tad easier for me. Do I have any other options? (Maybe tables? I'm -
Opa
by RP ·Sorry to hear that. It's a really unique game with a lot of character. -
Timer Issue?
by grimtooth ·Actor: Spawner -
How do I make one actor spawn another actor only once?
by CoolBee ·I'm wanting to make a gun that shoots my flying actor into the air based on a power bar then have the camera follow the bird with his controls now in use can anyone help me with this? -
can i make a ball curve?
by grimtooth ·The fastest way to solve that would be to spawn an offscreen/invisible actor I'll call Curve.Timer, constrain its self.time to a global variable, and use that instead of "Self.Time" -
Smudge following the actor.
by cucurbit ·I assume that I have to spawn particles behind the actor, but what about the graphics & what about the particles rate? Any ideas? -
Is there a less resource intensive way to do projectile tracking?
by grimtooth ·This seemed like the fairly obvious solution and came to mind very quickly... followed by "gosh that's a lot of actor spawning and destroying, it could be pretty resource intensive. -
spawners run amok
by HauschildStudios ·I have made a ballon popping game with a lot of spawners to spawn the balloons, and I experience the following problem: When I testing it on my iphone with GameSalad viewer then if i set my iPhone in -
Spawning random object at certain %
by l2gstar ·(Quote) -
Spawning random object at certain %
by Braydon_SFX ·1, 2, 3 or 4. Based upon that attribute, we can spawn different actors. -
Spawning random object at certain %
by DeadlySeriousMedia ·spawn actor -
Spawning random object at certain %
by BoomshackBarry ·When you click on the actor you can set an attribute to a random number between 1 and 100. Then if you want to spawn actor A 5 percent of the time and actor B 25 percent of the time, have a rule that -
Spawning random object at certain %
by l2gstar ·I want to spawn a random object on certain % when pressed. -
endless running game help
by Nexo55 ·spawn actor: self-x: 480 y: 0