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  1. Sniper app

    -Timo-
    by -Timo- · July 2013
    put a actor in the middle of your scope and say if collide with 'head actor' do change attribute ' destroy' to true. and say in the head of actor if 'destroy' is true do destroy (and change 'destroy'
  2. Sniper app

    tatiang
    by tatiang · July 2013
    In the target actor, have a rule that says When actor collides with actor [scope] --> Destroy actor
  3. My app keeps getting rejected because the "full screen size is not coming"

    Neil7650
    by Neil7650 · July 2013
    I tried to publish my app but everytime I publish it Apple rejects it because there are black bars on the top of the screen, but the app needs to take up the whole screen. Then I contacted Gamesalad a
  4. Game Center - Best Practices Discussion

    Doguz
    by Doguz · July 2013
    Isn't all we need is a login behaviour to occur automatically when the game starts - maybe put that on the background actor on the bottom layer.
  5. CALLING OUT ALL AUSTRALIAN DEVELOPERS, help

    zoope
    by zoope · July 2013
    I am still a bit unsure about Google Play though, since it allows you to apply 10% GST on top of the price of your app worldwide. So my current app is $0.99 in Google Play worldwide, while in Australi
  6. How to make a HUD?

    jonmulcahy
    by jonmulcahy · July 2013
    make sure to uncheck the 'scrollable' option, that will lock them in place. then just have a layer just for the hud, and design it how you want.
  7. How to make a HUD?

    Hipster_Owl_Studios
    by Hipster_Owl_Studios · July 2013
    I Have a question I'm curious on how to make a proper HUD specifically when I collect a coin let say i want to move to the top right corner of my screen. the way the game is laid out is its vertical s
  8. A couple problems.

    ArchonStudios
    by ArchonStudios · July 2013
    writing it, but rather trying to think off the top of my head. Thanks for your insight.
  9. iAds not showing, and Itunes iAds reporting is empty

    BrunoGames
    by BrunoGames · July 2013
    the iAD, should show, on the top of "lost level" scene
  10. No bounce

    OpenFlo_Studio
    by OpenFlo_Studio · July 2013
    with 6 tiles falling down in a column, the top tiles bounce a little when then hit the bottom. I have set bounce to 0 and friction to 0. Is there a trick to make them not bounce at all when they hit
  11. How can I fill a shape with a pattern/image or fill a garment part (.png) with a fabric image

    RP
    by RP · July 2013
    colors and patters. This can occur in a specific layer if you designate it to do so (using attributes and behaviors).
  12. A couple problems.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2013
    Why would you need vector to angle for speed? what you want is to define a min and max based on the speed window you need. once you set the direction which you have right all you need is to define the
  13. A couple problems.

    ArchonStudios
    by ArchonStudios · July 2013
    The problem with the first video is that tshirtbooth manually places actors on the screen, unlocks each one, and then changes values within the actors. I will only have a spawner on screen, and then t
  14. How can I fill a shape with a pattern/image or fill a garment part (.png) with a fabric image

    don straub
    by don straub · July 2013
    clickable prototype of the game in HTML and use layers that are images of the garment with a particular fabric applied, I use variables to determine which layer is displayed. I am looking to create
  15. Got my OUYA, would LOVE to publish games to it!

    Asobu_Games
    by Asobu_Games · July 2013
    OUYA has the potential to be a great place for top indie games, if you agree (or disagree) make your voice heard! (Image)
  16. Feature request! Within 3 months!

    Bad wolf Guy
    by Bad wolf Guy · July 2013
    Have a request, can you make it so actors can display the top five players from leader boards in the actual game, overall and friends, that way we can customise how the leader board looks. Would be gr
  17. Gravity Overridden

    ArchonStudios
    by ArchonStudios · July 2013
    instead of using the "move" behavior, try doing something like self.Motion.LinearVelocity.X = playerSpeed to go right, self.Motion.LinearVelocity.X = -playerSpeed to go left, and sel
  18. A couple problems.

    ArchonStudios
    by ArchonStudios · July 2013
    I have multiple actors spawning at random locations on the screen. The object of the game is to tap these actors to remove them as fast as possible. Sometimes, new actors will spawn over old ones. Whe
  19. Why is the menu not the same as mac

    shanthez
    by shanthez · July 2013
    (Quote)
  20. Why is the menu not the same as mac

    TheGabfather
    by TheGabfather · July 2013
    Best advice: Learn through experience. Try to explore the Windows Creator on your own -- familiarize yourself with how the Backstage works, the Coordinates (top left), etc. and you'll be good to go wi
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