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  1. Game Crashes - Any Thoughts?

    Cluv
    by Cluv · October 2012
    @wickedsunny: Why is it bad workflow to spawn and destroy actors? I would think that keeping actors on screen that are not being referenced is a waste of memory. Could you elaborate?
  2. How do you use more than two "move to" behaviors with one actor?

    tatiang
    by tatiang · October 2012
    Behaviors in GameSalad operate in parallel to each other, so unless you have a timer or a rule to "fire" each behavior at a different time, it won't work to just stack them on top of
  3. Loving GameSalad but have a problem

    Bad wolf Guy
    by Bad wolf Guy · October 2012
    I have tried changing the density of the blocks ect. I also have them to collide with each other. The problem happens when there is about five on top of each other falling. They don't just stop smooth
  4. Please!!! Please!!! Help me...LOL I'm begging

    jmerances
    by jmerances · October 2012
    you no like abandon house.. drunk guys hanging on the corner or roof top..SOMETHING GREEDY AND GRIMMY..
  5. moving graphic with interpolate move

    gyroscope
    by gyroscope · October 2012
    The top of the screen in this case is 480 y. let's assume, again for an example, that your graphic object is 50 pixels high which means you'll place its y coordinate 505.
  6. Slingshot style constraints

    FallacyStudios
    by FallacyStudios · October 2012
    Even just some assistance on the bands and getting their constraints to work. For example keeping the top of the band constrained to the top left corner (or right) of the slingshot and the other end o
  7. moving graphic with interpolate move

    firestorm
    by firestorm · October 2012
    I did that, moved it to the top of the page, it still moves it from the bottom.
  8. Updated Roadmap

    dmilinovichiii
    by dmilinovichiii · October 2012
    I'm saying it is bad business. It is something that as a business, GameSalad should have mentioned when they announced Lau Free. I doubt I'm the only customer that is in this situation either. Also, m
  9. Weird bugs, camera, preview. Can't select anything.. (Retina mac)

    nicmar
    by nicmar · October 2012
    Also I clicked the camera icon in the top left, and see a yellow/gray overlay. As I'm new to gamesalad I'm not sure how this works, but I tried to drag the left handle. When I do, it just resizes the
  10. Serious bugs, attributes changing on reload... :(

    nicmar
    by nicmar · October 2012
    Maybe this should automatically select the Actors tab when I click an actore on top, and the same for scenes.
  11. Rotating from an anchor point

    Cryken
    by Cryken · October 2012
    My player is a back circle with an arm sticking out holding a gun (top down view), how do I make it so the arm rotates around the player with the gun (all one actor) the obvious thing to do would be t
  12. problem with destroying actor

    josh.273
    by josh.273 · October 2012
    'game.purple_actor' true. when this is true, it destroys actor (which i think should destroy all actors present on the screen) then it sets both 'game.box' and 'game.purple_actor' to false. but it wo
  13. problem with destroying actor

    LooseMoose
    by LooseMoose · October 2012
    Are your actors set to spawn at front of layer? They may be spawning behind your background?
  14. destroy actor problem

    josh.273
    by josh.273 · October 2012
    is true and collides with another actor it destroys all the actors of that type, it then sets (game.box) to false. however the actors delete fine but they will not respawn again, as i have the actor
  15. ✱✱ Coin Drop available soon on iOS ✱✱

    AEPstudios
    by AEPstudios · October 2012
    I Used the free template provided by IndieGameDesinger ( credits to him or her). i completely changed the physics and added 21 levels, with more coming soon. The aim is to destroy the crates and plank
  16. moving graphic with interpolate move

    Barking_Apps
    by Barking_Apps · October 2012
    you keep all of the rules the same! the reason why it goes from bottom up is because of its location before (at the bottom of the screen)! all you need to do is move the actor on the screen to the top
  17. moving graphic with interpolate move

    firestorm
    by firestorm · October 2012
    In the template a graphic object comes from the bottom of the screen and moves up, I want to reverse that, come from the top down.
  18. Shoot with mouse help please?

    RThurman
    by RThurman · October 2012
    ---- Layer Order: In front
  19. Updated Roadmap

    lukejr
    by lukejr · October 2012
    Also another area would be to stop interactions from passing through actors would be useful. So on a stack of actors, only the top actor would receive the interaction, as any touch, etc would not be p
  20. Loving GameSalad but have a problem

    Bad wolf Guy
    by Bad wolf Guy · October 2012
    Love using GS for the last two months but I came across a problem. I have a brick building game. The player chooses how many brick that will fall down on top of each other.
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