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  1. 1.25.5 GS Viewer defaulting to Portrait Mode

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    Viewer doesn't respect orientation never has. I usually just lock my orientation on my iPad when testing.
  2. 1.25.5 GS Viewer defaulting to Portrait Mode

    KnightStar
    by KnightStar · May 2016
    Essentially, whenever I push a project (I've been working on a number of Landscape-oriented projects) to the Viewer and start them up, they initially run in Portrait mode. Additionally, I'm normally
  3. Universal Build for iOS and Android

    Angeloblu777
    by Angeloblu777 · May 2016
    BBEnk your link https://dl.dropboxusercontent.com/u/58782733/universal_builds_iPad_Portrait.zip ...dont work i have "BugsplatReporter" ...something its wrong with the project file. P
  4. Universal Build for iOS and Android

    BBEnk
    by BBEnk · May 2016
    https://dl.dropboxusercontent.com/u/58782733/universal_builds_iPad_Portrait.zip
  5. Universal Build for iOS and Android

    Icebox
    by Icebox · May 2016
    @Angeloblu777 Check this video, a method from ipad portrait to universal
  6. Universal Build for iOS and Android

    Angeloblu777
    by Angeloblu777 · May 2016
    I finished my game . I started my game with iPad Portrait size ( my background is w-768 , h-1024 ) . I thought it would be good enough to work for all devices ( iOS and Android ). Using " Ove
  7. Stable release 1.25 is available

    KnightStar
    by KnightStar · May 2016
    Has anyone had any issues with the Viewer defaulting to Portrait mode when loading builds? I'm working on a project that's intended for Landscape mode and ever since upgrading to 1.25 & the
  8. Need help.. Why does my actor go flat when...

    Socks
    by Socks · May 2016
    It's perfectly possible to make a game that works on iPhone and iPad. I don't know much about the preview in the PC version of GameSalad, so hopefully someone a little more PC can chime in.
  9. Need help.. Why does my actor go flat when...

    Soigero
    by Soigero · May 2016
    So are you saying i cant make app for iphone and ipad at same time ? I tought im able to stretch my game to fit on both screens ?
  10. Need help.. Why does my actor go flat when...

    Socks
    by Socks · May 2016
    An iPad has a large 4:3 ratio screen.
  11. Admob interstitial ads not working on iPhones

    quattro
    by quattro · May 2016
    As the title says, its not showing up on iPhones. Works perfectly fine on iPads tho. I've just talked to Alex yesterday and he said that he is gonna talk to devs but i just wanted to mention in here a
  12. King and the Dead V1.1 - coming soon!

    Socks
    by Socks · May 2016
    I really like the game ! Most games last for around a few minutes on my iPad, but the K&TD still gets played ! It's strangely simple, but strangely addictive.
  13. Stable release 1.25 is available

    Armelline
    by Armelline · May 2016
    You also have to do maths though... If I want to see an iPhone screen at 400%, or an iPad one at 25%, using a custom resolution (even if they were saved) is still a massively more annoying thing to do
  14. Is it possible to access tagged actors attribute from a seperate actor.

    Icebox
    by Icebox · May 2016
    like samsung galaxy s4 and grand prime, and on ipad 3. I also tried with x position bigger or smaller but same effect so i thought it wouldnt make a difference
  15. Problem with Spawning using loop or loop over table behavior

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    (Quote)
  16. Problem with Spawning using loop or loop over table behavior

    fmakawa
    by fmakawa · May 2016
    My scene is an ipad portrait size and I scroll using a touch and offset mechanism.
  17. Scrollable text with varying lengths

    fmakawa
    by fmakawa · May 2016
    @Armelline I've been working with this demo and I finally managed to work out the issue with a grey line. However when I use for my project I seem to have a similar problem but different cause. And I
  18. Roll Turtle - an exciting rolling journey platform game.

    kirafu
    by kirafu · May 2016
    • Universal app optimized for iPhones, iPods and iPads.
  19. Possible to get approved for just iPhone or must be Universal now?

    Crazybreadman
    by Crazybreadman · April 2016
    approved if it was in letterbox when used on an iPad, but it needs to be designed for an iPad screen now to get approved at all? The reason I didn't really plan to publish as universal is because the
  20. Possible to get approved for just iPhone or must be Universal now?

    Crazybreadman
    by Crazybreadman · April 2016
    "We noticed that your app did not run at iPhone resolution when reviewed on iPad running iOS 9.3.1, which is a violation of the App Store Review Guidelines."
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