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Sniper app
by -Timo- ·put a actor in the middle of your scope and say if collide with 'head actor' do change attribute ' destroy' to true. and say in the head of actor if 'destroy' is true do destroy (and change 'destroy' -
Sniper app
by tatiang ·In the target actor, have a rule that says When actor collides with actor [scope] --> Destroy actor -
My app keeps getting rejected because the "full screen size is not coming"
by Neil7650 ·I tried to publish my app but everytime I publish it Apple rejects it because there are black bars on the top of the screen, but the app needs to take up the whole screen. Then I contacted Gamesalad a -
Game Center - Best Practices Discussion
by Doguz ·Isn't all we need is a login behaviour to occur automatically when the game starts - maybe put that on the background actor on the bottom layer. -
CALLING OUT ALL AUSTRALIAN DEVELOPERS, help
by zoope ·I am still a bit unsure about Google Play though, since it allows you to apply 10% GST on top of the price of your app worldwide. So my current app is $0.99 in Google Play worldwide, while in Australi -
How to make a HUD?
by jonmulcahy ·make sure to uncheck the 'scrollable' option, that will lock them in place. then just have a layer just for the hud, and design it how you want. -
How to make a HUD?
by Hipster_Owl_Studios ·I Have a question I'm curious on how to make a proper HUD specifically when I collect a coin let say i want to move to the top right corner of my screen. the way the game is laid out is its vertical s -
A couple problems.
by ArchonStudios ·writing it, but rather trying to think off the top of my head. Thanks for your insight. -
iAds not showing, and Itunes iAds reporting is empty
by BrunoGames ·the iAD, should show, on the top of "lost level" scene -
No bounce
by OpenFlo_Studio ·with 6 tiles falling down in a column, the top tiles bounce a little when then hit the bottom. I have set bounce to 0 and friction to 0. Is there a trick to make them not bounce at all when they hit -
How can I fill a shape with a pattern/image or fill a garment part (.png) with a fabric image
by RP ·colors and patters. This can occur in a specific layer if you designate it to do so (using attributes and behaviors). -
A couple problems.
by The_Gamesalad_Guru ·Why would you need vector to angle for speed? what you want is to define a min and max based on the speed window you need. once you set the direction which you have right all you need is to define the -
A couple problems.
by ArchonStudios ·The problem with the first video is that tshirtbooth manually places actors on the screen, unlocks each one, and then changes values within the actors. I will only have a spawner on screen, and then t -
How can I fill a shape with a pattern/image or fill a garment part (.png) with a fabric image
by don straub ·clickable prototype of the game in HTML and use layers that are images of the garment with a particular fabric applied, I use variables to determine which layer is displayed. I am looking to create -
Got my OUYA, would LOVE to publish games to it!
by Asobu_Games ·OUYA has the potential to be a great place for top indie games, if you agree (or disagree) make your voice heard! (Image) -
Feature request! Within 3 months!
by Bad wolf Guy ·Have a request, can you make it so actors can display the top five players from leader boards in the actual game, overall and friends, that way we can customise how the leader board looks. Would be gr -
Gravity Overridden
by ArchonStudios ·instead of using the "move" behavior, try doing something like self.Motion.LinearVelocity.X = playerSpeed to go right, self.Motion.LinearVelocity.X = -playerSpeed to go left, and sel -
A couple problems.
by ArchonStudios ·I have multiple actors spawning at random locations on the screen. The object of the game is to tap these actors to remove them as fast as possible. Sometimes, new actors will spawn over old ones. Whe -
Why is the menu not the same as mac
by shanthez ·(Quote) -
Why is the menu not the same as mac
by TheGabfather ·Best advice: Learn through experience. Try to explore the Windows Creator on your own -- familiarize yourself with how the Backstage works, the Coordinates (top left), etc. and you'll be good to go wi