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colliding problem
by Valan ·The quick and dirty way is to kill the actor on collision and the spawn a no moving graphic version in the same place. This has the advantage that there is very little code and it can be changed easil -
Spawning an actor with changing intervals
by MotherHoose ·Rule when spawnCount < 100 -
Spawning an actor with changing intervals
by bubris ·I'm trying to spawn an actor multiple times with a changing interval in between. -
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Non bouncing collide behavior
by FallacyStudios ·is I have another actor with the same color that spawn (making it active) and when normal ones of that color touch it it turns them "active" and once it considers 3 of the same colo -
Problem with collision (bouncing)
by nem ·I have a fixed wall at the left (with collision behavior in respect to the other actors). I spawn an actor at position x=50,y=200 and I change its velocity to 287 or lower, with a direction of 100. Th -
Preload. How to use it?
by SlickZero ·I use preload art on the main actor, the background, and anything the main actor collides with within the first 5 seconds of the game starting. I saw an issue on my 3GS that would have killed me in re -
Preload. How to use it?
by beefy_clyro ·Basically, only have art rendered that is needed for when the scene opens. As your spawning, I'd assume you should leave preload to be on, if you wasn't spawning and had items off the initial screen y -
Notify/Alert Window?
by applaudmobile ·You could "spawn" the image and buttons for the alert on to the centre of the scene or you can keep the alert actors hidden off the scene and "move" them or &qu -
Disappearing objects
by Andre87 ·Why do my objects disappear right after they spawn? They spawn, and then immediately go invisible. And I know that I did not touch the Visibility variable inside these objects, and I know Visibility i -
Preload. How to use it?
by v00d0 ·Hi guys. I've a question I'm ready to publish my game and my fixing something to increase the performance. But i don't understand when i should use preload. all in game is created by the spawners and -
Move to + random number
by tutyses ·no, the "zombie" actor always follow the "X" actor, when the zombie life get to 0 it create a randon number from 1 to 4, if its 1 it change self position x to 0 and -
Spawning actors on pause screen is faster in the iOS viewer
by Fogelberg ·Hmm.. I just don't understand why it takes double the time to spawn in ad hoc. Logically you think it would be the other way around. -
Make Actor Spawned Above Touch
by cbt ·I spawn a block and constrain it. Do not have a location for touch. Do I create that? -
Make Actor Spawned Above Touch
by sessien ·I spawn a block and constrain it. Do not have a location for touch. Do I create that? -
Spawning actors on pause screen is faster in the iOS viewer
by JohnPapiomitis ·the 15 actors spawning at once is just bogging it down. The viewer tends to be faster then the adhoc some of the times, hence the point of always making sure you do adhoc testing as well -
Spawning actors on pause screen is faster in the iOS viewer
by Fogelberg ·On a pause screen, I spawn 15 actors and change their alpha from 0 to 1 when all are spawn. They all originate from the same actor, but they all have different images, which I set individually when ea -
Make Actor Spawned Above Touch
by COBGames ·i would say add how ever many up to the y coordinate of where it should be spawned. -
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