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Spawning multiple actors
by ozboybrian ·Instead of spawning one actor. Spawn more then one actor. As simple as that (Image) -
Timer not updating with changing attribute
by BluSpyder ·I tried your equation again, also tried with and without stopper. The spawning still doesn't work. It will spawn the first spawn that is outside of the timer, and then it will do one more spawn and th -
Spawning multiple actors
by sheepo ·Hello! So, I'm making a game which is kind of like 2d temple run (that's a general description) and I'm making coins. I got the coins to work and I know how to spawn actors but how do I spawn coins in -
OMG 10-12 fps.
by guilleface ·x and y position, and the only time i spawn something is when they get kill, aim not even doing nothing on the game and i get 12 fps like that,. i might have a maximum of 50 actors that make my backg -
Cease and Desist from different county
by The_Gamesalad_Guru ·but for a name alone you need a trademark and a unique way it's displayed and lots of counter variations. I hope everyone is paying attention and taking this as a lesson. You might be next! I see peo -
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by gyroscope ·Spawn actor -
Timer not updating with changing attribute
by gyroscope ·spawn actor (----another boolean trigger perhaps needed to start this off when you want if its not immediate) -
Timer not updating with changing attribute
by gyroscope ·Ah, I see, OK, so you want a spawned actor after 2 seconds, then every 3 seconds, reduce the spawning difficulty time by .5 second; but how can that be? -
Timer not updating with changing attribute
by BluSpyder ·spawn actor -
Timer not updating with changing attribute
by BluSpyder ·At the start of the game, my spawners should spawn an actor every game.difficulty (2 seconds is the start). -
Timer not updating with changing attribute
by gyroscope ·Hi, I was writing at the same time: surely if you want your actors spawning every Difficulty - 0.5 seconds, that's the variable time you want them spawn, and not every 2 seconds? -
Timer not updating with changing attribute
by gyroscope ·So if you agree that's what your after, then my last suggestion should work, except put the first spawn outside of the "equation" as it were: -
Timer not updating with changing attribute
by BluSpyder ·@gyroscope I should have mentioned before also that the starting spawn rate is every 2 seconds. And yes, after time i want the difficulty to increase so the spawn rate is faster. -
Timer not updating with changing attribute
by gyroscope ·Hang on, can I understand something here; if you're changing the difficulty -which is a time value you want - every 2 seconds, no matter what the value of Difficulty is, it'll still spawn every 2 sec -
Timer not updating with changing attribute
by gyroscope ·So now you're saying that they spawn faster and faster by .5 second less each time? OK, if I've understood correctly this time ;-) : -
Timer not updating with changing attribute
by gyroscope ·spawn actor -
Timer not updating with changing attribute
by BluSpyder ·I actually already tried what you suggested, but it doesn't seem to work. Once the game.? transitions to the next rule, my spawning looks like it duplicates, as if the previous rule hasn't been shut d -
Timer not updating with changing attribute
by BluSpyder ·I have an actor that spawns every certain amount of time. I have about 10 of them in the scene so that the spawn is everywhere. -
I Will Review Your Game For $5!
by TouchTiltGames ·Anyway, In addition to being a GS Dev, I also run a popular video game site called Aeropause.com It has been around since 2005, receives over 43,000 unique visitors & 63k page views per month. -
~ Issue about constantly spawning an actor ~
by gyroscope ·Hi @francyfranchini