-
How does Spawn Actor effect gameplay?
by JohnPapiomitis ·you can have all your actors offscren when you want to spawn something just move the actor thats offsreen onto the screen by changing its position, then when you want to destroy move it offscreen agai -
How does Spawn Actor effect gameplay?
by JohnPapiomitis ·gamesalad doesnt release the memory when you spawn and destroy an actor. So if you keep spawnign continusly threw your game the memory will eventualy build up enough to crash your game. -
How does Spawn Actor effect gameplay?
by DrGlickert ·I've read a few posts here and there that stay something to the effect to not use spawn actor... -
★★★ Explosion Generator! ★★★
by wayneh001 ·New application to help create unique Explosion Animations! -
Timers and Spawning Actors
by DrGlickert ·Are you using Timer: FOR 1 second spawn actor, or EVERY 1 second spawn actor? -
Spawn a certain number based off a set or a attribute.
by cwbh10 ·Thanks sooooo much! I think I know what the problem is now... I did use a timer once, but thought that it didn't work so I posted here. Turns out they were spawning outside of the walls so i couldn't -
Ok, bit of Maths help if you please. Target the end of a shape.
by StormyStudio ·@hachinko, I already tried what you said as it made sense, but get mixed results as I try draw the line quickly and let go the last line still has some width to it. Maybe if I spawn another dot after -
Oscillating motion using MOD
by sparkzilla ·1) I realized that the actor should spawn at 0 degrees otherwise the orientation is wrong -
In-Game Upgrade System: Is it possible with the following design?
by JohnPapiomitis ·replacement for the old weapon. Whereby it would spawn 'projectile' actors in a different way, and at a different rate than before (not to mention the actors it spawned would be different actors, to -
In-Game Upgrade System: Is it possible with the following design?
by khashai ·replacement for the old weapon. Whereby it would spawn 'projectile' actors in a different way, and at a different rate than before (not to mention the actors it spawned would be different actors, to -
Spawn a certain number based off a set or a attribute.
by jonmulcahy ·i think something like this would work, lets say you have an attribute called actorsOnScreen and you have it set to 10, and another one spawnedActors -
Spawn a certain number based off a set or a attribute.
by cwbh10 ·make a rule saying: If input > Actors, spawn actor (Random location), and add actors+1 until they were the same. Unfortunately this isn't the case and it doesn't work at all. Much help would b -
How do I do this?
by patm1982 ·Also let me clarify my statement about spawn killing performance. If your doing a lot of spawns at a time, then yes it will hurt performance (like firing bullets for instance). If your just occasion -
Oscillating motion using MOD
by sparkzilla ·Spawn actor at position y=0 direction 90degrees (up) -
Ok, bit of Maths help if you please. Target the end of a shape.
by Hachiko ·Can't you spawn a "last" point when player touch ends? Meaning, you use all the spawn line code, then when player lift the finger (so they finished to draw their path), another one i -
Snake. Proof of Concept
by mavmave ·I'm quite new to this creator and to this site. I just found BarkBarkCo's "Move by Spawn" here: http://gamesalad.com/game/play/55218 and added some new stuff. -
Is this possible?
by TouchTiltGames ·spawn line on the X position (negative or plus depending on what side actor 1 is on) -
Cutting with lines
by Asymptoteell ·I think it should be possible if you spawn two new actors and calculate how long they should be based on the distance between the cut and the object. -
Attribute Philosophy
by Asymptoteell ·If it's an actor attribute, it can only be altered and used by the actor. If it's a game attribute, it can be altered and used by any actor. I usually use actor attributes when I'm going to spawn mu -
Timers and Spawning Actors
by hackmodford ·Say every second I want to spawn one actor.