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How to upload ad hoc app from iTunes to iPad?
by gyroscope ·OK, I've signed in for Home Sharing, thanks. I'll try closing iTunes and reopening via the iPad and go from there... Thanks for your help. -
How to upload ad hoc app from iTunes to iPad?
by gyroscope ·Cheers guys but I've only got one iTunes and an iPad (although an iPhone is registered there somewhere). I make sure it's OK by closing iTunes and let the iPad open it so I know that bit's OK. It's al -
How to upload ad hoc app from iTunes to iPad?
by The_Gamesalad_Guru ·Make sure you use the itunes that the ipad is synced to. Also, you can have what's on your ipad sync to the itunes and not replace it. -
How to upload ad hoc app from iTunes to iPad?
by gyroscope ·I've just gone into Apps page of Devices and see that there's Sync Apps there... my ad hoc is showing but to select it for download it seems you have to sync/replace the whole library onto the iPad. I -
How to upload ad hoc app from iTunes to iPad?
by The_Gamesalad_Guru ·Yeah once you publish it out you just open iTunes click on apps and drag it in. Then go to the list of apps in the iTunes view of what's on your iPad and make sure your new app is checked for syncing. -
How to upload ad hoc app from iTunes to iPad?
by gyroscope ·Hi, yesterday, I published my iPad game via GSC publishing (for the first time) to get an ad hoc for my iPad. -
Splashscreen
by JoVe ·What must be the size of the image for the splashscreen on the iPad? -
MISSILE CRISIS - Looking for BETA TESTERS
by aario ·I'm looking for users who i've seen on the forums before, with any apple device (excluding iPad, i will be doing an iPad version later). The game is set to be free so I will be removing iAds for this -
Changing Display Size in Scene Attributes
by Cernavoda ·I have been watching TShirtBooth's YouTube tutorials on creating multiscreen menus and initially attempted to follow along. Unfortunately, I cannot figure out how to change the display size in the sce -
Lost city #1 in UK
by Clouds ·Cheers ! I was looking under iPad apps on iTunes . . . . . found it now ! -
Move to.... Why doesn't it work right? is it bugged?
by PixelPun ·ok.... why would something work perfectly on Mac and then not work at all on the iPad 2? Its really frustrating... -
Move to.... Why doesn't it work right? is it bugged?
by PixelPun ·ok so it tested fine on the Mac here... but then on iPad it doesn't stop at the positions I set up... it just flies off the screen. -
Kill me now :(
by The_Gamesalad_Guru ·He was confused..lol I just tested it for him on my ipad and it runs great. -
Kill me now :(
by ozboybrian ·And my good friend did an Ad hoc on it for me and it's only running at 10-20 fps on a iPad2 and it's got no animations yet or anything! AHHHHH!!!! -
➚➚➚ Stormys - Audio Invaders Blog and Facebook Page...
by StormyStudio ·and my new Audio Invaders FaceBook page here (I'm working out how to make my blog automatically update my Facebook page...WordPress really is quite intuitive and powerful...the iPad and iPhone app see -
Rittenhouse's Sneak Peeks
by Rittenhouse ·To start, I've been dying to shake things up and really do a VERY major game app in GameSalad.. something completely over the top with a unique story and completely redefining gameplay on the iPad. Th -
UPDATE APPS No more on NEW RELEASE List
by Rittenhouse ·Dang it! Apple messed up the posting of my app when it was first released... it was a approved but wasn't showing up on the iPad version of the store for a week. It just popped up yesterday.. so we we -
UPDATE APPS No more on NEW RELEASE List
by Ebreeze ·Yeah I noticed that...it's good for me right b/c my game dude man motorx hd is just sitting there on the new release page in racing iPad ....but honestly I'm not sure what system I like better -
App Crashes in iPhone or iPad versions
by lobizome ·iPad: http://itunes.apple.com/lu/app/abc-skill-cell/id492501338?mt=8 » Old version, slowly working, but 4 x less content -
February Game of the Month (and January winner!)
by Rittenhouse ·@8bitgrenade Thanks for the support! When we sat down to plan Simply Wizard, we wanted to make sure it was simple in gameplay and universal to all. I think we got it ... however, my next game.. I'm g