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  1. Submissions for Game of the Month July!

    FSS
    by FSS · July 2012
    - Over 30 unique challenging obstacles
  2. choose randomly between 4 actors?

    HC_DK
    by HC_DK · July 2012
    Use the CHANGE ATTRIBUTE behaviour: game.YOUR SPAWN ATTRIBUTE to random(1,4)
  3. Enemy Life Attribute...could be a problem?

    developer6810
    by developer6810 · July 2012
    If you don't want the you won screen to pop up, you should edit the instance of each enemy (even though there is a lock on it) to when enemy.health =< 0 destroy actor. You should then have a bo
  4. Candy Maze - Coming soon to iOS =)

    EIGHTHSIN
    by EIGHTHSIN · July 2012
    Candy Maze is a unique puzzle, whereby the character has to get to the candy by travelling through a vertical maze. This game features many various obstacles, the first type is the Platform Blocks, th
  5. Just how BAD is spawn behaviour?

    AfterBurnett
    by AfterBurnett · July 2012
    I was wondering this too. With Max Vector I used spawn for the bullets... BAD idea... I was wondering if by simply recompiling now, since GS is better, would it make much difference to the performance
  6. Just how BAD is spawn behaviour?

    stackpoole
    by stackpoole · July 2012
    I was making my game and was contemplating using spawn, but I read everywhere that using it is not a good idea.
  7. life system and scene state

    ericzingeler
    by ericzingeler · July 2012
    After switch has been triggered, just interpolate cam position back to the cannon and spawn your new projectile.
  8. life system and scene state

    MrSKYone
    by MrSKYone · July 2012
    In an angry bird like, I have an actor that I throw on ennemies. When The first projectile is on site, I would like the camera to come back to the "cannon" and spawn a new actor to t
  9. Not-so-silent: @GameTeamOne talks Jay & Silent Bob

    GameTeamOne
    by GameTeamOne · July 2012
    So now we are back home, the glaze of the convention washed off. It was a really intense development but still fun experience getting these games out the door. I never miss a chance to collaborate wit
  10. 13k raised so far on kickstarter.

    tarakat
    by tarakat · July 2012
    I stumbled upon your game in the forums yesterday and I love your art. It is so beautiful and inspiring. The interactive fiction idea is unique and timely, it should appeal to children and adults. M
  11. Nom Nom Monkey - Development Thread by Uninspired Productions

    Uninspired_Productions
    by Uninspired_Productions · July 2012
    What inspires you to keep going, is it the passion to build something unique?
  12. How can I make money off a game?

    RP
    by RP · July 2012
    Catchy / unique games do catch on and sell but often are short lived, those whom can commercially market there games have an advantage. Just love making games more than you like making money and alway
  13. Do you earn at least $500 in the apple app store?

    creativeapps
    by creativeapps · July 2012
    1) Unique Concept
  14. NEW GAME! Bees With Hats (Plus 10 Promo Codes!)

    eroming11
    by eroming11 · July 2012
    - Six unique levels all with different environments
  15. GameSalad debuts games and publishing arm Ice Cap Games

    SF
    by SF · July 2012
    acrobatic dance moves. The game comes with three unique styles of music, and provides addictive gameplay like only the View Askewniverse can. Jay & Silent Bob in Let Us Dance is now available
  16. Candy Maze - Coming soon to iOS =)

    EIGHTHSIN
    by EIGHTHSIN · July 2012
    I would be positing more shots and videos to this thread, so if you are interested in hearing more about this unique puzzle game please do bookmark!
  17. Character Selection Scene

    MotherHoose
    by MotherHoose · July 2012
    when all working … a one-time spawn of an actor at the start of the scene … is efficient
  18. Should I spawn actors to explode blocks

    dwibre
    by dwibre · July 2012
    I am working on a platform game. I have square block that when my hero actor hits the bottom of them they destroy. What I would like to do is after the block is destroyed is spawn 4 pieces of the bloc
  19. About layers?

    tatiang
    by tatiang · July 2012
    than one finger to pause (e.g. "Tap to spawn, three fingers to pause") and use the game.touches.count attribute in your rule condition. A third way is to make a scene-sized actor t
  20. About layers?

    Stoneclipse
    by Stoneclipse · July 2012
    Well, i have a pause button on my scene. And my game allows user to tap anywhere on the screen to spawn an actor, however when i hit the pause button, i don't want it to spawn the actor. But now when
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