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  1. How to: Number of meters being drifted

    allc1865
    by allc1865 · April 2014
    @gyroscope, hi - this is a top view of the car where the player controls the car turning in all different directions on the race track; the car isn't stationary. This game isn't something like Mad Cab
  2. Issue Changing Watermarked Art in Template

    Socks
    by Socks · April 2014
    (Quote)
  3. Issue Changing Watermarked Art in Template

    tatiang
    by tatiang · April 2014
    it change on the scene, you have to drag it on top of the actor in the scene. Or else, drag it onto the prototype actor and then in the instance within the scene, click on Image and then on Revert t
  4. Sharing Links (SMS, Facebook, Email etc.)

    FatFish
    by FatFish · April 2014
    It wasn't until the GS team got around to announcing the winner (nearly a month late) that we had already begun porting the Game Salad version into another game engine. The reason for this was we want
  5. Problems with Game Sound/Music

    Dude6230
    by Dude6230 · April 2014
    As it is a drag and drop game, when the player drags and drops the letter in the gap below(on the screen), there is a 'That's Right' voice which confirms their answer however, the player is able to d
  6. Making an Inventory/Inventory Template

    tatiang
    by tatiang · April 2014
    @SodaManCo You can italicize words by using the I symbol in the formatting toolbar above the post you are editing or you can add an underscore before and after those words. To edit a post, click on t
  7. Isometric Support?

    Socks
    by Socks · April 2014
    Not really, probably depends on each individual game, I'm only using two layers.
  8. Isometric Support?

    Socks
    by Socks · April 2014
    set of images, so no performance hit between a top down chess game and an isometric game . . . (all other things being equal).
  9. Release Candidate 0.11.0.9 is available!

    stueynet
    by stueynet · April 2014
    (Quote)
  10. Release Candidate 0.11.0.9 is available!

    Chaser
    by Chaser · April 2014
    @stueynet‌ in the creator when previewing the app you can set scene/project pictures by clicking the camera icon on top right corner and use those for images when submitting your app.
  11. Animation, overlapping and collision help

    devmatt
    by devmatt · April 2014
    We are creating a game where there are three spawn points at the top of the screen (left, middle and right) each spawning the same actor at random times. We got that working pretty great. The only pro
  12. Omnipresent actor?

    stueynet
    by stueynet · April 2014
    is that you can only spawn an actor on the SAME layer as the spawning actor. Thus you need a spawner for any layer that will received spawned actors.
  13. Animation, overlapping and collision help

    Hopscotch
    by Hopscotch · April 2014
    @devmatt, the animation is in the catching actor? What is probably happening is that the rule making the falling actor disappear fires first, destroying the actor. By the time the code checks for an o
  14. Animation, overlapping and collision help

    devmatt
    by devmatt · April 2014
    We are creating a game with 3 spawners at the top of the screen (left, middle and right), each spawning the same actor at random times. We have mostly gotten all that figured out. While they spawn at
  15. How do I make an actor move in a horizontal sine wave?

    Socks
    by Socks · April 2014
    A sin value slows (in its vertical speed) as it reaches 90° and 270° (the 'top' and 'bottom' of its extent), but a sine wave's horizontal movement is perfectly constant, it doesn't slow down or speed
  16. Random Spawning Collision problem. Please help

    devmatt
    by devmatt · April 2014
    We are creating a game where there is a spawner which spawns the same actor in 3 different locations at the top of the screen (left, middle and right). We have mostly figured out how to get these to s
  17. How do I make an actor move in a horizontal sine wave?

    ETGgames
    by ETGgames · April 2014
    Not what I want, because the move behaviour is not a smooth movement, it remains at a constant speed. The sine wave slows down as it reaches the top and bottom. They are different things.
  18. Problem with change table cell value

    sawkastee
    by sawkastee · April 2014
    (Quote)
  19. Problem with change table cell value

    Hopscotch
    by Hopscotch · April 2014
    In the top menu under "View" you will find the Debugger.
  20. Get weapon actor to move up and down

    JayReiter
    by JayReiter · April 2014
    Ok. The YouTube link shows what the wave beam is doing. I have two wave beams, one on top, one on bottom. That effect is working great. I just can't seem to get the beam to link properly to the pl
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