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  1. Universal Build or Not?

    Braydon_SFX
    by Braydon_SFX · June 2013
    If you want to release one iPad version, and one iPhone version, you will need two seperate apps in iTunes Connect. I'm working on my first UB application, and it's great. I think overall it's going t
  2. Universal Build or Not?

    Jfran
    by Jfran · June 2013
    I'm pretty sure you need to have 2 app id's. I'm guessing that's why people add "HD" at then end of iPad apps moved from iPhone apps. A universal build would be cool but I don't th
  3. Universal Build or Not?

    dwibre
    by dwibre · June 2013
    My game is built for Iphone. I recently used DBA's resize tool and made an Ipad version worked quite well just need to make a few tweeks to it. My question is do I release an iphone version and a sepa
  4. publishing to android,

    guilleface
    by guilleface · June 2013
    hi, i have a game that was made in iPad portrait for ios universal and should work for iPhone 4 and 5, but i want to publish to android now,so do i upload this iPad project?
  5. GUESS WHO?-SPIN THE WHEEL out now in the store.

    guilleface
    by guilleface · June 2013
    i will upload some promo codes for iPad once is approved.
  6. iPad to Android Publishing

    KatApps
    by KatApps · June 2013
    Currently I'm only making apps for iPad, but am now seriously thinking about going Pro and converting my already made apps to be available for Android. A bit uncertain on what to do after upgrading..
  7. What 'master' resolution are you now building your games at?

    richicon
    by richicon · June 2013
    For iPhone I've got with the iPad to iPhone method from Darren at Deep Blue Apps - which covers the iPhone 4 and 5 resolutions.
  8. What 'master' resolution are you now building your games at?

    richicon
    by richicon · June 2013
    Currently my project is iPad res, and it uses the full vertical - but it is proving difficult to work out what the hell to do with Android other than letterbox.
  9. What 'master' resolution are you now building your games at?

    DigiChain
    by DigiChain · June 2013
    Ok, so after looking at this again I've come to the conclusion that one of the best ways is to create all art at iPad Retina Resolution (2048x1536) - but not having anything important within the top a
  10. Sync iOS device for developing with 2 working devices?

    MarcoCol
    by MarcoCol · June 2013
    So is it possible to sync one ipad with more than one pc/mac? Only for installing test-adhoc-builds on it?
  11. help using windows

    pielago
    by pielago · June 2013
    I am using windows and I want to make Ipads and droids games
  12. universal app.

    guilleface
    by guilleface · June 2013
    hi, so i think i made my app universal,i started with a ipad project and for iPhone 4 and 5, i used crop, so do i upload only 1 file to itunes connect?thanks
  13. Universal Build Tutorial with Project File

    hambuerger7
    by hambuerger7 · June 2013
    If I am going from iPhone to iPad instead of iPad to iPhone, what are the numbers do I need for scene.camera.size.height and scene.camera.origin.y?
  14. .app to .ipa converter

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · June 2013
    I meant. I should have said we're talking about ipa conversion for testflight not to just install on device.
  15. Tuga Boy Adventures

    pixtoy@pixtoy.com
    by pixtoy@pixtoy.com · June 2013
    Avaliable for iPad on iTunes App Store!
  16. ★★★ DBA Explosion Gen 3 Available for Mac and Win ★★★

    SingleSparq
    by SingleSparq · June 2013
    PAypal giving me issue on iPad, will do when I'm home.
  17. iAd not showing up

    SolarPepperStudios
    by SolarPepperStudios · June 2013
    Make sure that in your developer setting on your iPod / iPad that the iAD fill rate is set to 100%. T change it go to Settings --> Developer --> iAD Fill Rate
  18. .app to .ipa converter

    SolarPepperStudios
    by SolarPepperStudios · June 2013
    @FryingBaconStudios The original post was a converter for .app to .ipa that did involve a way of sending the product to testflight. But the thread eventually got into how to use testflight, which was
  19. .app to .ipa converter

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · June 2013
    So the intial post was framed as to be about ipa creation for testflight or am I just missing something. And I'm the one with dyslexia, what's your excuse...LMAO
  20. BLASTRONAUT - app trailer - coming soon to app store

    dwibre
    by dwibre · June 2013
    initially if all goes well I shall port it to Ipad. It has 32 challenging levels, 4 unique worlds & 8 challenging enemies. I’m hoping it will be available for download early July if everythin
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