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SUGGESTION / FEATURE: It would be great if an actor could make Particles BEHIND the actor.
by rainwaterstudios ·Create a new actor positioned under the actor you want the particles to spawn from; constrain the X and Y values of the new actor to the actor on top of it, and then spawn the particles from the botto -
Making player bounce on top of enemy without taking damage!!
by rainwaterstudios ·to the 'Side Collision - Damage' rule; that way the health will only be affected if the character is too low to be counted as a top jump -
[KICKSTARTER] In search of a Concept Artist and SFX lead for top down multiplayer shooter
by steelhammergames ·the goal is to create a science fictional top down multiplayer team based shooter (hopefully a 64+ player experience). Once development plans have been established we will proceed to begin work on pr -
BUG: "Overlap" is not detected in some cases [FIXED: works if actor is marked as MOVEABLE]
by Hymloe ·I discovered that as long as the actor in question is marked as MOVEABLE in the Physics properties, it does indeed return "true" as overlapping, even if it's spawned on top of the ot -
BUG: "Overlap" is not detected in some cases [FIXED: works if actor is marked as MOVEABLE]
by Hymloe ·But if you have one actor, and then spawn another one on top of it, there is no "overlapping or colliding" event (as they don't actually cross boundaries, they are simply overlapping -
SUGGESTION / FEATURE: It would be great if an actor could make Particles BEHIND the actor.
by Socks ·"Currently, my skid marks spawn on top of the car, and I'll need to make another actor that follows along with the car everywhere if I want it to leave skidmarks in the right order" -
SUGGESTION / FEATURE: It would be great if an actor could make Particles BEHIND the actor.
by Hymloe ·Or even a drop down list (Back of layer, back of actor, front of actor, front of layer). Personally, I don't need this level of control though, just "in front" or "behind&a -
Will pay for help!
by UtopianGames ·@gingagaming is the top guy round here for paid help. -
Will pay for help!
by james.kadado ·Does anyone have any idea how I can destroy an attribute (unlock with XX coins) after I unlock the character? -
WILL PAY FOR HELP! How to save unlocked characters without table
by james.kadado ·Does anyone have any idea how I can destroy an attribute (unlock with XX coins) after I unlock the character? -
Trying to figure out Soosiz2
by quinn221 ·I tried that, still nothing. It is really odd how it is set up. I am guessing it is that way due to all the camera rotations. -
Trying to figure out Soosiz2
by pHghost ·They need to be in the same layer group as the HUD. -
Feedback on Logo?
by elementappdev ·(Quote) -
Feedback on Logo?
by Adrenaline ·I think you should extend your white trail a bit to bleed out of the shape. If you look closely, you can see it ends just shy of the top-left corner and it bends at the top edge of the icon. -
Trying to figure out Soosiz2
by quinn221 ·I am playing around with a Deep Blue Apps template. It is called Soosiz2. I am a bit stumped on how you would add extra elements (score..etc) on the non (HUD) scrollable layer. When I do this they r -
Uncheck "Moveable" if not needed still beneficial?
by RossmanBrothersGames ·I remember a big optimization top being to uncheck moveable if an actor doesn't use it. Wondering if this still has performance benefits or if "can sleep" takes care of that. Just wo -
Gamesalad using outdated Tizen SDK - Publishing Issues
by BigDave ·there is a tizen campagin febraur onwards during this year to get 10000 Dollar if your app is in the top 100. -
GSinvention copy cat template or not?
by Adrenaline ·Obviously ^. But the point being, it's not easy even if you're a top talent in this field... -
Top Gamesalad coder looking to partner with artist.
by The_Gamesalad_Guru ·(Quote) -
Top Gamesalad coder looking to partner with artist.
by UtopianGames ·Dave is a top guy and one of the best, his knowledge with GS is 2nd to none, good luck finding a partner.