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attribute not turning back
by developer6810 ·RULE (inside powerup actor): if actor overlaps or collides with (the other main actor) --- destroy actor, timer: FOR 10 seconds, change attribute game.x2on to true, timer: AFTER 10 seconds, change att -
Rotating the camera while maintaining a HUD
by Sparkyidr ·(Quote) -
Rotating the camera while maintaining a HUD
by developer6810 ·If you wanted to do something about layers, you could go to your scene, click on scene attributes, go to layers and create a new layer. Put all the buttons and things you want on the HUD in the new la -
Moving actors with other actors.
by gyroscope ·Hi Suzy, all of your movement controls should be put into their own layer and then uncheck scrollable for the layer group. -
Rotating the camera while maintaining a HUD
by patrickbeardmore ·My game involves a scene where the viewer is in a helicopter, looking down, while the scene rotates and moves below. I am trying to use interpolate to rotate the camera, which is working well, but I c -
It's getting harder and harder to get a game popular
by TechNoir ·All appstores, should revamp and ditch the old system of propping up the major game developers Rovio and PopCap etc.. both these companies got lucky with half decent games at the start of the mobile -
Tell Us About Tables
by MotherHoose ·you click the small ↕ at the top of the column -
Dont save levels(
by pavel ·When i destroy actor level 2 is true -
★★★ Where's My Water? ★★★
by JamieOneil ·And also as you say, it may destroy your device! -
Don't save levels(
by pavel ·When i destroy actor level 2 is true -
camera rotation
by gurechan ·I'm working on a new game idea which involves controlling the camera rotation based on the main actor's rotation. The issue I can't work out at this time is how to stop the HUD controls from also rota -
★★★ Where's My Water? ★★★
by IsabelleK ·I have an idea - just make a background with actors - some tunnels, caves, etc. Then add a tutorial inside the game, and tell player to use a knife, to make a little hole in the upper part of his iDev -
★★★ Where's My Water? ★★★
by UtopianGames ·The trick was to have a small actor that collides with walls and itself etc then have a bigger actor for the water and set it behind the layer...works well but i think it would kill GS if i took it an -
bouncing ball
by 3itg ·Make an actor, (you can make it invisible if you want) and place it at the top of the screen. Add a Collide rule to your ball that makes it bounce when it overlaps or collides with that type of actor. -
"Revealing" an Actor
by 921creative ·One simple way would be to have a rectangular actor that matches your background that sits on top of the tree, which you then move or interpolate up, revealing the tree. -
particle explosion not working?
by ekelrock ·in Actor Y and setting it to After _ seconds, destroy Actor Y. That will give the particles a chance to set off. (Obviously, the particles need to come out quickly...) -
particle explosion not working?
by developer6810 ·I made it so when Actor X collided with Actor Y, Actor Y would destroy and have a particle effect. I configured all this and when Actor X and Y collide, Actor Y just disappears and no particles spawn. -
"Revealing" an Actor
by mcarrera ·Does anyone know if it is possible to "reveal" an actor (for lack of a better word) with a "wipe" effect? What I mean is, I have an actor that is a tree. I want the -
custom loading screen?
by jonmulcahy ·The loading wheel will always be on top of everything you have in the bottom right. It's a requirement by apple to have a loading indicator and this is the implementation that gs has decided to go wit -
custom loading screen?
by ekelrock ·The loading circle will still be on top...