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  1. how to use interpolate as a timer

    DrGlickert
    by DrGlickert · March 2011
    I have a self.attribute on the spawn actor. Let's call it Self.Spawn, make it an integer and set it's value at 0.
  2. Random

    LBG
    by LBG · March 2011
    I am using random attributes in my game and they all seem to work apart from randomising time in seconds. Basically I want to spawn enemies moving through a side scroller from right to left at differe
  3. Maximum Damage Game

    jbrown2177
    by jbrown2177 · March 2011
    Well, I want to add some score multipliers and bonuses for combo damage, but I want actors to spawn and try to interfere with you while you're doing this damage. I'm liking the idea of this game so fa
  4. A Letter from the CEO

    tenrdrmer
    by tenrdrmer · March 2011
    And Game Center shouldn't be absolutely first priority but memory issues GS obviously has.. if i can't spawn and destroy as much as i want cause spawned stuff remains in memory.. hmm.. that should be
  5. Number of Levels

    tenrdrmer
    by tenrdrmer · March 2011
    This is a very good point. Another issue is can your game have 100 unique levels or are you just duplicating the same level over and over.
  6. Changing direction the bullets go?

    DrGlickert
    by DrGlickert · March 2011
    I had a similar problem too. I made a game.attribute that is an ANGLE. Then when I do my 'shooting' rule, I have it change attribute game.PlayerRotation to self.rotation and then spawn actor from -gam
  7. A Letter from the CEO

    okimoki
    by okimoki · March 2011
    And Game Center shouldn't be absolutely first priority but memory issues GS obviously has.. if i can't spawn and destroy as much as i want cause spawned stuff remains in memory.. hmm.. that should be
  8. How to make upwards jumping platform game

    GLGAMES
    by GLGAMES · March 2011
    Yes i understand that will work is there's only 1 platform per level, but for example if at y = 50 i wish to spawn more then 1 platform at random x value and dun wish for them to overlap, how can that
  9. SPAWN SAME ACTOR AFTER....

    SUPERJOSEPHUS
    by SUPERJOSEPHUS · March 2011
    ALSO GET ANOTHER OF THE EXACT SAME ACTOR TO RE-SPAWN AFTER THAT BALL IS IN THE BOX??
  10. SPAWN SAME ACTOR AFTER....

    SUPERJOSEPHUS
    by SUPERJOSEPHUS · March 2011
    ALSO GET ANOTHER OF THE EXACT SAME ACTOR TO RE-SPAWN AFTER THAT BALL IS IN THE BOX??
  11. Help With Magnitude

    AppsRacK
    by AppsRacK · March 2011
    You could just add a random x & y (put a limit so it wont go outside the scene)to your main actors constrain position sO it wont miss a spawn time.
  12. Help With Magnitude

    steve86
    by steve86 · March 2011
    You could have a constain attribute on the ball's X and Y position (let me know if you don't know how to do this). Then create a rule in the enemy spawner; Every 5 seconds AND magnitude > 100 f
  13. Help With Magnitude

    DrGlickert
    by DrGlickert · March 2011
    You could have a constain attribute on the ball's X and Y position (let me know if you don't know how to do this). Then create a rule in the enemy spawner; Every 5 seconds AND magnitude > 100 f
  14. Help With Magnitude

    tim13211
    by tim13211 · March 2011
    Im new to magnitude and vectortoangle but I have a ball flying around on the screen and currently I have it set up so that every 5 seconds a enemy spawns at a random location. When the ball hits the e
  15. Ultra Fortune Ball in App Store! Check out the commercial!! Promos!

    FutureNewb
    by FutureNewb · March 2011
    From a galaxy far away comes Ultra Fortune Ball. It will make decisions in your life easier and help you overcome problems. Ultra Fortune Ball is equipped with hundreds of unique answers to your every
  16. replay last played level

    tenrdrmer
    by tenrdrmer · March 2011
    And yeah that all angry birds system is. A menu slides in from off camera and now you have those options. You can simply have them spawn at the end of the level or you can place them in the scene and
  17. Please Help! Weird Overlap Bug - Seasoned Gamesalad Users

    dysnak
    by dysnak · March 2011
    So I have a scene which will end and change scene if a moveable actor tag collides or overlaps with a non-moveable actor. The moveable actors are fairly complex as when touched they are constrained to
  18. Making extra actor spawn in center of map.

    jonmulcahy
    by jonmulcahy · March 2011
    Make it spawn at 512, 384 relative to the scene, it sounds like your spawning at 0,0 relative to the scene
  19. is it possable to make an actor disapear?

    slev
    by slev · March 2011
    i guess i could use destroy actor and then spawn in the same spot , but dosent that use allot of memory?
  20. PowerUps from the Top?

    okimoki
    by okimoki · March 2011
    Because of the amount of actors you have in your game i think it would be better for you to spawn and destroy the power ups.
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