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Galaxy Basketball Available for Download in the AppStore - 20$ iTunes Gift Card Contest
by Cabaco ·Hope you enjoy it and don't forget you can participate in the 20$ iTunes Gift Card Giveaway Contest by simply purchasing the game and writing a review on the AppStore. -
• The 'Evolution' has kicked off - TOTGB5 Theme is announced
by MarkOnTheIron ·Wow! What a great theme. Too bad I can't participate in it. Good luck to everyone! -
Resizing to iPad Technique
by Braydon_SFX ·@viking - I think that's because what your really doing is taking the iPhone size and making it fit on the iPad - The GS text would be blurry. It always has for me. I always use custom font. -
Knight's K'west Now Available For Download - iOS and Amazon App Store! - Braydon_SFX
by Barking_Apps ·just bought the ipad and iphone pro versions.. and im top of the gamecenter leaderboard :-O haha its good fun. -
anyway i can test my game?
by jamie_c ·To get your game on the device even for testing you have to go part way through the publishing process to get the file on the iPhone or iPad, it's called an AdHoc build. -
Resizing to iPad Technique
by viking ·Thanks for the comment @tenrdrmer. I was planning on using custom fonts for my game initially, but I spent a lot of time and frustration adding a comma to separate 1 from 000 in my score, high-score, -
**Dino Race and Dino Race HD**
by squirrel42 ·iPad: -
project size
by GAMEINTERN ·Plus more stuff but try to change your file sizes on those images it helped me greatly. When I tested on our IPAD it crashed then I made all those size changes and it runs smooth. -
Resizing to iPad Technique
by viking ·It only took me a couple of hours to get a solid iPad version up and running. However, I have one problem... The backgrounds look amazing as I did them in 2048x1536 and the rest of the art looks great -
The max image dimensions that can be used?
by Tice ·I am trying to create a game for ipad3 and mac, what is the maximum image dimensions for background i can use? -
iMuletto for iPad is Available on Apple Store
by JPGamesFactory ·Hello guys, my first game for iPad "iMuletto" is finally on the Apple Store. -
***ALL NEW SMART CANDY TEASER SCREEN SHOTS!!!***
by iCreationZ ·Also, I'm glad you like the art! Interestingly enough, none of it was done on a computer! Every last pixel was drawn on my iPad, and exported via itunes to my computer! -
Recommended free reviewers?
by Supersonic9120 ·Check out my game BLINK-O on IPAD. -
Who's on twitter?
by Supersonic9120 ·Check out my game BLINK-O on IPAD. -
Knight's K'west Now Available For Download - iOS and Amazon App Store! - Braydon_SFX
by simo103 ·@Braydon_SFX ... congrats .. I picked up a full iPad version and left a 5star review in Canada store. Hope this does well for you! -
>> Want to see the presentation I sent Apple in 2007?
by gyroscope ·(Quote) -
Developing Games for Multiple Devices
by Hapiapps ·I started with iPhone retina, then that same size works for android. Also iPhone retina scales perfectly to Nook and kindle so the only thing you need to do some work on is iPad. -
Developing Games for Multiple Devices
by AppFueled ·I plan on releasing my next game for the iPhone, iPad, Android, Nook and Kindle. This is the first time I will be developing for multiple devices. -
Knight's K'west Now Available For Download - iOS and Amazon App Store! - Braydon_SFX
by creativeapps ·Everyone is aware that its for iPhone & iPad. So its not necessary to display iphone in each screenshots. Because of that original game play is missing. You can Highlight original game play i -
>> Want to see the presentation I sent Apple in 2007?
by Team6Labs ·@gyroscope the only thing is that apple started making the iPad 10 years ago. They made an iPhone and a iPad then decided to release the iPhone first. The iPad was what inspired the iPod Touch, and it