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I once was blind but now I see!
by Hunnenkoenig ·Our website gets about 1000-1500 unique visitors a day. -
Scene or Actors to improve loading?
by irong ·So i decided something stupid or not? to avoid those loading. I am going to do like 1 unique Scene for my main game! (still got scene for Home page and about page) But Game over, transition scene, mai -
Touch only one actor
by TangoDownStudios ·I have multiple actors that can spawn in the same location. When you tap this actor it gets destroyed. The problem is that when you tap an actor that has another actor behind it they both get the tap -
Optimization/Load Time info - Please add what you've learned
by entersimon ·the other concerning issue is of course that Gamesalad updates reportedly are addressing numerous know issues with memory leak and that each update should have some (but not all) fixed. Thus some of t -
Optimization/Load Time info - Please add what you've learned
by entersimon ·A combination of staggering spawning and using the image switch trick would definitely make a dent in the load time, but only if you are able to spawn actors that are already the dimensions that you'l -
★Shoot Em Up★
by EatingMyHat ·Very nice. I am working on a similar game, its a shame this one was not out as a template when I started (too late to turn back now, done with logic - into level design). I am also doing zero spawn an -
★Shoot Em Up★
by UtopianGames ·No Spawn or Destroy but as usual a lot of recycled actors. -
animating actor not animating
by MotherHoose ·is your spawner in the display area (black) in the scene? -
New Game (Small project)
by Stryfe01 ·for more. I need reasonable prices and somewhat unique work. You'd be responsible for all artwork, and character animations. Nothing fancy in the animation department. Pretty much just running, walki -
Improve performance for drawing lines
by orien2v2 ·No problem. But who can help me out? Anyone have a smooth performance for line drawing games??? I don't mean smooth lines, I meant the performance as in the line wouldn't spawn behind my finger but at -
Optimization/Load Time info - Please add what you've learned
by simo103 ·the other concerning issue is of course that Gamesalad updates reportedly are addressing numerous know issues with memory leak and that each update should have some (but not all) fixed. Thus some of t -
Big Set Of 2D Game Assets For Sale
by Salatdressing ·I've created a comprehensive set of 2D Props and Items, which is now on sale. This set contains 115 unique graphics for any kind of game. Perfect for your next game hit or rapid prototyping. Each grap -
Help with timer deleting an spawn actor?
by ArtieChoke ·I dunno what I am doing wrong, as I would of thought it would be as simple as it is in my head, haha, obviously not! I have a rule in which when touch is pressed, an actor is spawned. (Being an image) -
Optimization/Load Time info - Please add what you've learned
by entersimon ·Small amounts of anything seem to be ok without too much drawback to load times and resource usage. This includes spawning, timers, constrain, and change attributes (each of these being on the big no -
Managing Scene Load Times.
by entersimon ·Small amounts of anything seem to be ok without too much drawback to load times and resource usage. This includes spawning, timers, constrain, and change attributes (each of these being on the big no -
Multiple custom collision objects
by MotherHoose ·and any other rules you need... like constrain to touch; spawn walls, etc. -
Arrays?
by old_kipper ·I am not sure but I think I have a similar problem. I have a number of instances of an actor that collide but I want to one actor to recognise a change in state of the other so it can react in a diffe -
Edit attribute of spawned object
by MotherHoose ·Yes it is possible...to change attributes of spawned actors. -
Does using “My Behavior” increase efficiency?
by SilencingMachine ·If that’s the case then I’ll probably make use of it for my next version iteration, and stick to attenuating spawn rates (and whatnot) to try and save on resources for now. -
Movable, but not Movable?
by TangoDownStudios ·Is it possible to spawn an object with another object and automatically set its constraints? I have an object that spawns the required parts of a collision group and I want those objects to be static