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Buying Complete or Nearly Complete Gamesalad Developed Games
by JustMe74 ·currently in the game; so gameplay and something unique is what I'm looking for. -
March Game of the Month (AND FEBRUARY WINNER!)
by DigiChain ·'Mystery Lighthouse' is a classic point & click adventure game with a unique hand-illustrated style. -
Attributes from the Game level vs the Scene level
by frankwashburn ·Say I have a bunch of Scenes in my Game, each Scene being a different "level" (that's basic and logical, yes?). Say each level/Scene has a unique attribute - "Points to win -
Spawn Actor help
by Clouds ·Is there a way to make them spawn off screen, rather than at the center? -
Spawn Actor help
by JohnPapiomitis ·Also make sure its relative to scene in your spawn behavior. -
Spawn Actor help
by Nmdogdude ·Is there a way to make them spawn off screen, rather than at the center? -
Spawn Actor help
by JohnPapiomitis ·if you want them to always spawn them on the left of the screen, you should be spawning them at around 0 on the x. Not random(0,32) that will spawn them anywhere on the screen in both directions -
Spawn Actor help
by Nmdogdude ·I have the "spawn actor bug" actor set to: -
Spawn Actor help
by Nmdogdude ·Defending a picnic from insects who spawn on the left side of the screen and move to the right, & spawn in random places offscreen -
Mystery Lighthouse Released - PROMO CODES
by DigiChain ·I'd like to announce the release of my latest GS game 'Mystery Lighthouse' - a point & click adventure with a unique hand-illustrated style. -
actor in front an another in movement
by GreenHavenGames ·Or, you could put a rule in the primary actor to spawn sword1 in front of actor. -
Scoring System Question
by Photics ·(Those are two attributes to create... they can have unique names.) -
Blood effect w/ particles
by JohnPapiomitis ·can do that, or have seperate particle actor and spawn that before you destroy the original one. -
Fiction, Density..et
by The_Gamesalad_Guru ·I'm doing tests with friction density and other physics. I have opjects that spawn and are thrown like a ball up and then arc down. I have been able to make random patterns using velocity and target X -
Smooth Camera Offset
by Hymloe ·I've made an actor that just sits off the corner of each scene. It is a unique instance (unlocked), so that it can access the camera attributes. -
Smooth Camera Offset
by Hymloe ·That's not very practical, as soon as you want to update your actor, you have to REVERT every instance of your player character BACK to the prototype, then make it a unique instance again, and RE-AD t -
i can't make a actor stop with change velocity?
by MotherHoose ·--Spawn: movingActor2 at the correct X and Y relative to scene -
Attention Gamesalad Management: What Features Do You Want? Round 2
by pinata14 ·2). save all and load all behavior (saves all game attributes to unique keys and loads those too so we dont have to make a behavior for every attribute we want to save) -
Need Help Please
by tatiang ·If you don't want to spawn actors to create the line, how about spawning a line (thin, long rectangular actor) from each side to the middle and then when another actor collides with them, interpolatin -
Need Help Please
by pinata14 ·I was looking for something that will be like that, except that it would stop when it collides with any object. like if the beam that you have were to cross another box, that box would terminate the l