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Game Crashes - Any Thoughts?
by Cluv ·@wickedsunny: Why is it bad workflow to spawn and destroy actors? I would think that keeping actors on screen that are not being referenced is a waste of memory. Could you elaborate? -
How do you use more than two "move to" behaviors with one actor?
by tatiang ·Behaviors in GameSalad operate in parallel to each other, so unless you have a timer or a rule to "fire" each behavior at a different time, it won't work to just stack them on top of -
Loving GameSalad but have a problem
by Bad wolf Guy ·I have tried changing the density of the blocks ect. I also have them to collide with each other. The problem happens when there is about five on top of each other falling. They don't just stop smooth -
Please!!! Please!!! Help me...LOL I'm begging
by jmerances ·you no like abandon house.. drunk guys hanging on the corner or roof top..SOMETHING GREEDY AND GRIMMY.. -
moving graphic with interpolate move
by gyroscope ·The top of the screen in this case is 480 y. let's assume, again for an example, that your graphic object is 50 pixels high which means you'll place its y coordinate 505. -
Slingshot style constraints
by FallacyStudios ·Even just some assistance on the bands and getting their constraints to work. For example keeping the top of the band constrained to the top left corner (or right) of the slingshot and the other end o -
moving graphic with interpolate move
by firestorm ·I did that, moved it to the top of the page, it still moves it from the bottom. -
Updated Roadmap
by dmilinovichiii ·I'm saying it is bad business. It is something that as a business, GameSalad should have mentioned when they announced Lau Free. I doubt I'm the only customer that is in this situation either. Also, m -
Weird bugs, camera, preview. Can't select anything.. (Retina mac)
by nicmar ·Also I clicked the camera icon in the top left, and see a yellow/gray overlay. As I'm new to gamesalad I'm not sure how this works, but I tried to drag the left handle. When I do, it just resizes the -
Serious bugs, attributes changing on reload... :(
by nicmar ·Maybe this should automatically select the Actors tab when I click an actore on top, and the same for scenes. -
Rotating from an anchor point
by Cryken ·My player is a back circle with an arm sticking out holding a gun (top down view), how do I make it so the arm rotates around the player with the gun (all one actor) the obvious thing to do would be t -
problem with destroying actor
by josh.273 ·'game.purple_actor' true. when this is true, it destroys actor (which i think should destroy all actors present on the screen) then it sets both 'game.box' and 'game.purple_actor' to false. but it wo -
problem with destroying actor
by LooseMoose ·Are your actors set to spawn at front of layer? They may be spawning behind your background? -
destroy actor problem
by josh.273 ·is true and collides with another actor it destroys all the actors of that type, it then sets (game.box) to false. however the actors delete fine but they will not respawn again, as i have the actor -
✱✱ Coin Drop available soon on iOS ✱✱
by AEPstudios ·I Used the free template provided by IndieGameDesinger ( credits to him or her). i completely changed the physics and added 21 levels, with more coming soon. The aim is to destroy the crates and plank -
moving graphic with interpolate move
by Barking_Apps ·you keep all of the rules the same! the reason why it goes from bottom up is because of its location before (at the bottom of the screen)! all you need to do is move the actor on the screen to the top -
moving graphic with interpolate move
by firestorm ·In the template a graphic object comes from the bottom of the screen and moves up, I want to reverse that, come from the top down. -
Shoot with mouse help please?
by RThurman ·---- Layer Order: In front -
Updated Roadmap
by lukejr ·Also another area would be to stop interactions from passing through actors would be useful. So on a stack of actors, only the top actor would receive the interaction, as any touch, etc would not be p -
Loving GameSalad but have a problem
by Bad wolf Guy ·Love using GS for the last two months but I came across a problem. I have a brick building game. The player chooses how many brick that will fall down on top of each other.