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  1. Buying Complete or Nearly Complete Gamesalad Developed Games

    JustMe74
    by JustMe74 · March 2012
    currently in the game; so gameplay and something unique is what I'm looking for.
  2. March Game of the Month (AND FEBRUARY WINNER!)

    DigiChain
    by DigiChain · March 2012
    'Mystery Lighthouse' is a classic point & click adventure game with a unique hand-illustrated style.
  3. Attributes from the Game level vs the Scene level

    frankwashburn
    by frankwashburn · March 2012
    Say I have a bunch of Scenes in my Game, each Scene being a different "level" (that's basic and logical, yes?). Say each level/Scene has a unique attribute - "Points to win
  4. Spawn Actor help

    Clouds
    by Clouds · March 2012
    Is there a way to make them spawn off screen, rather than at the center?
  5. Spawn Actor help

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    Also make sure its relative to scene in your spawn behavior.
  6. Spawn Actor help

    Nmdogdude
    by Nmdogdude · March 2012
    Is there a way to make them spawn off screen, rather than at the center?
  7. Spawn Actor help

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    if you want them to always spawn them on the left of the screen, you should be spawning them at around 0 on the x. Not random(0,32) that will spawn them anywhere on the screen in both directions
  8. Spawn Actor help

    Nmdogdude
    by Nmdogdude · March 2012
    I have the "spawn actor bug" actor set to:
  9. Spawn Actor help

    Nmdogdude
    by Nmdogdude · March 2012
    Defending a picnic from insects who spawn on the left side of the screen and move to the right, & spawn in random places offscreen
  10. Mystery Lighthouse Released - PROMO CODES

    DigiChain
    by DigiChain · March 2012
    I'd like to announce the release of my latest GS game 'Mystery Lighthouse' - a point & click adventure with a unique hand-illustrated style.
  11. actor in front an another in movement

    GreenHavenGames
    by GreenHavenGames · March 2012
    Or, you could put a rule in the primary actor to spawn sword1 in front of actor.
  12. Scoring System Question

    Photics
    by Photics · March 2012
    (Those are two attributes to create... they can have unique names.)
  13. Blood effect w/ particles

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    can do that, or have seperate particle actor and spawn that before you destroy the original one.
  14. Fiction, Density..et

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2012
    I'm doing tests with friction density and other physics. I have opjects that spawn and are thrown like a ball up and then arc down. I have been able to make random patterns using velocity and target X
  15. Smooth Camera Offset

    Hymloe
    by Hymloe · March 2012
    I've made an actor that just sits off the corner of each scene. It is a unique instance (unlocked), so that it can access the camera attributes.
  16. Smooth Camera Offset

    Hymloe
    by Hymloe · March 2012
    That's not very practical, as soon as you want to update your actor, you have to REVERT every instance of your player character BACK to the prototype, then make it a unique instance again, and RE-AD t
  17. i can't make a actor stop with change velocity?

    MotherHoose
    by MotherHoose · March 2012
    --Spawn: movingActor2 at the correct X and Y relative to scene
  18. Attention Gamesalad Management: What Features Do You Want? Round 2

    pinata14
    by pinata14 · March 2012
    2). save all and load all behavior (saves all game attributes to unique keys and loads those too so we dont have to make a behavior for every attribute we want to save)
  19. Need Help Please

    tatiang
    by tatiang · March 2012
    If you don't want to spawn actors to create the line, how about spawning a line (thin, long rectangular actor) from each side to the middle and then when another actor collides with them, interpolatin
  20. Need Help Please

    pinata14
    by pinata14 · March 2012
    I was looking for something that will be like that, except that it would stop when it collides with any object. like if the beam that you have were to cross another box, that box would terminate the l
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