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  1. Maximum number of touches for different devices

    Manto
    by Manto · August 2013
    iPad - 11 touches
  2. WingDot - WIP

    skott
    by skott · August 2013
    iPhone 4s, iPhone 5 or ipad 2,3,4 is required. We use Testflight.
  3. Universal Build (am I doing this right? and other questions)

    NtG
    by NtG · August 2013
    1. change the project platform to iPad (landscape),
  4. State of GameSalad on 8-21-2013

    darrelf
    by darrelf · August 2013
    After reading on the last nightly build post that pros such as FryingBaconStudios (I can't figure out how to paste in a profile name as a link on my iPad) are currently building games using nightly bu
  5. Launch image size for iPad retina?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · August 2013
    A full screen retina image for the iPad should be created at 2048 x 1536 for Gamesalad.
  6. Launch image size for iPad retina?

    ikhoata
    by ikhoata · August 2013
    I saw Apple's guidelines wrote that launch image for iPad retina landscape mode is 2048 x 1496.
  7. Sliding Menu? Mouse Click vs touch! How will Touch work on a sliding Level Select

    hzapps
    by hzapps · August 2013
    Heard from Darren at Deep Blue Apps and the Mouse touch will work as finger touch in the Ipad Game.
  8. WingDot - WIP

    skott
    by skott · August 2013
    iPhone4s/iPhone 5 or iPad2 is required..
  9. Panda Pursuit is out now!

    yolandam
    by yolandam · August 2013
    Ipad link:
  10. Do you double your image sizes for Android like you do for iPad retina display?

    mc99093
    by mc99093 · August 2013
    No double resolution is not necessary. Thats only for retina display iphone and iPad etc. Not for android. So yes "you make the image size the same size as the actor".
  11. Do you double your image sizes for Android like you do for iPad retina display?

    fogarty
    by fogarty · August 2013
    My first game was for the iPad, so all my images were double the size of the actor so they look good on the iPad with retina display.
  12. Can't sign Android APK

    Roksalt
    by Roksalt · August 2013
    I have installed Java Dev and Latest Android SDk all in the default directories and have all the zipalign and .jar etc pointing correctly on Windows version.
  13. WingDot - WIP

    skott
    by skott · August 2013
    To celebrate we also do an iPad version, here's a first gameplay trailer (Image)
  14. Ad banner issue on iOS

    TheFrogeek
    by TheFrogeek · August 2013
    I have released an update for my game today, and when I open my app on my iPad and my iPhone the ad banner do not appear... and I am not Pro... what happens?
  15. State of GameSalad on 8-21-2013

    brickamator
    by brickamator · August 2013
    (Quote)
  16. Anyone know where that App review list is gone to?

    Braydon_SFX
    by Braydon_SFX · August 2013
    I have it bookmarked in my browser on my Mac. I'm on the iPad right now. Will post ASAP.
  17. Vengeful Fist (Universal)

    BoomshackBarry
    by BoomshackBarry · August 2013
    Cool graphics too I'll check it out when I'm at home with the iPad.
  18. State of GameSalad on 8-21-2013

    quantumsheep
    by quantumsheep · August 2013
    We got iPad publishing, but universal apps took forever to come.
  19. Universal App that works on (ipad retina - ipad - ipad mini - iphone 5 - iphone 4s and

    artwave
    by artwave · August 2013
    the second thing is related to the images resolution, if i am targeting all the devices mentioned, should i use resolution for ipad retina (the highest) that would be 4X, checking resolution Independe
  20. Several issue with gamesalad

    bowser89
    by bowser89 · August 2013
    hello everybody! I'm a beginner creator and I've noticed 2 important issue with GS. First of all, The editor's dimension with ipad landscape is very big and I don't know how to fix it. (i read this q
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