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Animate simplification
by GuaveMedia ·So I said,when game.collect(to finish a level=3) equals not 3, every 1.4 seconds, spawn actor banana. -
Spawn moving actor not colliding with fixed actor.
by HairyMuffinMan ·it's a rule inside the spawn actors, I want when the spawn actor collides with the fixed actor to change an attribute inside the spawn actor. -
Spinja - Game Dev Log by sciTunes - Showing Off Some NEW Art!
by quantumsheep ·This of course assumes that I can come up with 10 unique game elements! I just completed level 65 (it's the one towards the end of the last video with the fans) so I still need three unique game eleme -
Spinja - Game Dev Log by sciTunes - Showing Off Some NEW Art!
by scitunes ·This of course assumes that I can come up with 10 unique game elements! I just completed level 65 (it's the one towards the end of the last video with the fans) so I still need three unique game eleme -
Spawn moving actor not colliding with fixed actor.
by HairyMuffinMan ·However, when I put a collision ruled in the fixed actor, it collides properly with the spawn actor. -
Performance
by natzuur ·That seems odd, are you using spawn actor as soon as the scene loads or particles that spawn a very large number of particles when the scene loads? How many actors are on screen or how many are being -
change collision shape from rectangle to circle?
by JohnPapiomitis ·no not during runtime in the game. You can destoy the actor and spawn another at the same spot with a differnt collision shape though -
App of the Month November (and the October WINNER!)
by olster1 ·He's lost and has to get home. He can't do it alone and needs your help. Take control of the platform and guide him though over 70 unique and challenging levels. -
Enemy hit detection problems!!
by nihatozmerd ·I have make a actor and a enemy that spawn randomly. I can kill the enemy when the actor overlaps the enemy and i press space. but i have a problem now! If two enemy's spawn near each other and the o -
Object Smashing on impact
by FranzKeller ·and then spawn a bunch of shattered pieces as actors, -
Open Letter...
by gameon ·That is just one of dozens of questions I have had while trying to use GS. Since there are no books other than an iPad app that really explains GS I am constantly frustrated. Why not some old fashion -
What Features do you want? (Attention Gamesalad Upper Management!)
by gameon ·That is just one of dozens of questions I have had while trying to use GS. Since there are no books other than an iPad app that really explains GS I am constantly frustrated. Why not some old fashion -
Question on time
by outsidethebyte ·Use the actor's (the one that is spawning) time value and a local attribute. -
Question on time
by quantumsheep ·If Counter is less than 60 , spawn every two seconds -
Loading Screen
by 3xL ·its easier to just make the "loading" image spawn on the previous scene (scene you are coming from) -
Another touching sensitivity problem (Light tap)
by POM ·The way i see it in your project you constantly spawn the actors you tap so its a bit of a problem , -
How to leave and image in the same position with parallax
by easybusy ·I m working with a unique scene (like jet pack) and I need to leave the score position always in the same X/Y position as the scene changes. -
What Features do you want? (Attention Gamesalad Upper Management!)
by mu-kowAPPS ·i voted for spawn upgrade. even just making it a bit less system intensive somehow would be great! -
What Features do you want? (Attention Gamesalad Upper Management!)
by POM ·1) more options for particles , like spawn behind actor , and add custom gravity , -
Move viewpoint to the center
by Jacko ·I started of with a 480x320 iPhone landscape scene until I realized that the camera won't follow the actor beyond the gray area if I'd spawn stuff in it, so I expanded the scene to 50000x50000 and mov