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A pop up window on every single layer
by tatiang ·When you say layer, do you actually mean an actor layer in GameSalad, or are you using that word loosely to mean a new level in the game? -
Help with setting up a Skip button
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A pop up window on every single layer
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Optimization priorities?
by HoneyTribeStudios ·Backgrounds with gradients have a lot of banding when auto resized in GS. For the full size image you can use the 'layer of 1 pixel at 1% opacity' trick to force the image to be displayed as 24 bit to -
Moodymal - your minimal mood tracker
by iPavel ·if you're not featured by Apple, or in a top chart, you can never be found by browsing... Which to be honest, killed my iOS development enthusiasm for the future.) -
Need help: Spawn actor and save all new spawned actor position (table?) how to
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actor position resets to original when changing scenes
by tatiang ·and self.LastY to self.position.Y. At the top of that actor have two behaviors: Change Attribute self.position.X to self.LastX and Change Attribute self.position.Y to self.LastY. Be sure to manuall -
Need help: Spawn actor and save all new spawned actor position (table?) how to
by tatiang ·Actor 2 needs to have a self attribute called self.spawnOrder (integer). At the top of the actor's rule list, have Change Attribute self.spawnOrder to game.spawnOrder. -
Tables Inport Export?
by jonmulcahy ·it's pretty easy, in the top right of the table view, there is an export button. click on that to export a CSV file, it will prompt you where to save, and then send that to your friends. -
Constrain rotation to self.motion
by GuaveMedia ·kinda like have a blackout right now. I want to constrain my actor (so the top is at front) to his self motion. -
Checking a word from a pile of random letters?
by tatiang ·Let's say you limit the words to 3-letter words or longer. The "pile" above (dropped starting with R and ending with O so that O is at the top of the pile) contains RAT, TOP, POT an -
Easy question on how best to track actor count...
by tatiang ·When [condition for destroying the actor] -
Easy question on how best to track actor count...
by CodeMonkey ·I would put the spawn count increment behavior before the Spawn Actor behavior and the decrement behavior right before the destroy actor behavior. Order of behaviors matters. -
Windows 8 Store app submissions don't meet requirement 3.2 - CRASH
by atxryan ·Awesome. I just downloaded your Jumbo Egg Hunt game, to give it a little longer boost in the Top 100! -
Windows 8 Store app submissions don't meet requirement 3.2 - CRASH
by 8BitAvrin ·However, one of my apps on Windows has been in the Top 100 paid games section for at least a week. http://8bitavrin.com/2013/03/21/jumbo-egg-hunt-top-100-paid-games-on-windows/ Still hanging in there -
Problem with height increase and constrain
by PBEmpire ·increase height/width in a unusual way- it tops adds height in both ends, instead of just the top. So i have to constrain the actor to the base, if not only half the height will show up. The constrai -
Checking a word from a pile of random letters?
by wurwag ·Imagine letters falling from the top of the screen.. forming a pile of random letters to the bottom. -
Legacy vs iPhone5 touch areas
by tenrdrmer ·not sure why your having the issue but in the creator preview you can test how your layout looks but changing the device you want to view it on in the little drop down menu at the top right. Also you -
Legacy vs iPhone5 touch areas
by Adrenaline ·In my game, I placed invisible actors on top of visible graphics. The invisible actors serve as larger touch areas for the visible graphics. I hope that makes sense. (It's not required that you unders -
When moving over area, change color & calculating percentage of area
by tatiang ·More simple? No, no and no. It's much, much harder. But again, if you need to have collide rules, then that's your only option. If you don't need to worry about collisions, then definitely use @RT