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Launch image size for iPad retina?
by ikhoata ·I saw Apple's guidelines wrote that launch image for iPad retina landscape mode is 2048 x 1496. -
Sliding Menu? Mouse Click vs touch! How will Touch work on a sliding Level Select
by hzapps ·Heard from Darren at Deep Blue Apps and the Mouse touch will work as finger touch in the Ipad Game. -
WingDot - WIP
by skott ·iPhone4s/iPhone 5 or iPad2 is required.. -
Panda Pursuit is out now!
by yolandam ·Ipad link: -
Do you double your image sizes for Android like you do for iPad retina display?
by mc99093 ·No double resolution is not necessary. Thats only for retina display iphone and iPad etc. Not for android. So yes "you make the image size the same size as the actor". -
Do you double your image sizes for Android like you do for iPad retina display?
by fogarty ·My first game was for the iPad, so all my images were double the size of the actor so they look good on the iPad with retina display. -
Can't sign Android APK
by Roksalt ·I have installed Java Dev and Latest Android SDk all in the default directories and have all the zipalign and .jar etc pointing correctly on Windows version. -
WingDot - WIP
by skott ·To celebrate we also do an iPad version, here's a first gameplay trailer (Image) -
Ad banner issue on iOS
by TheFrogeek ·I have released an update for my game today, and when I open my app on my iPad and my iPhone the ad banner do not appear... and I am not Pro... what happens? -
State of GameSalad on 8-21-2013
by brickamator ·(Quote) -
Anyone know where that App review list is gone to?
by Braydon_SFX ·I have it bookmarked in my browser on my Mac. I'm on the iPad right now. Will post ASAP. -
Vengeful Fist (Universal)
by BoomshackBarry ·Cool graphics too I'll check it out when I'm at home with the iPad. -
State of GameSalad on 8-21-2013
by quantumsheep ·We got iPad publishing, but universal apps took forever to come. -
Universal App that works on (ipad retina - ipad - ipad mini - iphone 5 - iphone 4s and
by artwave ·the second thing is related to the images resolution, if i am targeting all the devices mentioned, should i use resolution for ipad retina (the highest) that would be 4X, checking resolution Independe -
Several issue with gamesalad
by bowser89 ·hello everybody! I'm a beginner creator and I've noticed 2 important issue with GS. First of all, The editor's dimension with ipad landscape is very big and I don't know how to fix it. (i read this q -
ipad and ios universal publishing
by lobosco_estudio ·iOS publishing Universal is a way to show your app in Itunes Store for iPad and itunes store for iPhone or iPod. If you publishing a game only iPhone he is only show on the itunes store iPhone. That i -
ipad and ios universal publishing
by reginald.bernardin ·Hey I was wondering what is iOS universal Publishing? And why is there a separate section for iPad publishing. I thought when you publish for iPhone it can support ipad as well, it has iPad pictures i -
Grammar Pop is live! I couldn't have done it without you.
by fogarty ·My iPad game went live today, and I want to say thank you! I couldn't have done it without all the help I got from the community. In fact, I wrote a blog post about it called "Grammar Pop: Th -
Universal app - Different artwork for iPhone and iPad versions
by The_Gamesalad_Guru ·It will still crop it if the iPad is the scene size to start. He said just that it crops the image and it will and I know you can make things adjust based on device screen size but that is not what he -
Universal app - Different artwork for iPhone and iPad versions
by The_Gamesalad_Guru ·If you want it custom like that it's really best to make two separate apps. As the issue is the scene size not the image size in it's aspect ratio. An iPad is a 4:3 aspect ratio same for iPhone Legacy