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  1. attribute not turning back

    developer6810
    by developer6810 · July 2012
    RULE (inside powerup actor): if actor overlaps or collides with (the other main actor) --- destroy actor, timer: FOR 10 seconds, change attribute game.x2on to true, timer: AFTER 10 seconds, change att
  2. Rotating the camera while maintaining a HUD

    Sparkyidr
    by Sparkyidr · July 2012
    (Quote)
  3. Rotating the camera while maintaining a HUD

    developer6810
    by developer6810 · July 2012
    If you wanted to do something about layers, you could go to your scene, click on scene attributes, go to layers and create a new layer. Put all the buttons and things you want on the HUD in the new la
  4. Moving actors with other actors.

    gyroscope
    by gyroscope · July 2012
    Hi Suzy, all of your movement controls should be put into their own layer and then uncheck scrollable for the layer group.
  5. Rotating the camera while maintaining a HUD

    patrickbeardmore
    by patrickbeardmore · July 2012
    My game involves a scene where the viewer is in a helicopter, looking down, while the scene rotates and moves below. I am trying to use interpolate to rotate the camera, which is working well, but I c
  6. It's getting harder and harder to get a game popular

    TechNoir
    by TechNoir · July 2012
    All appstores, should revamp and ditch the old system of propping up the major game developers Rovio and PopCap etc.. both these companies got lucky with half decent games at the start of the mobile
  7. Tell Us About Tables

    MotherHoose
    by MotherHoose · July 2012
    you click the small ↕ at the top of the column
  8. Dont save levels(

    pavel
    by pavel · July 2012
    When i destroy actor level 2 is true
  9. ★★★ Where's My Water? ★★★

    JamieOneil
    by JamieOneil · July 2012
    And also as you say, it may destroy your device!
  10. Don't save levels(

    pavel
    by pavel · July 2012
    When i destroy actor level 2 is true
  11. camera rotation

    gurechan
    by gurechan · July 2012
    I'm working on a new game idea which involves controlling the camera rotation based on the main actor's rotation. The issue I can't work out at this time is how to stop the HUD controls from also rota
  12. ★★★ Where's My Water? ★★★

    IsabelleK
    by IsabelleK · July 2012
    I have an idea - just make a background with actors - some tunnels, caves, etc. Then add a tutorial inside the game, and tell player to use a knife, to make a little hole in the upper part of his iDev
  13. ★★★ Where's My Water? ★★★

    UtopianGames
    by UtopianGames · July 2012
    The trick was to have a small actor that collides with walls and itself etc then have a bigger actor for the water and set it behind the layer...works well but i think it would kill GS if i took it an
  14. bouncing ball

    3itg
    by 3itg · July 2012
    Make an actor, (you can make it invisible if you want) and place it at the top of the screen. Add a Collide rule to your ball that makes it bounce when it overlaps or collides with that type of actor.
  15. "Revealing" an Actor

    921creative
    by 921creative · July 2012
    One simple way would be to have a rectangular actor that matches your background that sits on top of the tree, which you then move or interpolate up, revealing the tree.
  16. particle explosion not working?

    ekelrock
    by ekelrock · July 2012
    in Actor Y and setting it to After _ seconds, destroy Actor Y. That will give the particles a chance to set off. (Obviously, the particles need to come out quickly...)
  17. particle explosion not working?

    developer6810
    by developer6810 · July 2012
    I made it so when Actor X collided with Actor Y, Actor Y would destroy and have a particle effect. I configured all this and when Actor X and Y collide, Actor Y just disappears and no particles spawn.
  18. "Revealing" an Actor

    mcarrera
    by mcarrera · July 2012
    Does anyone know if it is possible to "reveal" an actor (for lack of a better word) with a "wipe" effect? What I mean is, I have an actor that is a tree. I want the
  19. custom loading screen?

    jonmulcahy
    by jonmulcahy · July 2012
    The loading wheel will always be on top of everything you have in the bottom right. It's a requirement by apple to have a loading indicator and this is the implementation that gs has decided to go wit
  20. custom loading screen?

    ekelrock
    by ekelrock · July 2012
    The loading circle will still be on top...
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