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Galastar Final Boss: Behemoth
by ADSentertainment ·(disregarding the retina display). The way you destroy the ship is by destroying each and every one of the red domes with the yellow top on them, while you're being barraged at by a bunch of mounted -
Demos for everyone :)
by Fajlajp ·Top 3 score list(you can implement more) -
Amazon Issue
by thesunkeeker ·2. The app button is cropped at the top of the device screen. -
Change Attributes of another actor...
by curvilinee ·(Quote) -
Change Attributes of another actor...
by sebmacfly ·Change attribute -> Current scene -> Layer -> "Your Layer" - > "Your Actor" -
Change Attributes of another actor...
by curvilinee ·I think that the solution is a variable on the layer, i can say when actorB collide with actorD "count=2" but where i can say if "count=2" actorA x=337 and actorA y -
Developing an Adventure Game Inventory Menu - using tables - Video Example from Stormy Studio
by StormyStudio ·Have set it up so there is no line drawn when using default text boxes at the top... it seems tidier that way. -
Is there a less resource intensive way to do projectile tracking?
by grimtooth ·Regarding something like cannon aiming, the first thing that comes to mind to display aim for the player is to simply have the cannon constantly shoot physics-less small projectiles (white dots for in -
In-App Purchase for Android...
by The_Gamesalad_Guru ·Ah it's fine if people disagree with me..lol this isn't lord of the flies. As we all know in the past, GS added new features on top of buggy software. Just because that was their past MO doesn't make -
HighScore Scene
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HighScore Scene
by BoomshackBarry ·@yasoofx didn't actually mention Game Center, you can definitely do this locally with your own high score system, it would just be a case of saving the top scores to attributes or a table, and then re -
HighScore Scene
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the little dev star in the top
by HauschildStudios ·when i whrite a new discussion and post it, then in the top of the little text box there is a star made of 5 pieces if the star is full what does then happening? -
Developing an Adventure Game Inventory Menu - using tables - Video Example from Stormy Studio
by StormyStudio ·- If you play the game on an iphone all the text boxes will be positioned along the top at a default size with larger font. -
Anyone making money from Mobclix? Is it worth?
by Team6Labs ·They are acting like they own our games and that they need a further kickback from our games. I just hate how GameSalad is taking stuff off the top of our games, and complicating the process for us. -
why this rules become empty when moving actors in layers?
by The_Gamesalad_Guru ·Nothing. Sometimes when you move an actors place or order in the layer the link changes. You see this when you access it in the expression editor. As they are listed in their order. When I do scene li -
why this rules become empty when moving actors in layers?
by guilleface ·oh and is not just moving the actors inside the layer, but i normally move all the way up my working layer to place the actors easy ,so when i moved this layer down again, all the constraining rules a -
why this rules become empty when moving actors in layers?
by guilleface ·hi, ok so i have 10 actors in 1 layer, and i unlocked one of this actors to be able to constrain the x and y position of this actor to the other x and y position of another actor from the same layer, -
Destroy two actors with one touch
by jamie_c ·Set up a boolean game attribute called Destroy (or something) and set it to false. When the button is touched destroy the button and set Destroy to true. Have the other actor watch the value of Destro -
Destroy two actors with one touch
by YusufS ·I have a decision game where I want to be able to click on a button and have itself and another button disappear.