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help me with random timer please
by Oxygen ·- in my game, all the time, some actors have to spawn randomly (every random 4 and 10 seconds). -
if a moving actor collides with a treasure actor i want the treasure to display
by GLGAMES ·Yes that will mean spawn star. -
if a moving actor collides with a treasure actor i want the treasure to display
by GLGAMES ·or spawn actor 'star' -
Checkpoints
by GLGAMES ·since you r not recycling the actor therefore if it dies and new actor spawn, it will use the original attribute of X & Y. -
Music For Your Games
by codemates ·Do you resell the music you create or each music you sell are unique? -
Random Spawning
by TJMNUT ·wait, does spawning work if the spawner is on the section that I want the objects to spawn on, because if not, I'm really messing myself up here. -
Random Spawning
by JohnPapiomitis ·also you have it so evevery 1.5 second change attribute to random 1,3 , and you only have a spawn rule for when that attribute equals 1. So if after 1.5 seconds the attribute changes to 2 or 3 and not -
Collision between enemies!
by quantumsheep ·In your spawner: -
Collision between enemies!
by v00d0 ·no, the problem is that: the enemies spawn => the all huge in one point => all together at the same point. -
GS Optimizer... AWESOME!!!!!
by beefy_clyro ·The spawning issues just mean you have used a rule to spawn. There is no good or bad way to spawn, using that behaviour (especially if used a lot) can be a massive resource and memory hog. Where possi -
Collision between enemies!
by v00d0 ·Hi guys, ive a problem with my game, my game is pretty easy to understand we have the main actor in the center that don't need to be touched by the enemy that spawn all around, the problem is the i wa -
Best way to make a bubble jet?
by BackUpAndDown ·At first I was just going to use an actor to randomly spawn a a line of bubbles every 0.5secs and have the bubbles move up and destroy themselves after 3-4secs. There would never be more then 70 actor -
dear god...
by StusApps ·Just grab two and spawn the rest! (Image) -
dear god...
by xyloFUN ·Just grab two and spawn the rest! (Image) -
Random Spawning
by TJMNUT ·I added a rule so that when game.attribute=1 spawn apple actor relative to scene, and added random position, then unchecked visibility all on that actor. However, when I pressed preview, 1.5 seconds -
Camera zooming in / out, but not affecting certain layers
by mlafta ·Add change attribute behavior "change Size" by multiplying the size with this factor, to all actors you want to be zoomed by this factor. This way when you spawn new actors they will -
Publishing....pro?
by xyloFUN ·Let's say you researched the market and have come up with a unique game that has awesome graphics and a clever game play with lots of levels. -
Adding actors to screen with touch
by JohnPapiomitis ·you need to set the position for x to mouse positionx and the y position to mouse position y in the spawn rule -
Adding actors to screen with touch
by JonatanRosdahl ·if touch -> spawn actor. That should work. And if you keep the possition to 0 i think it should appere were you put your finger -
Spawning 2 different actors
by quantumsheep ·Spawn Red Actor