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New GameSalad behaviours in the past 5 months?
by StormyStudio ·It's been a while since I've properly tackled a Gamesalad project. (I've made a few games over the years (one made the top 100 free itunes chart), and ran a failed Kickstarter campaign which was still -
Interesting - Honey Tribe reached top 100 overall free in UK. Some figures for you.
by HoneyTribeStudios ·Can never predict the app store but would be great to hit the top free 100 again! -
State of GameSalad on 5-8-2013
by kinzua ·(Quote) -
Change Size AND Collide?
by hambuerger7 ·While testing, I have a rule that says after .01 seconds change velocity to 300 and change size at -.5. When it collides with another actor it is supposed to destroy and spawn new actor, but it immedi -
State of GameSalad on 5-8-2013
by CodeWizard ·The top things on my list are: creator workflow improvements, custom fonts, automated texture atlas support, improved render batching, Android IAP and async multiplayer support. Some other odds and en -
game-time updates instead of constraints?
by themagicbox ·Pretty much it's a block match game...imagine a grid of blocks and when matching colors are touching (tip bottom or right left) they get destroyed...I'm using physics and constraints because I don't u -
App Rejected Non-Public API usage???
by jonmulcahy ·check the 10.3 sticky at the top, hotfix coming today. -
Non Scrollable layer problem
by The_Gamesalad_Guru ·Make sure you drop the actor at the start of the scene area this is the area that doesn't scroll if you put it farther than the first area it will not show up as it is a non scrollable layer so say on -
How to make an actor move continuously?
by I.C.R. ·I want to get an actor to move continuously from top to bottom and from bottom to top. For example, the guillotine door of a typical platform game. -
stretch actor
by SearleSama ·This is all off the top of my head, I haven't had a chance to proof it, but I'm pretty sure this is the direction to take. plus its late, anyway I hope you gain some incite at least. Anyway you'll hav -
How to Keep Control Buttons on Screen
by UtopianGames ·You will need to make a new layer call it HUD or something and move it to the top of the layer so the controls stay above the other actors and make it none scrollable (uncheck the box). -
Anyone here play Dota 2?
by The_Gamesalad_Guru ·I was a top player on Socom until Sony screwed it up used to put in 6 hours a night on it. Now I'm rocking battlefield with @RP and so e of my old clan members from Socom. It's a great game but most o -
Rotating flipper/ball response
by The_Gamesalad_Guru ·In the Flipper at the top of the code stack put a -
Endless Platform
by selectsoft ·As long as you destroy actors that are no longer in use, spawning isn't all that much of a problem. -
Apple's All Time List of Apps - Mostly Games!
by charliehgreen ·I love "Plants vs Zombies" but I didn't think it received that much attention to hit top 25 but I'm glad it did (Image) -
Apple's All Time List of Apps - Mostly Games!
by TomCoffee ·http://www.usatoday.com/story/tech/gaming/2013/05/04/apple-top-apps-all-time/2134739/ -
My new game WIP
by Riffel ·I'm developing the in-game store and get this bug: all white squares have display text behaviour, but it dont show and other behaviour stop too... if I change the actor position in scene layer it work -
JET POINT available soon for iPhone
by YoRooster ·Take control of the corporation's genetically engineered clones called D.A.V.E's (Dynamic. Adult. Vector. Editions) and with the latest V-matter reactive rocket propelled jetpacks strapped to their ba -
stacked actors have a "squishy bounce"
by themagicbox ·so first thing is when the scene loads or when i click reset, all the actors seem to squeeze down a bit...this is a problem because if they are beside a specific block, it gets destroyed...since all t -
Constrain X Y of Actor1 to Actor2 ..fails
by TheGabfather ·@CodeMonkey For some reason, the Weapon Actor was placed in the non-scrollable HUD layer I made for testing. I moved it back to its proper place in the scrollable Background layer and it's working fin