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  1. Moodymal - your minimal mood tracker

    iPavel
    by iPavel · March 2013
    if you're not featured by Apple, or in a top chart, you can never be found by browsing... Which to be honest, killed my iOS development enthusiasm for the future.)
  2. Need help: Spawn actor and save all new spawned actor position (table?) how to

    retired_7268e60f1c6833e5c762b15c5f14c7e4
    by retired_7268e60f1c6833e5c762b15c5f14c7e4 · March 2013
    actor 3 should move to all actors 2 and destroy it (attribute pack +1)
  3. actor position resets to original when changing scenes

    tatiang
    by tatiang · March 2013
    and self.LastY to self.position.Y. At the top of that actor have two behaviors: Change Attribute self.position.X to self.LastX and Change Attribute self.position.Y to self.LastY. Be sure to manuall
  4. Need help: Spawn actor and save all new spawned actor position (table?) how to

    tatiang
    by tatiang · March 2013
    Actor 2 needs to have a self attribute called self.spawnOrder (integer). At the top of the actor's rule list, have Change Attribute self.spawnOrder to game.spawnOrder.
  5. Tables Inport Export?

    jonmulcahy
    by jonmulcahy · March 2013
    it's pretty easy, in the top right of the table view, there is an export button. click on that to export a CSV file, it will prompt you where to save, and then send that to your friends.
  6. Constrain rotation to self.motion

    GuaveMedia
    by GuaveMedia · March 2013
    kinda like have a blackout right now. I want to constrain my actor (so the top is at front) to his self motion.
  7. Checking a word from a pile of random letters?

    tatiang
    by tatiang · March 2013
    Let's say you limit the words to 3-letter words or longer. The "pile" above (dropped starting with R and ending with O so that O is at the top of the pile) contains RAT, TOP, POT an
  8. Easy question on how best to track actor count...

    tatiang
    by tatiang · March 2013
    When [condition for destroying the actor]
  9. Easy question on how best to track actor count...

    CodeMonkey
    by CodeMonkey · March 2013
    I would put the spawn count increment behavior before the Spawn Actor behavior and the decrement behavior right before the destroy actor behavior. Order of behaviors matters.
  10. Windows 8 Store app submissions don't meet requirement 3.2 - CRASH

    atxryan
    by atxryan · March 2013
    Awesome. I just downloaded your Jumbo Egg Hunt game, to give it a little longer boost in the Top 100!
  11. Windows 8 Store app submissions don't meet requirement 3.2 - CRASH

    8BitAvrin
    by 8BitAvrin · March 2013
    However, one of my apps on Windows has been in the Top 100 paid games section for at least a week. http://8bitavrin.com/2013/03/21/jumbo-egg-hunt-top-100-paid-games-on-windows/ Still hanging in there
  12. Problem with height increase and constrain

    PBEmpire
    by PBEmpire · March 2013
    increase height/width in a unusual way- it tops adds height in both ends, instead of just the top. So i have to constrain the actor to the base, if not only half the height will show up. The constrai
  13. Checking a word from a pile of random letters?

    wurwag
    by wurwag · March 2013
    Imagine letters falling from the top of the screen.. forming a pile of random letters to the bottom.
  14. Legacy vs iPhone5 touch areas

    tenrdrmer
    by tenrdrmer · March 2013
    not sure why your having the issue but in the creator preview you can test how your layout looks but changing the device you want to view it on in the little drop down menu at the top right. Also you
  15. Legacy vs iPhone5 touch areas

    Adrenaline
    by Adrenaline · March 2013
    In my game, I placed invisible actors on top of visible graphics. The invisible actors serve as larger touch areas for the visible graphics. I hope that makes sense. (It's not required that you unders
  16. When moving over area, change color & calculating percentage of area

    tatiang
    by tatiang · March 2013
    More simple? No, no and no. It's much, much harder. But again, if you need to have collide rules, then that's your only option. If you don't need to worry about collisions, then definitely use @RT
  17. When moving over area, change color & calculating percentage of area

    MarcoCol
    by MarcoCol · March 2013
    But I think it would be more simple if I spawn all those actors and destroy them when collide with the player actor, right? I had a lot of tries, but I didn't get them spawned automatically. When I pl
  18. City Destroy: Now Available!

    SolarPepperStudios
    by SolarPepperStudios · March 2013
    City Destroy
  19. Behaviors not working at max velocity...?

    tatiang
    by tatiang · March 2013
    @uptimistik That's interesting. I've had mixed results. I just created a test project and set the actor's Move speed to 5000 and set "walls" to destroy if colliding with it and onl
  20. Wrap Inside Actor Vertical Alignment

    tatiang
    by tatiang · March 2013
    It's either or. You can wrap and have vertical alignment at the top or you can not wrap and have vertical alignment at the center. The text alignment options for DisplayText are quite limited.
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