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WARNING ITMS-9000: missing icon for iPad of exactly '152x152'
by FieldN ·I just posted an iPad app update and i just got this error: -
Make your game more smooth (free template)
by saif_shammari ·If the project was built for the iPad -
Universal App that works on (ipad retina - ipad - ipad mini - iphone 5 - iphone 4s and
by tenrdrmer ·Your art work has to be large enough to cover every single device your game is played on. For iOS that means iPad retina art. No it does not matter one but that you are putting a 2048x1536 image on a -
Universal App that works on (ipad retina - ipad - ipad mini - iphone 5 - iphone 4s and
by Gamepenciler ·I wanted to ask, if we publish in universal does it go automatic in all platforms in iTunes? Or do we need to set up the target platform for ipad, iPhone? -
Universal App that works on (ipad retina - ipad - ipad mini - iphone 5 - iphone 4s and
by Gamepenciler ·Ipad mini uses 1024x768 display same as normal ipad -
Universal App that works on (ipad retina - ipad - ipad mini - iphone 5 - iphone 4s and
by chicop ·i was just thinking, for iPad retina would it also be all images x2 as is for iPhone 4.. and what about ipad mini? -
Missing icon 120x120 pixel Warning
by FieldN ·I just posted an iPad app update and i just got this error: -
from Ipad to Ipod with gamesalad
by darrelf ·The setting values in this post are working for me for the iPad, iPhone 5, iPod 4th gen... -
from Ipad to Ipod with gamesalad
by -Timo- ·I always make my gamesalad games on Ipad size so its easier. but I also want to realease my apps for Ipod. -
Apple On The Run for iPhone and iPad is available now on the App Store
by Gamer1992 ·iPad Promo Codes: -
My game was rejected today because of IOS 7 crashing...
by chaley ·Yup, my game was rejected because it crashed on IOS 7 on iPads. My game ran perfectly on whatever the previous IOS 6 version was... on iPhone, Itouch, & IPad. I didn't check it with IOS 7 -
Highly effective memory optimization suggestion for games with more than one scene
by darrelf ·My current Universal Build project is driving me crazy. I've done around 7-8 passes to optimize my code, have simplified where I can, have ordered the code in the best way (I've been watching @Frying -
About GPS Data
by hidylan ·Our team is going to make a game, but this game need to get the GPS data from iPhone or iPad. We want to know if game salad can get the GPS data. -
Universal Build Tutorial with Project File
by BoomshackBarry ·No you can still build and release games for iPhone or iPad only if you want to. Universal is just a good option because it means that the player can use the same game on an iPhone and iPad without ha -
Universal Build Tutorial with Project File
by chicop ·or can you build just for iphone or just for iPad? -
Multiple font problems with Android or Nightly Build. Ideas?
by fogarty ·The text wrapping (which you can see below) is even odder. It's never happened on the iPad or the Kindle Fire, but it's happening on the Asus Nexus 7. (I already checked that I do not have "w -
Behold! The GameSalad Roadmap...
by KevinCross ·You asked for feedback/comments so here's mine... can you please consider adding time frames as to when you anticipate certain things to happen? At least the things that are close to being completed l -
iphone size
by UtopianGames ·I have sent you an email with a new build and instructions but heres the results from the legacy iPhone to Universal using the DBA resizer 0.2.8 to change it into iPad for Universal. -
Behold! The GameSalad Roadmap...
by StormyStudio ·- Will it be iOS only, or cross platform (i.e. players on an ipad can play against players on an Android phone and players on a HTML5 app Facebook page). -
Common Causes of Crashing [PC] [Ad hoc]
by Goodnight Games ·We've started testing our game on an iPad recently with Test Flight and as soon as a level loads (anything out of the menu screen) the game crashes. It couldn't be the provisioning profiles because th