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  1. Multiple bombs?!

    mmmodel
    by mmmodel · June 2013
    destroy actor
  2. monetization options

    Team6Labs
    by Team6Labs · June 2013
    @SaladStraightShooter Well you could void the contract, and just do it the way you did with mobclix. It's not like they would be like - Oh no, we don't want the extra 20% you used to take off the top.
  3. Question about external links

    sebmacfly
    by sebmacfly · June 2013
    You can't split the page in your app. You can only open it in full screen, with only a close windows to the top (link not showed)
  4. State of GameSalad on 6-5-2013

    CodeWizard
    by CodeWizard · June 2013
    5. We have completed a design specification for async multiplayer this week. We’re reviewing it internally. Should be able to start implementation really soon.
  5. High score problem =(

    Tokuhara
    by Tokuhara · June 2013
    Try to add a timer for destroy.
  6. High score problem =(

    mmmodel
    by mmmodel · June 2013
    When i destroy all my blocks with the rule set touch inside and without release the touch
  7. Destroying Actors Outside of the Camera View

    GS_Master
    by GS_Master · June 2013
    in the rule that states it to be destroyed also have if self position x is <480 and >0 and so on.
  8. Developing an Adventure Game Inventory Menu - using tables - Video Example from Stormy Studio

    StormyStudio
    by StormyStudio · June 2013
    The custom size and position of each text box is working well, its also easy to decide whether you want an object to have a custom text box floating near it or stick with the default option. Also have
  9. Line Drawing - Polish?

    ericzingeler
    by ericzingeler · June 2013
    Yes, its possible to make a solid line. You'll probably have to increase the speed of the function. You can do that my duplicating the top condition rule inside the two loop part rules in the Make Poi
  10. Combine Words - My Newest Game !

    ycan
    by ycan · June 2013
    First day I got 9 reviews with 5 star in US, is this enough for getting higher place (top 50) in Word and Trivia categories or do I need more reviews ?
  11. Marktplaats (Dutch marketplace) tryout

    LumpApps
    by LumpApps · June 2013
    We have Marktplaats in the Netherlands. And I posted a link to my app Penny Sjoel to it. A URL 9 euro and I also made it a 'top-ad' and 'ad of the day'
  12. Line Draw - A fuction to draw a uniform looking line.

    ericzingeler
    by ericzingeler · June 2013
    If the draw feels laggy, you can increase the speed by replicating the top Condition - Rule inside both Loop Part - Rules of the Point Maker actor.
  13. interpolating another image

    Socks
    by Socks · June 2013
    Place the two pictures on top of one another, fade out the top image.
  14. Developing an Adventure Game Inventory Menu - using tables - Video Example from Stormy Studio

    StormyStudio
    by StormyStudio · June 2013
    It can be turned on and off, if off the text box will just appear along the top as before. Which should hopefully work well as an option to have on or off depending on the device being used and amount
  15. Changing Actor's Layer position

    Tryangle
    by Tryangle · June 2013
    1. Split the actor into a top half and bottom half.
  16. Retina X,Y compressed as well? or do i need to compensate?

    grimtooth
    by grimtooth · June 2013
    Score bar is 68 pixels tall at the top of the screen, so Menu Self.Position.y should be be game.display.size.height -68 -menu height (=388) in order to "dock" onto the bottom of the
  17. Wboko Reviews...

    Wboko
    by Wboko · June 2013
    @saif_shammari, Destroy Path is a really fun game!!!
  18. In-app purchases

    sladak
    by sladak · June 2013
    I have followed the in-app purchase tutorials and vids but cant seem to get it working. In i-tunes connect under my in-app purchase there is a yellow note at the top saying:
  19. Wboko Reviews...

    saif_shammari
    by saif_shammari · June 2013
    Destroy Path
  20. Epic bug on iOs viewer

    gamevicci
    by gamevicci · June 2013
    I was using the behavior if self.Color.Alpha is 0.9 --- destroy
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