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  1. going NUTS with rules / how to change and destroy actors

    alpha-beta-gamer
    by alpha-beta-gamer · June 2011
    Coin B - Picture B, two hits to destoy (one hit, then destroy B, spawn A)
  2. Distanced Drawing HELP

    JohnPapiomitis
    by JohnPapiomitis · June 2011
    if your using orbz draw template, it the system pen actor youll see its every 0.1 seconds or somethign like that spawn actor.
  3. How to create a mouse targeting system?

    svn
    by svn · June 2011
    I'm trying to make a mouse targeting system. I've been spending time working on it, but it acts crazily: My bullet only appears where the cursor is, even though I have a rule telling it to spawn where
  4. Actor Help. Firing Mechanism

    icanmake
    by icanmake · June 2011
    then on the ship actor, make a rule that says when attribut "shoot" is true, spawn actor "missile"
  5. HTML5 = Money ?

    Eastbound
    by Eastbound · June 2011
    - The ability to spawn particles BEHIND an actor
  6. ☼☼☼Cows Vs. Aliens style Template- Spacemen Vs. Sheep☼☼☼ $20

    TeamLava8
    by TeamLava8 · June 2011
    It featured multitouch technology and just a really unique gameplay system that I really enjoy.
  7. Spawn particles behind actor?

    bluebyu25
    by bluebyu25 · June 2011
    Hey couldnt find the search function under support so I'll just ask. How can I spawn particles underneath an actor?
  8. behind actor

    Eastbound
    by Eastbound · June 2011
    There is no option for the actor spawning the particles to have them spawn behind it. That's why you would need to use DrGlick's advice and have another actor behind the car actor, and have it control
  9. behind actor

    DrGlickert
    by DrGlickert · June 2011
    Hmm, you could spawn an actor that's only behavior is "particles"
  10. behind actor

    igpxnaruto4
    by igpxnaruto4 · June 2011
    anybody know how to make particles spawn behind an actor? like if a car is burning and moving, i want the fire to be behind the car but now, it is in the front, so how would i do this?
  11. Movable platforms

    micksolo
    by micksolo · June 2011
    You're going to need to learn about instancing and setting unique ID's for each platform. Unless of course you have each platform as it's own individual actor, but that system is annoying because if
  12. Help with spawn

    LuisAzmouz
    by LuisAzmouz · June 2011
    How do I get the actor to make after it has spawned?
  13. Destroying Spawner Actor?

    PangitQuest
    by PangitQuest · June 2011
    actually my other spawner actor is configured like this..
  14. Spawning an Actor Relative to Other Actor

    wouter
    by wouter · June 2011
    then spawn another actor on coordinates: game.X+whateveryouwant and game.Y-whateveryouwant;)
  15. Spawning an Actor Relative to Other Actor

    CaptMedia
    by CaptMedia · June 2011
    Is there anyway to spawn a random actor in relation to another actor in the scene. I am creating a game with a scrolling background and moving actor. I would like to spawn the actors right above the m
  16. Gamers Rejoice TOTB 3

    GamersRejoice
    by GamersRejoice · June 2011
    Here is a concept for my main character I drew up with a pen. Keep in mind the style of this game is going to look very unique and different from this. But I'm just working things out on paper still.
  17. Destroying Spawner Actor?

    PangitQuest
    by PangitQuest · June 2011
    that is why I am finding a way to add a code to add those colors in certain scores, that code are like doors changing colors, so I need it at the start of the game and be seen at once, that is why I u
  18. Destroying Spawner Actor?

    wouter
    by wouter · June 2011
    you want that the actors switch (as in the example), or you want that there come more actors? (from the spawn place), sorry my english is not that good so you must be very clear;)
  19. Destroying Spawner Actor?

    PangitQuest
    by PangitQuest · June 2011
    Spawn Actor:
  20. Destroying Spawner Actor?

    wouter
    by wouter · June 2011
    so if over 200 in old actor destroy and spawn a new??... don't see how this could be a problem:P (what code do you have?)
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