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  1. Optimization Question

    imGua
    by imGua · July 2011
    Maybe it will be wise to make those effects with spawn actor behaivior on main actor with tag spawn behing actor. What do you think?
  2. Quantumsheep presents '.Matrixx' - a trippy avoid/collect 'em up! :D

    quantumsheep
    by quantumsheep · July 2011
    So, .Matrixx uses a heavily modified version of tshirt's iDot template - so heavily modified that literally the only thing left in it is the powerup spawn times! (you got that spot on, tshirt! Nice o
  3. Curious about a method

    SlickZero
    by SlickZero · July 2011
    of that actor, and could use that info for the spawn location. And thinking about it, I bet you could make an actor that has rules to display the x, and y coordinates of the mouse pointers current po
  4. ZIO for iPhone/iTouch RELEASE SALE THIS WEEK for $0.99!

    floydianspiral
    by floydianspiral · July 2011
    think this game showcases how you can make truly unique gameplay with this program.
  5. Curious about a method

    SlickZero
    by SlickZero · July 2011
    I would find the center of an open paths location, up or down, and spawn an actor to a specific x, or y location, depending if the pathway is going up or down. You can make it spawn randomly along tha
  6. Curious about a method

    Chiselbrain
    by Chiselbrain · July 2011
    I know how to create spawn points and make an actor choose one of them randomly when spawning. I'm wondering about another method, if it would work I should say.
  7. Recycling actor behind another

    PeeCee
    by PeeCee · July 2011
    I've come to know i definitely need to recycle instead of spawning which is killing memory and certainly FPS etc.
  8. QUESTION:- spawn & destroy VS recycling

    PeeCee
    by PeeCee · July 2011
    well my aim is to create rain drops from a cloud and the raindrop count could change up and down. ok so i need to have my raindrop actor in a x & y off the screen and then i simply tell it wh
  9. QUESTION:- spawn & destroy VS recycling

    outasite
    by outasite · July 2011
    if you spawn, your performance will go down but only during the spawning, (and really only if your spawning a bunch at once) but if your only using a few actors have them already there on the scene, b
  10. QUESTION:- spawn & destroy VS recycling

    PeeCee
    by PeeCee · July 2011
    Thanks for that info. its all starting to sink in now. but just quickly, your emphasizing that i dont destory (which is ok and yes i get that) and i take it that i shouldn't use SPAWN neither right ??
  11. I need some advice on what to do with my game

    rlehm
    by rlehm · July 2011
    If the gameplay was related, example: enemy's spawn every third beat, or they shot ever 4th.. etc..
  12. QUESTION:- spawn & destroy VS recycling

    rlehm
    by rlehm · July 2011
    depending on whether you use landscape etc.. this could make it look as though it was destroyed, but it really just went off screen and will re-enter like it was spawned.
  13. QUESTION:- spawn & destroy VS recycling

    tenrdrmer
    by tenrdrmer · July 2011
    Easy, If your going to be spawn and destroying a lot. Use Recycle instead. If its going to be just here and there it will likely be easier to spawn and destroy.
  14. QUESTION:- spawn & destroy VS recycling

    PeeCee
    by PeeCee · July 2011
    I've been reading some info from members and nonmembers on the difference and when to decide to spawn & destroy as apposed to recylce or vice versa. Im finding different answers from different
  15. actors keeping distance from each other

    bozzo
    by bozzo · July 2011
    Thanx for the Input, I've tried doing exactly that but can't get the invisible cube to stay with the actor that spawned it.
  16. Change Attribute - simple question!?

    giacomopoppi
    by giacomopoppi · July 2011
    It wont work because the actor will recognise the touches in the rules as a unique touch. Therefore it wont work. I can't remember how i solved this issue...
  17. How many paid apps sold in a week?

    DZTECH
    by DZTECH · July 2011
    You too huh? Here and I thought I was unique. (Image)
  18. Positioning and a scrolling background

    jbsitedesign
    by jbsitedesign · July 2011
    the rightmost edge of the viewable area it will spawn another of itself. when the right most edge of the background reaches the left most edge of the screen it will delete itself so as not to make a
  19. how do i make a missile to follow a specific actor?

    guilleface
    by guilleface · July 2011
    so basically i want to create a special weapon for my main actor when it shoot i want to spawn like 3 missiles at once, and then if i have 3 enemies i want each of the missile to follow one actor each
  20. How do you make your own behaviors?

    master200012
    by master200012 · July 2011
    Timer, every 3 seconds spawn actor.
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