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Evasion : Revolution is Now Available Free on iOS!
by rainwaterstudios ·(Quote) -
Can't stop colliding whilst still colliding
by Icebox ·Here are 2 examples to get a better picture , scene consists of 4 actors , button to set collision on and off , ground actor , box actor , player actor, -
Can't stop colliding whilst still colliding
by imjustmike ·Run into an interesting quirk. I've got a hero actor that is able to stand on top of a box for a limited amount of time before the box is destroyed. For various reasons (partly involving triggering an -
Toilet Bingo - Now Live
by gingagaming ·Compete against other users in the worldwide toilet door leaderboard and try to top the charts! -
Restrictions of constraining animation to velocity with max speed
by imjustmike ·(only reason I'm not using them directly as I have a combination of master and slave actors, master controlling the physics and collides, the other actor just following on top and playing the right an -
Restrictions of constraining animation to velocity with max speed
by imjustmike ·means that the animation method breaks, as at top speed, the image is constrained to just one frame. -
Using Physics on Objects
by graapl ·You will first need to start off by using having a movable actor with gravity that stands on top of a platform that has Self > Physics > Movable checked to false. -
[Solved] Replicating Scenes & Replacing Actors
by ariainteractive ·-clicking on my animated main character actor #1 (mrjump) in the scene, and dragging my animated main character actor #2 (mrjump2) on top of it (hoping mrjump2 would replace mrjump1 and maintain it's -
Im trying to make a mini map
by The_Gamesalad_Guru ·The hud needs to be on a static layer. Put the mini map on a new layer on top and uncheck scrollable. -
Evasion : Revolution is Now Available Free on iOS!
by imjustmike ·You might want to consider adding some text on top of the pictures to explain what I'm looking at. -
What is wrong with my final resolution in gamesalad? Looks nothing the way i built it
by therealburste123 ·however it was only the top bar that showered up the bottom the background didnt even appear. -
How to create a nice Destroy animation ? Thanks for you help !
by lavoiesvfx ·(Quote) -
how to display text with an offset (x and y) AWAY from a static point
by Adrenaline ·Basically: if the collision happens to the left of center, the text should display offset 20 px left; if the collisions happens to the top right of center, the text should display offset 20 px top rig -
Move actor after destroying a different actor?
by Ashenshugur ·Well, I am terrible at learning, so still going to be a few more hours before I nail it down. Working on trying to figure out how to change attribute "die and move" to true. But, I w -
How to create a nice Destroy animation ? Thanks for you help !
by Socks ·Here you go, I can't view this file right now, but if I remember correctly an actor hits an obstacle and breaks into pieces - like I say above you just destroy the actor while spawning lots of smaller -
How to create a nice Destroy animation ? Thanks for you help !
by Socks ·This is pretty simple to do . . . when your actor hits the obstacle, destroy your actor and spawn a bunch of smaller 'debris' actors. -
How to create a nice Destroy animation ? Thanks for you help !
by lavoiesvfx ·I'm looking around to find a way how to destroy my object when it collides to an object. I like the explode balls style in Buildbox. -
Stacked actors getting squashed
by imjustmike ·By janky I mean things don't look as smooth and it applies physics where I don't really want it - which is why I typically don't use density. Things such as when a block lands on top of another block -
Stacked actors getting squashed
by imjustmike ·I currently have the top actor (with gravity) to be 2, and the other blocks to be 1. I've tried having the blocks below have greater density but it makes some other collisions stuff... janky... -
Stacked actors getting squashed
by imjustmike ·Working on a super quick prototype for a game I had a dream about, just to get it out of my head. ANYWAY - I've come across an issue whereby actors that are stacked on top of each other (with a fixed