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How do i make a scrolling background?
by PixelRyan ·One way is make a background actor, have it move, then have a rule for when it gets offscreen to destroy itself and spawn another one behind it. -
The ability to pay for specific Pro tools..
by butterbean ·The whole point of using a template is to make it so unique, that noone would even recognize it, if compared to the original. -
The ability to pay for specific Pro tools..
by tenrdrmer ·What does the template have to do with making a good game and getting noticed? If anything its probably hurting you since Darren's Templates are uploaded as is the second they are offered for sale. Ev -
Spawning issue
by UtopianGames ·You need a game integer to count the balls and every time the user taps change it to +1 and then in your spawner actor do if integer<3 spawn ball. -
Spawning issue
by tinmouse77 ·Hopefully you can save me some time on this! I have a ball spawning from the top of the screen when the user tutches it, if the ball goes into a goal the game moves onto the next level, if it does not -
Spawning issue
by tinmouse77 ·Hopefully you can save me some time on this! I have a ball spawning from the top of the screen when the user tutches it, if the ball goes into a goal the game moves onto the next level, if it does not -
Need help: destroy triggers an event
by JohnPapiomitis ·Then have a rule when blocksLeft=0 spawn or do whatever you want -
Need help: destroy triggers an event
by Doguz ·Is there a way to have an actor spawn only after all of those actors are destroyed. e.g. a button to go to next -
time saving idea
by Beanstine ·if I'm making a game where a actor is jumping on to platforms but i don't want to make them all. could i make one and use the spawn actor or something else to make the rest pop up with out having to m -
Touch to change (simple stuff that I cant figure out)
by cnmeyer1980 ·currently made it so if for example, colour = 1 spawn actor 1, colour = 2 spawn actor 2 and so on - this in a way works, but keeps spawning over the top of eachother and kind of looses it after a cou -
TShirtBooth's Pixel Explosion effect
by gurechan ·Have been trying out TSB's new tut from his GS Helper site, and is very cool. I have a question though. Why wouldn't you just spawn multiple particle actors rather than have them loaded into the scene -
"Mesoblastic" Now Out On App Store!
by Hypnorabbit ·With 14 shape combinations, 25 energized waves and 5 unique plus sign enemies, you have plenty of firepower at your disposal to place, combine and customize as you fight back the plus signs. -
Touch spawn consecutive actors and random actors
by JohnPapiomitis ·next make a actor, uncheck visible under its graphic attributes so it becomes invisible, and resize so it covers your scene or wherever you want to be able to touch and spawn. -
Tower defense-like towers
by FloridaGames ·when "self.target = 1" spawn actor bullet, direction(magnitude). -
Touch spawn consecutive actors and random actors
by sessien ·I am playing with thetouch spawn actor demo. I would like to spawn random blocks and incremental blocks as in blue, green, orange for example. -
Different method to spawn an actor?
by applaudmobile ·50+ fps is fine. I wouldnt worry about the odd spawn ;-) -
Univeral binary
by perfectanswer ·A Universal app can determine which device itʼs running on and provide the best experience for that device. Well-designed Universal apps leverage a deviceʼs unique hardware features, provide the right -
Different method to spawn an actor?
by applaudmobile ·If you have one or more actors that will reappear during the scene you could use recycling instead. You keep the actors you would normally spawn off to the side of the scene so they're not visible. Th -
Different method to spawn an actor?
by GuaveMedia ·as I noticed that the behavior "spawn actor" needs a lot of memory usage, I wanted to -
Drawing A Line Help
by App Surge ·I have not gotten that email yet.... Sometimes my mail doesn't work to well. So I looked at that, and it works well. The only thing is, the actors don't spawn fast enough. I have it set to every 0.000