-
Request to have GS increase the max size image
by Socks ·[Edit - just realised what you are saying, you want to make sure you have enough resolution for the iPhone project to scale nicely to iPad Retina . . . . my mistake! (Image) -
Request to have GS increase the max size image
by HoneyTribeStudios ·@LudwigHeijden x4 for retina iPad and mac. And divisible by 8 (Image) -
Request to have GS increase the max size image
by HoneyTribeStudios ·I like to make one game at iphone size and just use x4 size images for retina ipad and mac. -
Need help uploading my game!
by EricTippett ·So can anyone help me get this version onto my ipad? -
Españoles en GameSalad
by mrpacogp ·Yo llevo un puto lio con el screen size y el overscan que flipas, hasta los webos -
Book Effect
by prince.studios ·http://www.deepblueapps.com/story-book-ipad-template/ -
Santa Claus conquer the martians[WIP]
by costan83 ·it will be available on iphone/ipad and hopefully on android later -
Porting iPad (independent resolution) game to Kindle Tablet family??
by jorkos ·Hey guys, thanks for input/advice. My iPad game is resolution independent and finished! I'm wondering how you'd recommend I port to the Kindle Tablet family. I see that the Kindle Fire family is as fo -
Scene Size (pixel x pixel) - Newbie question
by regman ·ok. I figured it was a standard. So I can just google the pixel dimensions of say iPhone 5 or iPad and use those dimensions, correct? Just want to be certain. -
Scene Size (pixel x pixel) - Newbie question
by Geniusbear ·It depends on the device an ipad scene uses the pixel rates from an ipad and the iphone from an iPhone -
Twin Swords: Blade of the Phoenix - by P-O-M
by tatiang ·It's looking great! Keep me in mind, too. I have an iPhone 3GS (which I really need to replace with something newer...), iPod 4th Gen, and an iPad 2. -
iPad game app generation, BUGS?
by BrandonD ·So I created a game on my laptop, the next phase is to upload it to my ipad to test it. I went to "generate app", which seemed to work fine. But I cannot seem to pass this " -
TweetSheet error: Could not authenticate with Oauth
by rabbigarfinkel ·I just went Pro today (yesss!). When I install the ad hoc of my app on my iPad, pressing the twitter button I created returns an error: Cannot Post Tweet - Could not authenticate with Oauth. -
2D/3D Game artist and animator for hire
by SingleSparq ·Good stuff! You probably already realize this with flash not showing on iPad/iPhone but most of your site content doesn't show on your site in the white area (not white on iPad) where the flicker shou -
Issue with Distribution certificate
by trandzien ·Hello Leonqrdo, thanks I can sign now my ipad apps in GS but after using the application loader to upload the zip file I get the following message: -
Is there a way to disable Ads before publishing an iOS game?
by Yadda ·there is some Ads option in the iPad publish screen (exactely under "Service Configuration"). -
Rebuild a corrupted file.gameproj is possible!
by BlackSheepTeam ·1) Create a empty project on GSCreator with same set of your corrupted file (iPhone, iPad, Custom size) do not touch inside just open, save and close. -
I BECOME TO CRAZY!!! Please let me know what i do wrong
by BlackSheepTeam ·1) Create a empty project on GSCreator same set of your corrupted file (iPhone, iPad, Custom size). -
CRAZY RAM USAGES -- Need Help -- Thanks :)
by TimBOSSDev ·So recently I finished my new app "LiveMix Pro" for the iPad (originally designed and tested on iPad 2) and the only main problem right now is that the app for some reason is using u -
How can I know if my game idea is original or not?
by whompy ·I've got an idea for a word game that I'd like to make for the Ipad. But before I go and spend countless hours working on it, how can I know if my idea is original? And I know someone out there wan