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  1. My actor sometimes destroy the enemy sometimes not

    agueis
    by agueis · November 2013
    I also have three layers 1 for touch controls; that follow al the scene , other for an image that follow all the scene , and other layer named background where i have all the actor, when i put my acto
  2. Beat That Word now on Amazon

    Braydon_SFX
    by Braydon_SFX · November 2013
    4k top free is pretty good in such a short amount of time. The best I've got with a free app was around the 400 mark.
  3. My actor sometimes destroy the enemy sometimes not

    agueis
    by agueis · November 2013
    I have 2 enemy actors, in my first enemy actor the jump works in a 100%, but in the second actor the jump does not work, they are all the same, they have the same values, it´s look like the gravity i
  4. How do I set up tables for a quiz game?

    CodeMonkey
    by CodeMonkey · November 2013
    Here is the video for the Top Notch Trivia template that we have on Marketplace.
  5. My actor sometimes destroy the enemy sometimes not

    UtopianGames
    by UtopianGames · November 2013
    If overlap or collide with actor of type hero change self.boolean.Dead to true….if self.boolean.Dead is true destroy.
  6. Help with rotating device

    BIG_THINKIN_APPS
    by BIG_THINKIN_APPS · November 2013
    When my iPad mini has the volume buttons on the top and I tilt the iPad to the right the ball goes to the right.
  7. State of GameSalad on 11-13-2013

    dingosmoov
    by dingosmoov · November 2013
    (Quote)
  8. My actor sometimes destroy the enemy sometimes not

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · November 2013
    But I did have a similar issue in the past and I solved it by making sure my player and enemies he needed to destroy were all on the same layer. If they were on different layers it didn't always work
  9. My actor sometimes destroy the enemy sometimes not

    agueis
    by agueis · November 2013
    Hallo , I have a problem sometimes when i jump into an enemy, the enemy is destroyed and sometimes not when i play Preview,
  10. Free Promocodes(10) - The Sha Man

    BigDave
    by BigDave · November 2013
    +Simpler(straight forward) progress layer navigation (levels)
  11. State of GameSalad on 11-13-2013

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2013
    That's how you get things done go to the top, top not ranting on a forum. Myself, I am very pleased with code wizard and the team and understand the plan he is working on. I'll save you some trouble
  12. All-round programmer looking for collaboration [CLOSED]

    The8BitMan
    by The8BitMan · November 2013
    and have many credentials to my name, even in my youth. Examples being:* Finishing in the top 10 for the national young games designer BAFTA award
  13. Spare Code ? Dump It here.

    KevinCross
    by KevinCross · November 2013
    The countdown timer actor spawns itself several times to build the layers. You could remove the spawn actor behaviours and place the multiple layers on the scene yourself.
  14. State of GameSalad on 11-13-2013

    FallacyStudios
    by FallacyStudios · November 2013
    Look, you guys (not you directly) decided Mobclix was the best choice even against me an others suggesting otherwise. SO correct your mistake. Mobclix is a flop so your top priority should be replacin
  15. Why doesn't this formula work

    CodeMonkey
    by CodeMonkey · November 2013
    the width to fit the screen and cut off from the top or bottom as needed. Otherwise if the ratio is less than the original ratio, it will stretch the height to fit the screen and cut off from the lef
  16. How do you see it? Reviews and opinions!

    aitor010
    by aitor010 · November 2013
    hahahaha @sadida172 well I read two months ago that be in TOP 25 in USA is 200,000 downloads to day!! maybe not is much 4,000 downloads/day, well, Almost done, I can only "crossing fingers&a
  17. Pirate Poker,Texas Hold´em. [WIP]

    BigDave
    by BigDave · November 2013
    Very nice. Just design enough scenes to actually show off the detailed 3d models! (not only top down). Cool Stuff!
  18. question about resolution independence.

    UtopianGames
    by UtopianGames · November 2013
    If you're doing a universal build have a quick look at the video below as the HUD actors may need changing based on device screen size because GS crops the top and bottom of the scene more noticeable
  19. State of GameSalad on 11-13-2013

    CircleBoxStudios
    by CircleBoxStudios · November 2013
    Now its not like that is amazing. Certainly not top app status, but that averages about 10x what I normally do in a given day from those same ads. Imagine the earnings people can be making on Christm
  20. Unnecessary permissions on Android are KILLING sales (still)!

    solnika
    by solnika · November 2013
    But I do think that those of you who are pro, really needs to be on top of that in
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