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Camera movement and extended scenes.
by tatiang ·I don't think they are controlling the camera. It's just a matter of spawning actors from the top of the screen to make it look that way. There are Doodle Jump templates and tutorials around here th -
Enemy AI - Move away from many instances of player bullets
by saad1993 ·(Quote) -
Adding a scoreboard.
by Two.E ·Made a template that should help. It does use the Loop behaviour and a Table. So I add in some brief notes to help guide. -
Enemy AI - Move away from many instances of player bullets
by Two.E ·Then, in the same rule, you will need to check if it has gone passed the enemy, or if it is destroy. If it has (which means its no longer a threat to the enemy), it will need to change the game.Bullet -
Adding a scoreboard.
by Ben :) ·I am trying to create a scoreboard system in my game, so the player can look back and see their 3 best scores. -
Fade in/out individual sounds.
by Armelline ·@geoascencio Can you show us the logic you're using to control the sound volume? It sounds like maybe the sound is being triggered before the attribute that controls its volume is set. I just tested a -
Multi-Touch : How Many Touches?
by pHghost ·OK, understood. For that, you probably need to look elsewhere (technical specifications of the devices). This will likely be a hardware limitation imposed top-down. -
B-Grade Renegade: Race to the Rocket - coming October 20th
by Hymloe ·I left my job as a Game Designer & Producer in the Melbourne games industry in 2011, and started a top-down action game where you could jump in and out of cars, shoot stuff, and finish levels. -
top down games?
by pHghost ·Guy With Gun, Top Down Guy, Good Top Gun... -
top down games?
by guilleface ·hi can anyone tell me some good top down shooter games made by gamesalad, guy with gun type only, thanks. -
Media Composer for hire
by Petergunder ·For those on a low budget or those just needing high-end music at an ultra-affordable cost, I've put my top 3 libraries at 50% off which also demonstrates what I can produce for you for those looking -
How do I define the device / iOS version cutoff for a game I'm releasing?
by Hymloe ·(Quote) -
How do I define the device / iOS version cutoff for a game I'm releasing?
by pHghost ·What you need to do is mention this at the very top of the app description so potential buyers know. -
Trying to figure this out.
by whycali ·@tatiang I would firstly like to thank you for helping me out today. After running the log i found that i had the counter and destroy in the wrong area and it would end up not counting on item and the -
Zoom camera question
by RedRobo ·Just in case this can help anyone else...my layer needed to be set to 'scrollable'. Works a treat now! -
How To: Pseudo-Dynamic lighting approach on actors, including Distance Lighting
by 3xL ·For a static area like the lava, wouldn't it be easier to put an overlaid read haze on layer one? With additive blend? Maybe I'm explaining it wrong but I've done something similar to this on my old g -
Testing my app
by tatiang ·On the iOS side, can you preview one of the sample project files (e.g. Big Top Blaster) in GS Viewer? -
[ALL STYLES] 2D Videogame Artist (pixel, vector, painted)
by desixstudios ·(Quote) -
Spawner Works Fully Only in Preview - Viewer and Adhoc Partially Fail
by dyoh777 ·Has anyone had a problem with a spawner actor instance that ignores some of the code only in the viewer and adhoc builds? It spawns a few things as expected, but not all. I feel fairly convinced that -
Spawner Works Fully Only in Preview - Viewer and Adhoc Fail
by dyoh777 ·why I tried it. Also, I believe I've ruled out layer order as a problem as well (based on a post and bug). I didn't spot any bugs in the tracker that seem related. Suggestions on where to look would