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Multi-Touch : How Many Touches?
by pHghost ·OK, understood. For that, you probably need to look elsewhere (technical specifications of the devices). This will likely be a hardware limitation imposed top-down. -
B-Grade Renegade: Race to the Rocket - coming October 20th
by Hymloe ·I left my job as a Game Designer & Producer in the Melbourne games industry in 2011, and started a top-down action game where you could jump in and out of cars, shoot stuff, and finish levels. -
top down games?
by pHghost ·Guy With Gun, Top Down Guy, Good Top Gun... -
top down games?
by guilleface ·hi can anyone tell me some good top down shooter games made by gamesalad, guy with gun type only, thanks. -
Media Composer for hire
by Petergunder ·For those on a low budget or those just needing high-end music at an ultra-affordable cost, I've put my top 3 libraries at 50% off which also demonstrates what I can produce for you for those looking -
How do I define the device / iOS version cutoff for a game I'm releasing?
by Hymloe ·(Quote) -
How do I define the device / iOS version cutoff for a game I'm releasing?
by pHghost ·What you need to do is mention this at the very top of the app description so potential buyers know. -
Trying to figure this out.
by whycali ·@tatiang I would firstly like to thank you for helping me out today. After running the log i found that i had the counter and destroy in the wrong area and it would end up not counting on item and the -
Zoom camera question
by RedRobo ·Just in case this can help anyone else...my layer needed to be set to 'scrollable'. Works a treat now! -
How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting
by 3xL ·For a static area like the lava, wouldn't it be easier to put an overlaid read haze on layer one? With additive blend? Maybe I'm explaining it wrong but I've done something similar to this on my old g -
Testing my app
by tatiang ·On the iOS side, can you preview one of the sample project files (e.g. Big Top Blaster) in GS Viewer? -
[ALL STYLES] 2D Videogame Artist (pixel, vector, painted)
by desixstudios ·(Quote) -
Spawner Works Fully Only in Preview - Viewer and Adhoc Partially Fail
by dyoh777 ·Has anyone had a problem with a spawner actor instance that ignores some of the code only in the viewer and adhoc builds? It spawns a few things as expected, but not all. I feel fairly convinced that -
Spawner Works Fully Only in Preview - Viewer and Adhoc Fail
by dyoh777 ·why I tried it. Also, I believe I've ruled out layer order as a problem as well (based on a post and bug). I didn't spot any bugs in the tracker that seem related. Suggestions on where to look would -
[ALL STYLES] 2D Videogame Artist (pixel, vector, painted)
by Cat Gaming ·Nice! I love the cat at the top!!! Do you think you can customize me something that shouldn't take very long? I need a "Fire Kitten" so a kitten that contains the power of fire but -
Spawning when actors collide, and destroy original actors
by DigiChain ·I have multiple instances of an actor (ACTOR 1) in the scene which the player can drag and drop where they like. -
State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)
by blob ·Loading time and having access to the device internal sharing screen aren’t at the top of the list. -
How to determine what phone types are intercompatible with my new game?
by Screaming Goat Apps ·c) Read the input from the "The Gamesalad Guru" on logic, and also see comments from Socks about the top 31 optimization tips as well on this page: https://forums.gamesalad.com/discu -
How can I change area of collision?
by Simple Gamer Arts ·when the BOTTOM of my actor's feet are on the TOP of the platform. -
Moving actors in a circle and/or a predetermined path
by RThurman ·For example, most people can handle addition/subtraction. But thats it. In fact, its just at the top edge of common understanding. Almost nobody understands how multiplication/subtraction works! (I