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  1. Critical Gamesalad Additions

    Chakku
    by Chakku · April 2013
    It means your actors can be a unique 'custom' shape, rather than just a square or circle as it is now.
  2. Help with a plants vs zombies game machanics

    tatiang
    by tatiang · April 2013
    Sure, you could keep count of the number of spawned enemies and have a condition to only spawn when below that number. It is a good way to do it. (Image)
  3. Help with a plants vs zombies game machanics

    oo7fran
    by oo7fran · April 2013
    Then also on the enemies I have an idea of how I would do it but my question is now how do I set the amount of enemies spawned. So for instance if I would like to only spawn 10 enemies what would be t
  4. Help with a plants vs zombies game machanics

    tatiang
    by tatiang · April 2013
    "And what about mobs or waves of enemies? As they do not come only at appointed time so times won't work. How would you be able to escalate or multiply the the amout of enemies spawned?&q
  5. Random Actor/Character Spawning

    tatiang
    by tatiang · April 2013
    .....Spawn actor [actor name] [x: random(1,320)] [y: 568+[falling actor height/2]]
  6. C M Y

    DeadlySeriousMedia
    by DeadlySeriousMedia · April 2013
    @mounted88 - It would appear so but, when the level system is set up, it's going to get difficult. The lines right now spawn at random colors and never repeat the same color twice. Imagine that with v
  7. best way to do random time spawning of an actor

    jorkos
    by jorkos · April 2013
    Hi guys, thanks for the help. I'd like to spawn an actor (for an unlimited period of time) on my scene in random time intervals between 3 and 6 seconds apart. What is the best way to do this? Is there
  8. Removed particle rules still spawning particles...

    barleyesq
    by barleyesq · April 2013
    So, I use to have some particles spawning on death of my actor under certain conditions - something like "if actor is blue and game.dead is 1, spawn particles (which are coloured blue)&qu
  9. 2D dust element Pack

    lebiscuit
    by lebiscuit · April 2013
    create variable like “onGround”, simply spawn an actor dust when you collide the ground or floor, what ever you vant,and change your variable, well, that’s what i’ll do but people are full of imagin
  10. Loading Screen?

    JPGamesFactory
    by JPGamesFactory · April 2013
    Create your loading image.In the actor that have change scene rule, insert before a spawn actor rule and spawn your loading screen.
  11. Whats best for performace

    RP
    by RP · April 2013
    I had a similar effect on animated actor, I would just use proximity to trigger they drip, have the drip spawn or interpolate in. Is the drip (drop) itself animated?
  12. Dragging Actors Bunch Together

    DragonTea
    by DragonTea · April 2013
    Here's the difference though. I have my actors spawning in at random from the top of the screen. The user is supposed to drag them to a specific location. I have the self drag tag applied to all the a
  13. Random Actor/Character Spawning

    illestEditz
    by illestEditz · April 2013
    Hey guys, I watched the GameSaladCookBook tutorial on spawning actors randomly...
  14. Actor Spawning

    illestEditz
    by illestEditz · April 2013
    Hey guys, I watched the GameSaladCookBook tutorial on spawning actors randomly...
  15. Wonder Slice - Now available from the app store

    TheGabfather
    by TheGabfather · April 2013
    I agree with the others, it's so unique, it's exciting! (Image)
  16. Concept Artist Needed

    Caatalyst
    by Caatalyst · April 2013
    the player must battle inter-dimensional hell spawn across the solar system and defend Earth’s colonies from total annihilation.
  17. Spawning rule stops working when I swipe quickly?

    K1dTrunks
    by K1dTrunks · April 2013
    In the spawner actor,
  18. Wonder Slice - Now available from the app store

    siwel
    by siwel · April 2013
    + Over 300 Unique levels
  19. Detecting actors which are next to one another... like Candy Crush/Bejeweled?

    Elfizm
    by Elfizm · April 2013
    So for example each actor is given a own unique ID. Using tables that information is stored. It also has two other attributes, col and row. This tells it where it is on the game and where it is on the
  20. Optimization priorities?

    Socks
    by Socks · April 2013
    Yeah, agreed, a simple loop with a counter would be insanely useful . . . also in a similar vein: on 'Spawn' it would be really useful to have a count, so you set your Spawn parameters and then specif
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