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Help! Actors in bottom layer respond when actor in top layer is touched
by RD2012 ·all of them in the top layer of the scene who is destroyed 4 seconds into the game to reveal the actors underneath. The problem is, if the user inadvertently taps the screen when this actor (the lar -
Updated Roadmap
by SF ·see it reflected in real-time in the preview player. To do this, we integrated the Lua engine directly into the Mac Creator UI, which required more time to implement features and debug. The New Mac -
fail to generate apk and where to Verify the Keytool, Jarsigner, and Zipalign locations
by nrconcepts ·Once you have selected android at the top you have the option to sign the apk file. If you click that that is where you need to enter your keystore. -
I must be doing something wrong (or local attributes are busted)?
by hillelc ·Thanks. You certainly made it work. It looks like you did two key things: 1) you put the collide behavior in a timer, and 2) you created a layer of indirection by using an additional actor attribute. -
How to make an attribute change every 24 hours
by carlblanchet ·-Destroy- -
how do you stop actor from falling into another actor?
by nickbuakaew ·i have a boxs game that box are falling on top of each other. -
Constrain attribute vs. unlocking an actor and accessing other actors through layers
by Cluv ·Not to hijack the thread, but off-hand do you know if you spawn an actor, can you unlock it as you spawn it and set it to a particular layer? -
I can change the order of layers in time of execution of the game?
by part12studios ·I'm looking for some options for the layer issue.. TSB's might do the trick, but i'm concerned about efficiency with more going on... say i had 10 actors doing this or more.. etc. -
Error 3! (error publishing a Mac app on mountain lion)
by jonmulcahy ·as soon as the error 3 messsage appears open your OS X Console and using the filter option in the top right search for gamesalad. Post your entire output, that will help us and GS determine what the p -
to click event simultaneously
by lamin ·Destroy this actor -
Intro and first few stumbling blocks
by BrandonD ·The second question is related to a high score table. I've learned how to make and save high scores, but what I'd like to do is actually save the top 5 high scores, like the old school arcade games. T -
Asymetric Collision Detection Issues with a large number of dynamically re-sized actors
by thebitmaster ·I have a fairly common situation where a bullet is supposed to hit a target. The bullet is supposed to destroy itself when it hits the target. The target loses a hit point when it detects the collis -
PlayHaven Adhoc error
by blondon ·I have run into issues when I integrated Playhaven. Part of my intro on each level scrolls from top to bottom to give the player a view of the level. Everything is fine until I show an advertisement -
Please vote for 'hellozoo' at iHeartThisApp
by lycettebros ·I need your votes to get hellozoo to the Weekly Top Apps! Thanks! -
Best practice for bullet spray
by Whizzo ·I am currently working on top view space shooter and I was wondering what the best method would be for creating a spray of bullets from an enemy ship. For shooting from my main ship actor I have 10 i -
Upward Moving Platforms
by skippertech ·at the bottem of the scene then move up to the top of it. -
Question about AppAnnie.com
by Nick McIntosh ·For the example above with Ebay, switch to Hong Kong, then click Apps in the top menu, then "Great Free Apps" in the right-side quick links area. -
How to create arrays of blocks or coins?
by famekrafts ·I am badly stuck as the backgrounds are not looping properly anymore because I am pausing the screen which makes the new spawn to overlap the old one. I am using the spawn and destroy behavior for loo -
New Publishing Process - is there a guide anywhere?
by jonmulcahy ·as soon as the error 3 messsage appears open your OS X Console and using the filter option in the top right search for gamesalad. Post your entire output, that will help us and GS determine what the p -
Scrolling background not using scene wrapping??? Please help!!!
by famekrafts ·I am making it spawn instead of moving the position. That was working fine till the time when turning the player sprite into another player sprite, I need to pause everything for a second, this change