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Optimization priorities?
by jonmulcahy ·it would be nice to be able to move multiple objects in the Scene -> Layers tab. I just had to move 20 objects from one layer to another, and had to do it one at a time. big pain (Image) -
Actor triggering not working correctly
by tatiang ·To fix this, add a timer around the top set of Change Attribute behaviors with it set to After 0.1 seconds and with run to completion checked. -
this is straining my brain...when i place layers and lock items to it it always sits behind
by tenrdrmer ·you know you have to move the new layer to the top of the list if you want it to be in the front of the scene right? -
this is straining my brain...when i place layers and lock items to it it always sits behind
by future_games_101 ·and if you wanted the green actor to be on top of the rest of the actors, just go into backgrounds and drag the "green" background on top of the red background (on the very top of a -
this is straining my brain...when i place layers and lock items to it it always sits behind
by actordude ·when i try to make a new layer and lock items to it , as seen on many videos. My actors always sit behind the background and so never show up on when i run the program. -
Recording your iPhone screen...
by Wboko ·WOW, I was running the game in the IOS simulator while recording with both Camtisia and Screen Capture tool at the same time for the video at the top, All on my Mac Air and the FPS was pretty small... -
Gems On Tap
by Benjamin_m5 ·I'm now in the top ten in the gamecenter list (Image) -
Reseting the Timer when actor is destroyed
by themagicbox ·when the game starts the player can touch any of the actors to destroy them..the player will have to eventually destroy all the actors by touching them...when the first actor is destroyed..a timer sta -
Trouble with actor movement at a 45* angle
by roninblue ·I'm trying to make an 8-bit style top view game, and getting the diagonal movement right is screwing me. -
setting up touch to snap to location touched on actor
by Adventuregoat ·a draggable actor that is a box and I touch the top right corner, I could drag him from that corner without him just snapping to his center. -
MR JABBS version 1.5 is FINALLY done!
by gamesfua ·I think there are still a few more promo codes (at the top) that are still available if anyone wants them. -
endless run and jump template with its score system pleaasee
by UtopianGames ·I know you don't want to pay but for only 99p we have an endless runner that gets harder and harder with a top score save system. -
Feature suggestions for GameSalad Editor
by CobraBlade ·Hmm, the only one I would really make use of is the ability to hide layers, that would make editing levels a whole lot easier and being able to re-order attributes would be a fine thing to. Aside from -
saving spawned actors best practices
by tatiang ·Best practice would be not to spawn them but rather to hide and then reveal them (e.g. with self.color.Alpha=0 or 1). That way you don't have to spawn and destroy them. You can control their visibil -
Spriteattack's Art tutorials
by UtopianGames ·These tutorials have inspired me to spend a few hours with Inkscape and also ink pad for iPad, top job as always m8. -
Actor movement and camera control issues.
by UtopianGames ·You need to unlock the actor and go into scene/layers or you could simply make a game attribute real and then constrain that to the heros x position in your hero actor. -
Help with jumping
by UtopianGames ·You could use code like jump through so the hero will only collide when he's on top of the actor but this requires coding in the platform actors or unlocking the hero... -
State of GameSalad on 4-24-2013
by Chakku ·If they had said "after reconsidering the investment in the lua engine, we decided to change it to pro only so that we can fund new features and get them out sooner" and/or offered s -
Rule not responding
by GamePizza ·In layer 11, there was a rule where I Change Attribute self.Position.X to 835.412 -
Rule not responding
by ShmirlyWhirl ·That means there is something on your eleventh layer that is breaking the code (see above post)