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randomly spawning two actors together.
by Wingmanapps ·well the simplest way is just to create your image with a shadow and spawn that. -
Actor wont spawn before resetting scene
by dwibre ·My hero character has 3 lives before he dies and the scene is reset. When my hero character takes damage and loses one of his lives I spawn a 50% transparent red rectangle that covers the screen and f -
randomly spawning two actors together.
by nutnut ·I've setup a scene with three spawn points, from these spawners I have particular actors randomly spawning which are programed to move across the screen. I would like to spawn alongside these actors a -
Limiting Bullets
by tatiang ·.....Spawn actor [bullet] -
Help with where to start my game idea
by osakamitsu ·Would the best approach be to just create a GIANT square actor, put him on the furthest layer on the back. Then create separate actors for each smaller square as place holders to spawn the actors? -
New illustrated character what do you think ?
by BazookaTime ·That is a cool character, really unique. This guy needs to be in a game:-) -
Custom Collision Shapes?
by tatiang ·This is really rough (graphics-wise and physics-wise) but its exactly what I've been wanting to do: have each hill spawn its own collision shape. -
Completely Hardcoded game?
by ADSentertainment ·actor onto the scene, and that actor would then spawn all the other actors in specific positions depending on the room it's in. I'm way too lazy to do that, but has anyone here done it before? -
Best way for AI to scan with multiple instances?
by tatiang ·The way the health bar demo works is to set a spawn index right before spawning and then the bar actor assigns that spawn index to itself and uses it after that. So a bullet would work the same way: -
Track distance between two AI characters?
by ProjectorX ·FYI: My actors are very small, about 10x10px. They can run around a map filled with obstacles and interactive items (such as houses that bad guys spawn from when close enough) and these maps are mostl -
How to make multiple planes follow a different path? Custom build demo file included!
by Approw ·@BenMakesGames @Rthurman , ow it is possible, You just need a spawner and relate an attribute that gives every actor an ID tag. -
Enemy health
by belcs ·- spawn explosion -
Enemy health
by belcs ·I am looking for help with my project. I am making a shoot em up game where the main actor is at the bottom scrolling side to side, and the enemies scroll from left to right at the top. How do I make -
Creating enemy health
by belcs ·I am looking for help with my project. I am making a shoot em up game where the main actor is at the bottom scrolling side to side, and the enemies scroll from left to right at the top. How do I make -
C M Y
by DeadlySeriousMedia ·Ugh, took a half hour this morning to drop in my level spawn/speed attributes for 12 levels (the 12th being endless) and I think i accidentally made this thing super hexagon hard. I have trouble passi -
When making a character in a plat former Change image or actor?
by tharbk01@yahoo.com ·@wolfbirdgames as far as melee goes, in my game i just have an actor spawn when i press the punch button. and with variations in your case, you could make it so that the actor spawns further out from -
Attribute Condition
by tdashroy ·The reason I asked above about the Attribute Condition, is that I put a spawn actor in these conditions just to see if they were running and no actors are spawning, so it seems like it isn't being run -
When making a character in a plat former Change image or actor?
by wolfbirdgames ·2. just make a totally separate actor for the action and have the actor delete and spawn into that when the action is called upon? -
Can an action be performed by audio cues?
by gyroscope ·Hi @Kangavark There's no way that a Spawn Behaviour can be activated by a certain note in GSC. -
Can an action be performed by audio cues?
by Kangavark ·For example, can I have an actor spawn every time a certain note in my music track is hit? Can Gamesalad do that?