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  1. HELP! HUD controls invisible when testing unscrollable layer

    Kaminazo
    by Kaminazo · February 2014
    I'm working on a verticle scrolling game. The camera follows the actor as it falls through the level. I want a reset hud button in the upper right corner to click if the player screws up and wants to
  2. Flying Cyrus - Flappy Bird Parody

    Skyrocket_Entertainment
    by Skyrocket_Entertainment · February 2014
    Congratulations! Flying Cyrus hit on top chart now.
  3. Flying Cyrus - Flappy Bird Parody

    Chakku
    by Chakku · February 2014
    Ok...I'm probably going to get some hate for saying this, but this is far too unlikely to be coincidence. That game has been lingering in the Top Paid for a while, switching between Mateen's different
  4. Flying Cyrus - Flappy Bird Parody

    Single_Team_Productions
    by Single_Team_Productions · February 2014
    Congrats I see that your app is #2 in the Top Charts right now!!
  5. Random scene change?

    gyroscope
    by gyroscope · February 2014
    if you have trouble getting these to work together, maybe check out the manual if you haven't seen it already (under Help tab at top of this site). Good luck!
  6. Preview is incorrect

    quantumsheep
    by quantumsheep · February 2014
    Check your layer order!
  7. Multiple crashes

    bds62
    by bds62 · February 2014
    I really enjoy using GS in contrast to Flash for building games and I'd hate to stop using GS as I've already become extremely addicted to it and am having fun with it.
  8. Actor shrinking

    bds62
    by bds62 · February 2014
    I still am having image clipping happening as it makes the top flat but will deal with it and if I can't find a fix to this will just work it into the game I suppose.
  9. Constrained killzone

    B1984
    by B1984 · February 2014
    That's the actual formula I'm using from jamie's tutorial "Gamesalad Recipe 003". He only needed the top of an enemy's head as the safe zone for killing the enemy, but I want the the
  10. The actor moving follow background images

    tatiang
    by tatiang · February 2014
    If you want an actor to stay in one location even when the camera is moving, put it on a separate layer and uncheck "Scrollable" for that layer.
  11. Actor shrinking

    bds62
    by bds62 · February 2014
    So I switched the Change Size behavior to Change Attribute self.size.height-5. While this worked, it didn't shrink the image (a ball) so the top part became flat. Also if I held the down key it would
  12. Constrained killzone

    B1984
    by B1984 · February 2014
    I have a 306x8 actor that will be an obstacle/spike in my game. I only want the bottom 8px to destroy the player, the rest is non-lethal. I tried to constrain self.size.height/.9.8, but my main charac
  13. How can I re-size my collision box?

    Jigglebox
    by Jigglebox · February 2014
    each image is created in Photoshop on a 2048x2048 plane with 300 pix./in. I deleted the background on all of the images i am using and only have one layer just to make sure there is no background uns
  14. Is it possible to apply different ID to same actor?

    greedydady
    by greedydady · February 2014
    click on A, they wont spawn repeatly. Than if i destroy the B, it will turn that boolean into false again, this loop allow me to respawn the B from clicking on A whenever B1,2 or 3 destroy. But i tha
  15. Anybody know who is LauDaiSo?

    Skyrocket_Entertainment
    by Skyrocket_Entertainment · February 2014
    This guy has many GameSalad Templates on the top paid of Window 8 store.
  16. Realistic car movement in gamesalad

    Kmsetro
    by Kmsetro · February 2014
    think about a game (view is ON-TOP like GTA 2) where the cops in car chase the main actor, the cars respond to each other so they won't hit each other from the side. but when the frontside of the car
  17. Alternative method for boundaries needed

    doodleswag
    by doodleswag · February 2014
    I have an actor falling, able to touch other actors on the way down which destroy when hit, making the character bigger and also increasing the players "score" - I have used the chan
  18. Problem with chain reaction algorythm

    Dues
    by Dues · February 2014
    It could have something to do with the order of your rules. You might know this, but GS reads from the bottom of the layers and up, and inside the actors its from the top and down.
  19. particle explosion effect?

    Thunder_Child
    by Thunder_Child · February 2014
    I make my debris actor interpolate alpha to 0 in 1 second, move at random 1,359 degrees direction, destroy after 1.25 seconds, and I make the size of actor about 12x12.
  20. How many seconds the iAds need?

    retired_ae6b69ff9b0b8710f486eb4712bc028c
    by retired_ae6b69ff9b0b8710f486eb4712bc028c · February 2014
    and it tells you to destroy your iads after 34 seconds and then recreate to profit more money, is that true?
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