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  1. Animations steps should be faded in/out

    gyroscope
    by gyroscope · October 2012
    If your actor is moving, then use the constrain behaviours as I mentioned above with the other actor with the other image.... it'll follow it exactly (be over the top of the first actor). Does that an
  2. Is it good or advisable to put all levels in one scene?

    famekrafts
    by famekrafts · October 2012
    game will work fine if you use 10 levels of spawn and destroy but 200 levels will surely crash using that method.
  3. making endless moving background ?

    famekrafts
    by famekrafts · October 2012
    @GLGAMES I couldn't find one proper one. The only thing which works well is the spawn and destroy style which is just not doable for a runner game. It will cause memory leak and will crash, nothing e
  4. Is it good or advisable to put all levels in one scene?

    famekrafts
    by famekrafts · October 2012
    use tables and change positions, do not use spawn and destroy as it will start lagging after some time.
  5. Is it good or advisable to put all levels in one scene?

    Elfizm
    by Elfizm · October 2012
    So I still don't know what to do, do I use tables and spawn and destroy or just put it on different scenes.
  6. Animations steps should be faded in/out

    gyroscope
    by gyroscope · October 2012
    Set your actor with the second image. Lets call this actor Image2. Next, make a copy of this actor, unlock it, change its image to the first image, call it Image1. Then place it over the top of the ot
  7. how much could you do this animation for?

    Riffel
    by Riffel · October 2012
    I can do it, but I really don't like this top view type of animation/ilustration, you can't see nothing then the head top.
  8. How to show screen when player finishes level?

    Braydon_SFX
    by Braydon_SFX · October 2012
    You'd need an attribute (Integer or Index) and set that to how ever many blocks or bricks you have. Then, when you destroy a brick, do something like this:
  9. How to show screen when player finishes level?

    JValdovinos
    by JValdovinos · October 2012
    I am using the cannon trigger template and i want to know how you show a screen that says LEVEL COMPLETE after you destroy all "bricks"?
  10. Upgrades to the actor

    Bountiful_Games
    by Bountiful_Games · October 2012
    I would like to attach another actor to the main actor so that he can acquire upgrades. One example is to have a new actor 'body' spawn on top of the current actor body. I have the pieces constraine
  11. Strange problem with actor?

    funkyj4ever
    by funkyj4ever · October 2012
    I have the bird in a different layer. I just cant fix it. Here is my gameproject. Just to learn gamesalad i created this app. Could you have a look at it ?
  12. Disappearing Actors

    ingenious.applications
    by ingenious.applications · October 2012
    I'm not sure how I transitioned into another layer between copies, but that did the trick. Thanks a lot!
  13. ATTENTION: YOUR App Deserves GREAT Art!

    Rittenhouse
    by Rittenhouse · October 2012
    Affordable. Professional. Top quality.
  14. how much could you do this animation for?

    guilleface
    by guilleface · October 2012
    http://www.google.com/imgres?q=walking+animation+top+view&um=1&hl=en&client=safari&rls=en&biw=1385&bih=562&tbm=isch&
  15. Smash Bros Like Game

    carlblanchet
    by carlblanchet · October 2012
    On top of what was stated above, gamesalad is not good for artificial intelligence. Therefor you won't be able to have computer enemies fighting you like in super smash bros.
  16. Score to unlock actor help

    carlblanchet
    by carlblanchet · October 2012
    You've got it, this happens with comparing the current score to the score amount you want for the actor to be unlocked. Instead of spawning the actor, you could have it there with a lock over it, and
  17. how to collect items into inventory?

    alarm656
    by alarm656 · October 2012
    (Quote)
  18. how to collect items into inventory?

    carlblanchet
    by carlblanchet · October 2012
    You will need to have a boolean attribute for each item, this way you can know if the player has collected it into his 'suitcase' or not. Also, for example, to check if the key is collected and if yes
  19. Make appear another actor after collecting items

    carlblanchet
    by carlblanchet · October 2012
    ItemsCollected attribute and make the item actor destroy itself.
  20. Camera Problem Need help!

    carlblanchet
    by carlblanchet · October 2012
    (Quote)
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