GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Best way to "destroy" and "spawn"?

    ORBZ
    by ORBZ · February 2011
    If you are trying to get your game to run in GS on the older devices (iPhone 3G, iPod Touch 2nd Gen, etc) then with their limited amount of memory recycling is a good idea. However, if you are satisf
  2. Best way to "destroy" and "spawn"?

    DrGlickert
    by DrGlickert · February 2011
    On the heels of JohnP's advice to avoid Spawning and destroying too many actors in my game he suggested that I simply move the actor outside the viewing area and then back to the viewing area when it'
  3. How does Spawn Actor effect gameplay?

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    you can have all your actors offscren when you want to spawn something just move the actor thats offsreen onto the screen by changing its position, then when you want to destroy move it offscreen agai
  4. How does Spawn Actor effect gameplay?

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    gamesalad doesnt release the memory when you spawn and destroy an actor. So if you keep spawnign continusly threw your game the memory will eventualy build up enough to crash your game.
  5. How does Spawn Actor effect gameplay?

    DrGlickert
    by DrGlickert · February 2011
    I've read a few posts here and there that stay something to the effect to not use spawn actor...
  6. ★★★ Explosion Generator! ★★★

    wayneh001
    by wayneh001 · February 2011
    New application to help create unique Explosion Animations!
  7. Timers and Spawning Actors

    DrGlickert
    by DrGlickert · February 2011
    Are you using Timer: FOR 1 second spawn actor, or EVERY 1 second spawn actor?
  8. Spawn a certain number based off a set or a attribute.

    cwbh10
    by cwbh10 · February 2011
    Thanks sooooo much! I think I know what the problem is now... I did use a timer once, but thought that it didn't work so I posted here. Turns out they were spawning outside of the walls so i couldn't
  9. Ok, bit of Maths help if you please. Target the end of a shape.

    StormyStudio
    by StormyStudio · February 2011
    @hachinko, I already tried what you said as it made sense, but get mixed results as I try draw the line quickly and let go the last line still has some width to it. Maybe if I spawn another dot after
  10. Oscillating motion using MOD

    sparkzilla
    by sparkzilla · February 2011
    1) I realized that the actor should spawn at 0 degrees otherwise the orientation is wrong
  11. In-Game Upgrade System: Is it possible with the following design?

    JohnPapiomitis
    by JohnPapiomitis · February 2011
    replacement for the old weapon. Whereby it would spawn 'projectile' actors in a different way, and at a different rate than before (not to mention the actors it spawned would be different actors, to
  12. In-Game Upgrade System: Is it possible with the following design?

    khashai
    by khashai · February 2011
    replacement for the old weapon. Whereby it would spawn 'projectile' actors in a different way, and at a different rate than before (not to mention the actors it spawned would be different actors, to
  13. Spawn a certain number based off a set or a attribute.

    jonmulcahy
    by jonmulcahy · February 2011
    i think something like this would work, lets say you have an attribute called actorsOnScreen and you have it set to 10, and another one spawnedActors
  14. Spawn a certain number based off a set or a attribute.

    cwbh10
    by cwbh10 · February 2011
    make a rule saying: If input > Actors, spawn actor (Random location), and add actors+1 until they were the same. Unfortunately this isn't the case and it doesn't work at all. Much help would b
  15. How do I do this?

    patm1982
    by patm1982 · February 2011
    Also let me clarify my statement about spawn killing performance. If your doing a lot of spawns at a time, then yes it will hurt performance (like firing bullets for instance). If your just occasion
  16. Oscillating motion using MOD

    sparkzilla
    by sparkzilla · February 2011
    Spawn actor at position y=0 direction 90degrees (up)
  17. Ok, bit of Maths help if you please. Target the end of a shape.

    Hachiko
    by Hachiko · February 2011
    Can't you spawn a "last" point when player touch ends? Meaning, you use all the spawn line code, then when player lift the finger (so they finished to draw their path), another one i
  18. Snake. Proof of Concept

    mavmave
    by mavmave · February 2011
    I'm quite new to this creator and to this site. I just found BarkBarkCo's "Move by Spawn" here: http://gamesalad.com/game/play/55218 and added some new stuff.
  19. Is this possible?

    TouchTiltGames
    by TouchTiltGames · February 2011
    spawn line on the X position (negative or plus depending on what side actor 1 is on)
  20. Cutting with lines

    Asymptoteell
    by Asymptoteell · February 2011
    I think it should be possible if you spawn two new actors and calculate how long they should be based on the distance between the cut and the object.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla