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  1. How important do you feel the integration of Push Notifications is?

    Fabri Damazio
    by Fabri Damazio · August 2012
    (Quote)
  2. Related Velocity/Vector Addition?

    wij_man
    by wij_man · August 2012
    I have searched but found nothing... I'm spawning a bullet out of a player using "Spawn Actor". The issue I have is that if the player is moving the bullet can hit him... Ideally I
  3. Tackle Hero! Feedback wanted

    Manto
    by Manto · August 2012
    Do you spawn actors when you tackle someone (Spawn new actor that animates)? Also the gs display text looks a bit stupid, you should add custom fonts to the numbers.
  4. How to make a random animation play for x amount of seconds

    0oHamzaho0
    by 0oHamzaho0 · August 2012
    Also now I can make the animation play for x seconds, how do I make the animation randomly spawn?
  5. Rotation Bug. Gamesalad doesn't respect "Rotation" attribute, when spawning.

    ORBZ
    by ORBZ · August 2012
    It will be spawned at whatever rotation the spawn behavior "Direction" argument is set to.
  6. What methods are available to sell your app as? I'm a noob to iphone/gs

    Chobbiface
    by Chobbiface · August 2012
    IAP is pro only. You need to set up the IAP in iTunes Connect, assign a unique identifier to it, then use the relevant behaviour with GS creator (visible only with pro). Similar with iAds, a very simp
  7. Question about "overlaps or collides" rule

    LSGamer
    by LSGamer · August 2012
    Thanks for the reply, Scrapee. Yah, I actually have actors that already do that, but the problem is I have 3 different actor types that spawn randomly all over my scene. It will spawn about 10 of th
  8. Whats the best way to code "swipe across to delete"

    EwokPD
    by EwokPD · August 2012
    It does give me another idea though.... simply record the touch and release points and spawn/move a 'delete' actor in between them... if the delete actor overlaps a connecting actor remove the connect
  9. Random 1-4 no repeating....

    PixelPun
    by PixelPun · August 2012
    What I am trying to do is spawn 4 actors one after another randomly, but I do not want them to repeat until they all have been spawned....It seems easy but I cannot figure this out.... Any thoughts?
  10. Spawning actor

    SANDEEP410
    by SANDEEP410 · August 2012
    on spawnerActor:
  11. Will a BIG scene with a few thousand actors slow down the game?

    gyroscope
    by gyroscope · August 2012
    Possibly might help to spawn the off-screen actors just before they are needed... when they're 200 pixels + max. width of your screen size away from the middle of the screen perhaps; then destroy them
  12. Will a BIG scene with a few thousand actors slow down the game?

    Sheldonkw
    by Sheldonkw · August 2012
    i am using one scene already and i have considered tables, the only thing is i have made a game like that and it took over a half an hour to spawn in all the actors (Image)
  13. Spawned actor does not collide

    GuaveMedia
    by GuaveMedia · August 2012
    how do you make the first actor fall down? Which rules do you use? I don't understand why you spawn a new actor to stop the old one?
  14. Multiple actors walking into a wall, how to decrease wall hp while touching?

    QuestionMan
    by QuestionMan · August 2012
    OK so I just realized that I can use a boolean inside the actor and it will be unique for each instance of that actor, is that correct?
  15. It's ALIVE (Pathfinding Algorithm for GameSalad has been accomplished) Video included

    ironDan
    by ironDan · August 2012
    no invisible actors as walls or Waypoints or any spawn and destroy, this template runs between 55-60 FPS on an iPhone4 and the code can easily be changed to work on an iPAD or any device regardless o
  16. spawn more actors each time and increase speed gradually over time

    gyroscope
    by gyroscope · August 2012
    for instance); and adjust max. amount of spawns over max. time as you want.
  17. spawn more actors each time and increase speed gradually over time

    UtopianGames
    by UtopianGames · August 2012
    You will need a self integer in the spawner actor and set it to choose a random number then spawn the actors based on the number.
  18. spawn more actors each time and increase speed gradually over time

    jerlant360
    by jerlant360 · August 2012
    so guys im working in an project and i need this to finish it , all i want is spawn random actors falling from the top of the screen and it gradually spawn more and falls faster each time.
  19. Spawn destroy vs recycle

    ORBZ
    by ORBZ · August 2012
    It depends on the situation... if an actor is never going to be used again, destroy it. if it's used infrequently destroy/spawn it. If it's used often then recycle it.
  20. Random function without some numbers

    patapple
    by patapple · August 2012
    I have a random function that spawn a ball to random(0,360) degrees but i don't want that this ball is spawned to 0, 90, 180 and 360. How must i modify the function to exclude this numbers?
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