GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. State of GameSalad on 10-30-2013

    colander
    by colander · November 2013
    bugs aren't addressed and you keep building on top of it and how much time is wasted chasing your tail trying to fix and patch it. It compounds until eventually you have to stop rip the whole thing a
  2. Displaying an image like this in gamesalad?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · November 2013
    If you're moving it across the screen, you could use a rule to automatically destroy it after it reaches a certain X or Y location.
  3. Displaying an image like this in gamesalad?

    allc1865
    by allc1865 · November 2013
    Okay, so placing them out of the scene and, for an example, destroy the actor -- when a touch is pressed? Destroy it that way?
  4. Displaying an image like this in gamesalad?

    KillerPenguinStudios
    by KillerPenguinStudios · November 2013
    Even though GameSalad may do that for you, I would still recommend taking that unwanted actor and/or actors and either place them somewhere out of the scene, recycle them, hide them, or destroy them r
  5. Top 10 Worst Game Controls in Video Games

    tatiang
    by tatiang · November 2013
    http://videos.digg.com/post/65927899532/the-top-10-worst-game-controls-in-video-games
  6. Questions about changing scenes, fonts, tables, animation, loops, asset protection

    tatiang
    by tatiang · November 2013
    So... like bubbles floating up? Is your question "How do I create particles that float up to the top of the screen?"?(Quote)
  7. Displaying an image like this in gamesalad?

    KillerPenguinStudios
    by KillerPenguinStudios · November 2013
    It does use performance when you destroy things. I would maybe just leave it in there where you have it end at and maybe even just tell it to change it's alpha to 0 once at it's ending location.
  8. How to make an actor disappear after the player collides with it?

    Braydon_SFX
    by Braydon_SFX · November 2013
    You may have to time this so that your animation shows before the actors alpha is set to 0. You could also destroy the actor, that's another solution. When you reset the scene, it'll return.
  9. Displaying an image like this in gamesalad?

    allc1865
    by allc1865 · November 2013
    @KillerPenguinStudios, "If you don't tell it to stop moving then technically it is still moving forever and always running which takes up a small amount of performance."
  10. Questions about changing scenes, fonts, tables, animation, loops, asset protection

    SampleTest
    by SampleTest · November 2013
    Particles from the ENTIRE X AXIS going to the top(hopefully negative gravity might do)
  11. Need help with separate actors and endless worlds

    tatiang
    by tatiang · November 2013
    1) I understand. You want overlapping instances of an actor to only destroy the first actor clicked instead of the entire group of overlapping instances. This is a tricky one and not something I've
  12. Need help with separate actors and endless worlds

    RossmanBrothersGames
    by RossmanBrothersGames · November 2013
    just need the rule that triggers the actor being destroyed to being something that will only affect the actor(s) being mined. In the "gold" actor, if you put the rule "if c
  13. Touch Screen Controls not working but Keyboard Keys Are working

    mounted88
    by mounted88 · November 2013
    But I seen where it said revert towards the top of the rule set
  14. *** 2 FREE Templates from DBA ***

    UtopianGames
    by UtopianGames · November 2013
    Jump to kill is a free template that uses the heroes motion linear velocity to detect a jump. In this free demo. Use the UP CURSOR KEY to jump. As the red block gets close, jump on top, to trigger the
  15. Need help with Gameover scene please? :)

    -Timo-
    by -Timo- · November 2013
    (Quote)
  16. Need help with Gameover scene please? :)

    KillerPenguinStudios
    by KillerPenguinStudios · November 2013
    If it is in a non scrollable layer then it wont work properly.
  17. Camera question

    colander
    by colander · November 2013
    Thanks for replying Manto I had thought of that but thought I would ask the question anyway incase there was a better way. I created another two layers and moved everything from the background layer t
  18. Moving solid blocks

    vincentW
    by vincentW · November 2013
    I have a shoot 'em up type of game where there are solid blocks moving towards you. The player collides with them. But since these solid blocks are not squares, the player collides before he actually
  19. Camera question

    colander
    by colander · November 2013
    The game scrolls vertically and is 1440 high. I was thinking of attaching a black bar either side of the HUD layer and offsetting the camera by -44 px. Is it possible to move the camera past 0 into t
  20. Need help with Gameover scene please? :)

    -Timo-
    by -Timo- · November 2013
    place the game over actor in a non scrollable layer and put his alpha to 0
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla