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  1. I once was blind but now I see!

    Hunnenkoenig
    by Hunnenkoenig · March 2011
    Our website gets about 1000-1500 unique visitors a day.
  2. Scene or Actors to improve loading?

    irong
    by irong · March 2011
    So i decided something stupid or not? to avoid those loading. I am going to do like 1 unique Scene for my main game! (still got scene for Home page and about page) But Game over, transition scene, mai
  3. Touch only one actor

    TangoDownStudios
    by TangoDownStudios · March 2011
    I have multiple actors that can spawn in the same location. When you tap this actor it gets destroyed. The problem is that when you tap an actor that has another actor behind it they both get the tap
  4. Optimization/Load Time info - Please add what you've learned

    entersimon
    by entersimon · March 2011
    the other concerning issue is of course that Gamesalad updates reportedly are addressing numerous know issues with memory leak and that each update should have some (but not all) fixed. Thus some of t
  5. Optimization/Load Time info - Please add what you've learned

    entersimon
    by entersimon · March 2011
    A combination of staggering spawning and using the image switch trick would definitely make a dent in the load time, but only if you are able to spawn actors that are already the dimensions that you'l
  6. ★Shoot Em Up★

    EatingMyHat
    by EatingMyHat · March 2011
    Very nice. I am working on a similar game, its a shame this one was not out as a template when I started (too late to turn back now, done with logic - into level design). I am also doing zero spawn an
  7. ★Shoot Em Up★

    UtopianGames
    by UtopianGames · March 2011
    No Spawn or Destroy but as usual a lot of recycled actors.
  8. animating actor not animating

    MotherHoose
    by MotherHoose · March 2011
    is your spawner in the display area (black) in the scene?
  9. New Game (Small project)

    Stryfe01
    by Stryfe01 · March 2011
    for more. I need reasonable prices and somewhat unique work. You'd be responsible for all artwork, and character animations. Nothing fancy in the animation department. Pretty much just running, walki
  10. Improve performance for drawing lines

    orien2v2
    by orien2v2 · March 2011
    No problem. But who can help me out? Anyone have a smooth performance for line drawing games??? I don't mean smooth lines, I meant the performance as in the line wouldn't spawn behind my finger but at
  11. Optimization/Load Time info - Please add what you've learned

    simo103
    by simo103 · March 2011
    the other concerning issue is of course that Gamesalad updates reportedly are addressing numerous know issues with memory leak and that each update should have some (but not all) fixed. Thus some of t
  12. Big Set Of 2D Game Assets For Sale

    Salatdressing
    by Salatdressing · March 2011
    I've created a comprehensive set of 2D Props and Items, which is now on sale. This set contains 115 unique graphics for any kind of game. Perfect for your next game hit or rapid prototyping. Each grap
  13. Help with timer deleting an spawn actor?

    ArtieChoke
    by ArtieChoke · March 2011
    I dunno what I am doing wrong, as I would of thought it would be as simple as it is in my head, haha, obviously not! I have a rule in which when touch is pressed, an actor is spawned. (Being an image)
  14. Optimization/Load Time info - Please add what you've learned

    entersimon
    by entersimon · March 2011
    Small amounts of anything seem to be ok without too much drawback to load times and resource usage. This includes spawning, timers, constrain, and change attributes (each of these being on the big no
  15. Managing Scene Load Times.

    entersimon
    by entersimon · March 2011
    Small amounts of anything seem to be ok without too much drawback to load times and resource usage. This includes spawning, timers, constrain, and change attributes (each of these being on the big no
  16. Multiple custom collision objects

    MotherHoose
    by MotherHoose · March 2011
    and any other rules you need... like constrain to touch; spawn walls, etc.
  17. Arrays?

    old_kipper
    by old_kipper · March 2011
    I am not sure but I think I have a similar problem. I have a number of instances of an actor that collide but I want to one actor to recognise a change in state of the other so it can react in a diffe
  18. Edit attribute of spawned object

    MotherHoose
    by MotherHoose · March 2011
    Yes it is possible...to change attributes of spawned actors.
  19. Does using “My Behavior” increase efficiency?

    SilencingMachine
    by SilencingMachine · March 2011
    If that’s the case then I’ll probably make use of it for my next version iteration, and stick to attenuating spawn rates (and whatnot) to try and save on resources for now.
  20. Movable, but not Movable?

    TangoDownStudios
    by TangoDownStudios · March 2011
    Is it possible to spawn an object with another object and automatically set its constraints? I have an object that spawns the required parts of a collision group and I want those objects to be static
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