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  1. help me with random timer please

    Oxygen
    by Oxygen · March 2011
    - in my game, all the time, some actors have to spawn randomly (every random 4 and 10 seconds).
  2. if a moving actor collides with a treasure actor i want the treasure to display

    GLGAMES
    by GLGAMES · March 2011
    Yes that will mean spawn star.
  3. if a moving actor collides with a treasure actor i want the treasure to display

    GLGAMES
    by GLGAMES · March 2011
    or spawn actor 'star'
  4. Checkpoints

    GLGAMES
    by GLGAMES · March 2011
    since you r not recycling the actor therefore if it dies and new actor spawn, it will use the original attribute of X & Y.
  5. Music For Your Games

    codemates
    by codemates · March 2011
    Do you resell the music you create or each music you sell are unique?
  6. Random Spawning

    TJMNUT
    by TJMNUT · March 2011
    wait, does spawning work if the spawner is on the section that I want the objects to spawn on, because if not, I'm really messing myself up here.
  7. Random Spawning

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    also you have it so evevery 1.5 second change attribute to random 1,3 , and you only have a spawn rule for when that attribute equals 1. So if after 1.5 seconds the attribute changes to 2 or 3 and not
  8. Collision between enemies!

    quantumsheep
    by quantumsheep · March 2011
    In your spawner:
  9. Collision between enemies!

    v00d0
    by v00d0 · March 2011
    no, the problem is that: the enemies spawn => the all huge in one point => all together at the same point.
  10. GS Optimizer... AWESOME!!!!!

    beefy_clyro
    by beefy_clyro · March 2011
    The spawning issues just mean you have used a rule to spawn. There is no good or bad way to spawn, using that behaviour (especially if used a lot) can be a massive resource and memory hog. Where possi
  11. Collision between enemies!

    v00d0
    by v00d0 · March 2011
    Hi guys, ive a problem with my game, my game is pretty easy to understand we have the main actor in the center that don't need to be touched by the enemy that spawn all around, the problem is the i wa
  12. Best way to make a bubble jet?

    BackUpAndDown
    by BackUpAndDown · March 2011
    At first I was just going to use an actor to randomly spawn a a line of bubbles every 0.5secs and have the bubbles move up and destroy themselves after 3-4secs. There would never be more then 70 actor
  13. dear god...

    StusApps
    by StusApps · March 2011
    Just grab two and spawn the rest! (Image)
  14. dear god...

    xyloFUN
    by xyloFUN · March 2011
    Just grab two and spawn the rest! (Image)
  15. Random Spawning

    TJMNUT
    by TJMNUT · March 2011
    I added a rule so that when game.attribute=1 spawn apple actor relative to scene, and added random position, then unchecked visibility all on that actor. However, when I pressed preview, 1.5 seconds
  16. Camera zooming in / out, but not affecting certain layers

    mlafta
    by mlafta · March 2011
    Add change attribute behavior "change Size" by multiplying the size with this factor, to all actors you want to be zoomed by this factor. This way when you spawn new actors they will
  17. Publishing....pro?

    xyloFUN
    by xyloFUN · March 2011
    Let's say you researched the market and have come up with a unique game that has awesome graphics and a clever game play with lots of levels.
  18. Adding actors to screen with touch

    JohnPapiomitis
    by JohnPapiomitis · March 2011
    you need to set the position for x to mouse positionx and the y position to mouse position y in the spawn rule
  19. Adding actors to screen with touch

    JonatanRosdahl
    by JonatanRosdahl · March 2011
    if touch -> spawn actor. That should work. And if you keep the possition to 0 i think it should appere were you put your finger
  20. Spawning 2 different actors

    quantumsheep
    by quantumsheep · March 2011
    Spawn Red Actor
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