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  1. colliding problem

    Valan
    by Valan · November 2011
    The quick and dirty way is to kill the actor on collision and the spawn a no moving graphic version in the same place. This has the advantage that there is very little code and it can be changed easil
  2. Spawning an actor with changing intervals

    MotherHoose
    by MotherHoose · November 2011
    Rule when spawnCount < 100
  3. Spawning an actor with changing intervals

    bubris
    by bubris · November 2011
    I'm trying to spawn an actor multiple times with a changing interval in between.
  4. Need art work designs, sounds and logos?.. GNP studios can help

    SpriteAttack
    by SpriteAttack · November 2011
    in dozens of tutorials. Create something more unique and daring, something that stands out and shows that you are able of creating more than the average Photoshop noob. That way you might impress som
  5. Non bouncing collide behavior

    FallacyStudios
    by FallacyStudios · November 2011
    is I have another actor with the same color that spawn (making it active) and when normal ones of that color touch it it turns them "active" and once it considers 3 of the same colo
  6. Problem with collision (bouncing)

    nem
    by nem · November 2011
    I have a fixed wall at the left (with collision behavior in respect to the other actors). I spawn an actor at position x=50,y=200 and I change its velocity to 287 or lower, with a direction of 100. Th
  7. Preload. How to use it?

    SlickZero
    by SlickZero · November 2011
    I use preload art on the main actor, the background, and anything the main actor collides with within the first 5 seconds of the game starting. I saw an issue on my 3GS that would have killed me in re
  8. Preload. How to use it?

    beefy_clyro
    by beefy_clyro · November 2011
    Basically, only have art rendered that is needed for when the scene opens. As your spawning, I'd assume you should leave preload to be on, if you wasn't spawning and had items off the initial screen y
  9. Notify/Alert Window?

    applaudmobile
    by applaudmobile · November 2011
    You could "spawn" the image and buttons for the alert on to the centre of the scene or you can keep the alert actors hidden off the scene and "move" them or &qu
  10. Disappearing objects

    Andre87
    by Andre87 · November 2011
    Why do my objects disappear right after they spawn? They spawn, and then immediately go invisible. And I know that I did not touch the Visibility variable inside these objects, and I know Visibility i
  11. Preload. How to use it?

    v00d0
    by v00d0 · November 2011
    Hi guys. I've a question I'm ready to publish my game and my fixing something to increase the performance. But i don't understand when i should use preload. all in game is created by the spawners and
  12. Move to + random number

    tutyses
    by tutyses · November 2011
    no, the "zombie" actor always follow the "X" actor, when the zombie life get to 0 it create a randon number from 1 to 4, if its 1 it change self position x to 0 and
  13. Spawning actors on pause screen is faster in the iOS viewer

    Fogelberg
    by Fogelberg · November 2011
    Hmm.. I just don't understand why it takes double the time to spawn in ad hoc. Logically you think it would be the other way around.
  14. Make Actor Spawned Above Touch

    cbt
    by cbt · November 2011
    I spawn a block and constrain it. Do not have a location for touch. Do I create that?
  15. Make Actor Spawned Above Touch

    sessien
    by sessien · November 2011
    I spawn a block and constrain it. Do not have a location for touch. Do I create that?
  16. Spawning actors on pause screen is faster in the iOS viewer

    JohnPapiomitis
    by JohnPapiomitis · November 2011
    the 15 actors spawning at once is just bogging it down. The viewer tends to be faster then the adhoc some of the times, hence the point of always making sure you do adhoc testing as well
  17. Spawning actors on pause screen is faster in the iOS viewer

    Fogelberg
    by Fogelberg · November 2011
    On a pause screen, I spawn 15 actors and change their alpha from 0 to 1 when all are spawn. They all originate from the same actor, but they all have different images, which I set individually when ea
  18. Make Actor Spawned Above Touch

    COBGames
    by COBGames · November 2011
    i would say add how ever many up to the y coordinate of where it should be spawned.
  19. ★★★ SNAP TRAP! ★★★ NOW AVAILABLE! ★★★

    AppFueled
    by AppFueled · November 2011
    http://www.indiegamenews.com/2011/11/snap-trap-new-ios-game-with-unique-and.html
  20. Free Tracks For Your Game!

    pbscoring
    by pbscoring · November 2011
    Unique compositions are also available to gamesalad users for only $10! Again just "like" us on facebook and then contact us via our site. Any questions are welcome.
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