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  1. What Features do you want? (Attention Gamesalad Upper Management!)

    007leokart
    by 007leokart · July 2012
    http://i1112.photobucket.com/albums/k493/roysadaka/LAYER-CHANGE.png
  2. Can Gamesalad produce smooth consistant graphics at high rate of speed.

    machinegunkelly
    by machinegunkelly · July 2012
    "car position" setting at the top of the logic....
  3. is Unity 3d any good

    MADGames
    by MADGames · July 2012
    Unity is definitely top-notch, but does cost quite a bit in licensing fees, and requires a fair amount of programming language.
  4. How to develop for andriod with GS?

    BlazingApplications
    by BlazingApplications · July 2012
    7) I also noticed two black bars on the top and bottom of the screen. Not sure if this can be fixed or not?
  5. Tables or not?

    ericzingeler
    by ericzingeler · July 2012
    Ok, let's say you have an actor prototype with 10 instances. Each instance needs to be unique so it can link to a specific data set in a table. Simply throw all your actor instances in a layer on yo
  6. Bouncy Balls?

    EatingMyHat
    by EatingMyHat · July 2012
    Nobody can speak for @tshirtbooth, but frankly some of the top devs here are tired of being pissed off every time someone steals their stuff. Justifying the act by saying "Gilles hasn't raise
  7. Publishing to GameSalad Arcade - HELP

    J_PAN
    by J_PAN · July 2012
    just press publish on the top left corner of the gamesalad creator
  8. Can Gamesalad produce smooth consistant graphics at high rate of speed.

    3itg
    by 3itg · July 2012
    Add a scrolling effect to your background as well, and put your half speed actor on top of it, you can play with this to get the desired visual effect. If this helps the lag, now just modify the enemi
  9. Bouncy Balls?

    GraphicWarehouse
    by GraphicWarehouse · July 2012
    Sorry to blow my top, #1 even if it isn't copyrighted don't use random images, it looks bad. #2 I haven't found any inkscape websites but try recreating om nom from cut the rope or the red bird from a
  10. 'LAD' - Now released on the AppStore (beefy_clyro)

    expired_012
    by expired_012 · July 2012
    more spooky atmosphere. In the video at the very top of this page, for example, I can't quite tell if the you can jump on the platform that is holding the tree or if it is just a part of the backgrou
  11. Actor doesn't pop up at the stage

    leffe55
    by leffe55 · July 2012
    Yeah i'm using the windows Creator and the alpha is set to 1. The actor is under the background layer tab. I can't really move it anywhere.
  12. How can i delete an actor from a scene when it is selected?

    DarkUndeadSpawn
    by DarkUndeadSpawn · July 2012
    (Quote)
  13. How can i delete an actor from a scene when it is selected?

    J_PAN
    by J_PAN · July 2012
    how about when touch is pressed/released, destroy actor
  14. Spawn actor for a certain amount of time

    master200012
    by master200012 · July 2012
    Destroy.
  15. Actor doesn't pop up at the stage

    Braydon_SFX
    by Braydon_SFX · July 2012
    Make sure that your new actor is on top of the background in the layers...Not behind it.
  16. Actor doesn't pop up at the stage

    leffe55
    by leffe55 · July 2012
    youtube guides they just drag the actor from the top left window under the tab actor onto the stage and then it pops up. The problem is, when i do this nothing happens, it's just the same old black b
  17. Time high score

    glynius
    by glynius · July 2012
    (Quote)
  18. Time high score

    Gyver
    by Gyver · July 2012
    I use a separate actor that I call timer and use the actors time function. The time function starts when the actor spawns and ends when it destroys.
  19. free zombie graphics?

    Pennez-Games
    by Pennez-Games · July 2012
    im looking for a zombie graphic thats top view, so its like a cartoon animated top view zombie, does anyone have this that they can give me for free? or are there any sites?
  20. How to make only part of an actor collidable?

    sparx13
    by sparx13 · July 2012
    top part of the arrow collide with the enemy and destroy it, and only the top. Or is there a way I can make a mini separate actor that is invisible that sticks to the arrow and only when that mini ac
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