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State of GameSalad on 10-30-2013
by colander ·bugs aren't addressed and you keep building on top of it and how much time is wasted chasing your tail trying to fix and patch it. It compounds until eventually you have to stop rip the whole thing a -
Displaying an image like this in gamesalad?
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Displaying an image like this in gamesalad?
by allc1865 ·Okay, so placing them out of the scene and, for an example, destroy the actor -- when a touch is pressed? Destroy it that way? -
Displaying an image like this in gamesalad?
by KillerPenguinStudios ·Even though GameSalad may do that for you, I would still recommend taking that unwanted actor and/or actors and either place them somewhere out of the scene, recycle them, hide them, or destroy them r -
Top 10 Worst Game Controls in Video Games
by tatiang ·http://videos.digg.com/post/65927899532/the-top-10-worst-game-controls-in-video-games -
Questions about changing scenes, fonts, tables, animation, loops, asset protection
by tatiang ·So... like bubbles floating up? Is your question "How do I create particles that float up to the top of the screen?"?(Quote) -
Displaying an image like this in gamesalad?
by KillerPenguinStudios ·It does use performance when you destroy things. I would maybe just leave it in there where you have it end at and maybe even just tell it to change it's alpha to 0 once at it's ending location. -
How to make an actor disappear after the player collides with it?
by Braydon_SFX ·You may have to time this so that your animation shows before the actors alpha is set to 0. You could also destroy the actor, that's another solution. When you reset the scene, it'll return. -
Displaying an image like this in gamesalad?
by allc1865 ·@KillerPenguinStudios, "If you don't tell it to stop moving then technically it is still moving forever and always running which takes up a small amount of performance." -
Questions about changing scenes, fonts, tables, animation, loops, asset protection
by SampleTest ·Particles from the ENTIRE X AXIS going to the top(hopefully negative gravity might do) -
Need help with separate actors and endless worlds
by tatiang ·1) I understand. You want overlapping instances of an actor to only destroy the first actor clicked instead of the entire group of overlapping instances. This is a tricky one and not something I've -
Need help with separate actors and endless worlds
by RossmanBrothersGames ·just need the rule that triggers the actor being destroyed to being something that will only affect the actor(s) being mined. In the "gold" actor, if you put the rule "if c -
Touch Screen Controls not working but Keyboard Keys Are working
by mounted88 ·But I seen where it said revert towards the top of the rule set -
*** 2 FREE Templates from DBA ***
by UtopianGames ·Jump to kill is a free template that uses the heroes motion linear velocity to detect a jump. In this free demo. Use the UP CURSOR KEY to jump. As the red block gets close, jump on top, to trigger the -
Need help with Gameover scene please? :)
by -Timo- ·(Quote) -
Need help with Gameover scene please? :)
by KillerPenguinStudios ·If it is in a non scrollable layer then it wont work properly. -
Camera question
by colander ·Thanks for replying Manto I had thought of that but thought I would ask the question anyway incase there was a better way. I created another two layers and moved everything from the background layer t -
Moving solid blocks
by vincentW ·I have a shoot 'em up type of game where there are solid blocks moving towards you. The player collides with them. But since these solid blocks are not squares, the player collides before he actually -
Camera question
by colander ·The game scrolls vertically and is 1440 high. I was thinking of attaching a black bar either side of the HUD layer and offsetting the camera by -44 px. Is it possible to move the camera past 0 into t -
Need help with Gameover scene please? :)
by -Timo- ·place the game over actor in a non scrollable layer and put his alpha to 0