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  1. Evasion : Revolution is Now Available Free on iOS!

    rainwaterstudios
    by rainwaterstudios · June 2017
    (Quote)
  2. Can't stop colliding whilst still colliding

    Icebox
    by Icebox · June 2017
    Here are 2 examples to get a better picture , scene consists of 4 actors , button to set collision on and off , ground actor , box actor , player actor,
  3. Can't stop colliding whilst still colliding

    imjustmike
    by imjustmike · June 2017
    Run into an interesting quirk. I've got a hero actor that is able to stand on top of a box for a limited amount of time before the box is destroyed. For various reasons (partly involving triggering an
  4. Toilet Bingo - Now Live

    gingagaming
    by gingagaming · June 2017
    Compete against other users in the worldwide toilet door leaderboard and try to top the charts!
  5. Restrictions of constraining animation to velocity with max speed

    imjustmike
    by imjustmike · June 2017
    (only reason I'm not using them directly as I have a combination of master and slave actors, master controlling the physics and collides, the other actor just following on top and playing the right an
  6. Restrictions of constraining animation to velocity with max speed

    imjustmike
    by imjustmike · June 2017
    means that the animation method breaks, as at top speed, the image is constrained to just one frame.
  7. Using Physics on Objects

    graapl
    by graapl · June 2017
    You will first need to start off by using having a movable actor with gravity that stands on top of a platform that has Self > Physics > Movable checked to false.
  8. [Solved] Replicating Scenes & Replacing Actors

    ariainteractive
    by ariainteractive · June 2017
    -clicking on my animated main character actor #1 (mrjump) in the scene, and dragging my animated main character actor #2 (mrjump2) on top of it (hoping mrjump2 would replace mrjump1 and maintain it's
  9. Im trying to make a mini map

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · June 2017
    The hud needs to be on a static layer. Put the mini map on a new layer on top and uncheck scrollable.
  10. Evasion : Revolution is Now Available Free on iOS!

    imjustmike
    by imjustmike · June 2017
    You might want to consider adding some text on top of the pictures to explain what I'm looking at.
  11. What is wrong with my final resolution in gamesalad? Looks nothing the way i built it

    therealburste123
    by therealburste123 · June 2017
    however it was only the top bar that showered up the bottom the background didnt even appear.
  12. How to create a nice Destroy animation ? Thanks for you help !

    lavoiesvfx
    by lavoiesvfx · June 2017
    (Quote)
  13. how to display text with an offset (x and y) AWAY from a static point

    Adrenaline
    by Adrenaline · June 2017
    Basically: if the collision happens to the left of center, the text should display offset 20 px left; if the collisions happens to the top right of center, the text should display offset 20 px top rig
  14. Move actor after destroying a different actor?

    Ashenshugur
    by Ashenshugur · June 2017
    Well, I am terrible at learning, so still going to be a few more hours before I nail it down. Working on trying to figure out how to change attribute "die and move" to true. But, I w
  15. How to create a nice Destroy animation ? Thanks for you help !

    Socks
    by Socks · June 2017
    Here you go, I can't view this file right now, but if I remember correctly an actor hits an obstacle and breaks into pieces - like I say above you just destroy the actor while spawning lots of smaller
  16. How to create a nice Destroy animation ? Thanks for you help !

    Socks
    by Socks · June 2017
    This is pretty simple to do . . . when your actor hits the obstacle, destroy your actor and spawn a bunch of smaller 'debris' actors.
  17. How to create a nice Destroy animation ? Thanks for you help !

    lavoiesvfx
    by lavoiesvfx · June 2017
    I'm looking around to find a way how to destroy my object when it collides to an object. I like the explode balls style in Buildbox.
  18. Stacked actors getting squashed

    imjustmike
    by imjustmike · June 2017
    By janky I mean things don't look as smooth and it applies physics where I don't really want it - which is why I typically don't use density. Things such as when a block lands on top of another block
  19. Stacked actors getting squashed

    imjustmike
    by imjustmike · June 2017
    I currently have the top actor (with gravity) to be 2, and the other blocks to be 1. I've tried having the blocks below have greater density but it makes some other collisions stuff... janky...
  20. Stacked actors getting squashed

    imjustmike
    by imjustmike · June 2017
    Working on a super quick prototype for a game I had a dream about, just to get it out of my head. ANYWAY - I've come across an issue whereby actors that are stacked on top of each other (with a fixed
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