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  1. Spawning enemies

    Friman
    by Friman · May 2013
    I'm getting further on my project but now I need help to spawn enemies and I will list what I want the enemy to do:
  2. laser firing problem

    NovicaStudio
    by NovicaStudio · May 2013
    I see your problem. you have your laser bullet spawning more laser bullets. What you want to do is delete all the code in the laser bullet that makes it spawn more bullets, and instead, make the code
  3. laser firing problem

    Friman
    by Friman · May 2013
    Then I spawn the lasers, it generates a big bunch and causes the game to lag for couple of seconds and then returns to normal.
  4. Only 1 bullet in my gun?

    PaxPax
    by PaxPax · May 2013
    It should spawn once for each time you touch unless you put in a rule , say timer, to every 'x' seconds spawn.
  5. Only 1 bullet in my gun?

    CoolBee
    by CoolBee · May 2013
    I've set up a projectile to spawn from the main character when I touch a button however it only shoots once then never again? What am I missing?
  6. laser firing problem

    PaxPax
    by PaxPax · May 2013
    Player spawns 'laser' to the right of 'player' instead of on top..... Your spawn behaviour is incorrect. Drag spawn behaviour into player and do not add anything to 'direction' or 'x and y position' .
  7. Windows 7 Bug (IMPORTANT!!!)

    -Timo-
    by -Timo- · May 2013
    I have the same problem. the only thing you have to do is change the position of the actor (at the right in the top you can change it) and why does it spawn somewhere else when you play it? thats beca
  8. Hello my fellow Game Devs!

    Braydon_SFX
    by Braydon_SFX · May 2013
    Self attributes can only be referenced in the actor in which they are associated with. So if actor one has it's own unique self.Position, you can't grab the value of actor two's self. position unless
  9. Optimization priorities?

    NovicaStudio
    by NovicaStudio · May 2013
    Loading, Timer, Spawn
  10. scrolling and shooting problem please help!

    nowherejay
    by nowherejay · May 2013
    added scrollable area. its as if the bullets spawn is moving farther off the hero as i move further away from the 1024 x 768 initial area until i can press the button but nothing spawns out as i fire
  11. Clear The Board - a unique and difficult 50 level word/puzzle game

    Fetaboy
    by Fetaboy · May 2013
    My unique word puzzle/game is out now for iphone/android!
  12. Facebook Advertising.....Is it worth it?

    Bluemoonstudios
    by Bluemoonstudios · May 2013
    @tenrdrmer thank you for your advice, and it really is good advice. Trust me I have been trying to think of something unique to make. It will come to me one day. Thanks again mate
  13. Facebook Advertising.....Is it worth it?

    tenrdrmer
    by tenrdrmer · May 2013
    you enjoy playing for making something that is unique enough to catch the reviewers eye and get you the only real exposure that is going to make or break your apps sales. because once the reviewer li
  14. Do I really need a www.myname.com ?

    3itg
    by 3itg · May 2013
    the reverse url convention is only a unique indentifier.
  15. Do I really need a www.myname.com ?

    Wboko
    by Wboko · May 2013
    (Quote)
  16. Do I really need a www.myname.com ?

    LumpApps
    by LumpApps · May 2013
    It just needs to be unique if i remember right. the com.xxx I mean
  17. How do i make actors spawn facing random directions?

    tatiang
    by tatiang · May 2013
    Post a screenshot of your spawn rule.
  18. How do i make actors spawn facing random directions?

    Bit_Earth
    by Bit_Earth · May 2013
    When ever i do it it takes off the "random(min,max)" (of corse i didn't leave it min and max), and only keeps the min number.
  19. Issue with actor spawning

    polimerjones
    by polimerjones · May 2013
    after 0 sec spawn actor2
  20. Issue with actor spawning

    polimerjones
    by polimerjones · May 2013
    In my scene i have an actor spawn another actor. the new actor instantly has its velocity changed to move to the left. if the new actor hits anything it gets destroyed and the game goes back to level
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