-
running slow - quick question
by Asobu_Games ·Hmm very interesting idea, I never thought of that. I figured that spawning/destroying would actually be less taxing on the game performance rather than keeping them constantly in the scene. Guess I w -
running slow - quick question
by Asobu_Games ·Thanks, i am using an Ad Hoc build and still running a little slow. It's fine for most of the game, but the sprites spawn more and more frequently as the timer gets closer to 0 (for a scaling difficul -
spawn an actor and attach it to another permanently?
by pjnolen ·I'd like to have an actor, spawn another, such as say, a gun. Then move around with that gun and all it's actor attributes. What would be the easiest way of doing that? -
When everything is gone, then spawn next level button
by Weswog ·when destroyed=0 change attribute spawnbutton to true then when the person presses any button change the spawn button to false -
When everything is gone, then spawn next level button
by Braydon_SFX ·In a game i'm working on, I want it so that when everything that can be destroyed is destroyed, then the next level spawn button appears. -
how do you suppose he did that?
by JohnPapiomitis ·then use self attributes, or a bunch or game attributes for each one and set a max spawn on each, or just recycle the towers. It will work one way just watch the video and figure out how to adapt to y -
Memory increase over multiple scenes - fixed?
by cyclops-games ·I'm using quite a few rules and behaviours but nothing too complex and not a huge amount of actors. I'm also using recycling techniques rather than spawn and destroy so I've kept it as optimised as po -
Psudo-3D RPG possible with gamesalad? (like Undercroft)
by Asobu_Games ·Then you could have rules like if x attribute = 3 and y attribute = 2, spawn image (whatever image you want here). -
Honey Tribe - Colony Collapse is on Touch Arcade
by HoneyTribeStudios ·So have many GS forum peeps played Honey Tribe yet? It plays really smoothly and there's no loading between levels, resets and menus. The way the music interacts with the action is also unique for a G -
Is this a bug or am I doing something wrong?
by MarkOnTheIron ·- The four square actors on the center are triggered by the two long actors and each produce a unique self integer depending on the distance from the arrow actor and change some game attributes depend -
random spawning
by JohnPapiomitis ·but for your questions in your spawn behavior have your x at: random(0,480) and your y at: random(0,480) -
random spawning
by liamo ·How do you make a random spawn behavior inside a random timer container and not have any of the actors that spawn too close together or touching, I'm trying to spawn pits and rocks. -
Have only one of the Same actor on screen at once.
by Jtec ·I then made it so bullets will only spawn if that Attribute is set to 0. -
Have only one of the Same actor on screen at once.
by Jtec ·I have an actor called "Bullet" which spawns from the actor "Player" when the actual player hits space bar. I want to make it to only be able to spawn when the bull -
How to decrease spawn rate after 1 min?
by JohnPapiomitis ·make a real attribute called spawnTime, and set it to 1. -
How to decrease spawn rate after 1 min?
by mlafta ·Yes, create a timer that is after one min, another timer starts to spawn every sec. Is that what you want? -
How to decrease spawn rate after 1 min?
by astrom0 ·As of right now I have an actor that spawns another actor every second and I want to know is there a way I can decrease the time after one min? -
Overlay/Destroy actor
by Zombiebrains ·This spawn and destroy lark is a nightmare...been on Google for about an hour with no luck. -
• Stormystudios • ESCAPE ARTIST • Full game template • Special Launch Price
by StormyStudio ·• Track accuracy of drawing using the unique game mechanic -
Overlay/Destroy actor
by Zombiebrains ·Seems odd you can spawn a new actor in a scene but then you can't remove it?