-
Reset scene
by tatiang ·.....Yes: a. Destroy me -
Reset scene
by romma ·Add a simple timer to your change scene. Also, I wouldnt change scene just for "you lost", Just make an actor with the text and set alpha to 0, when ball collides with wall, destroy -
Reset scene
by praj ·i want to make a game such that when it hits the obstacle, it will change scene to you lost. and then can try again. However, when i set a rule that says- if ball collides with wall, destroy actor and -
randomly spawned platforms.
by AcceleratedGames ·Have an actor at the bottom of the scene that spawns the platform at self.Position.Y for the Y position and random(0,game.Screen.Size.Width) for the X position and make that relative to the actor. Th -
randomly spawned platforms.
by Pennez-Games ·hi i am making a game where platforms come up from the bottom of the bottom of the screen up to the top, but the question is, how do i make them randomly spawn below the bottom of the screen so they c -
Playback not working
by InLaNoche ·I noticed an explorer warning bar at the top of the window. Again, I am new to GS, so I'm not sure how the creator's playback works. If it uses IE or Firefox (or safari) then it could be the intern -
Help spawning actors in and out of scene continuously!!!!
by Mikv616 ·Thanks so is this better than having an actor below the screen(stage) where if it collides with these actors it will destroy it. Making it lag less? -
Help spawning actors in and out of scene continuously!!!!
by AcceleratedGames ·Put this rule into the enemies: If attribute game.MainCharacterPositionY > self.Position.Y + (game.Screen.Size.Hight/2)+(self.Size.Hight/2), then destroy. -
Pixel Shift Game In GameSalad
by The_Gamesalad_Guru ·For you its very easy. Where user slide black square on grid and create an image given on top right corner. -
Trade Service Icon & Screenshots
by creativeapps ·I want to create game play like Pixel Shift game. Where user slide black square on grid and create an image given on top right corner. -
Ways to improve the GS Mac Creator and Workflow
by jonmulcahy ·I'd also love persisten menus, so if I click on scene, layers and expand a layer, go into an actor, when I come out of the actor, I want to be looking at the screen as I left it, not have it reset bac -
Be rejected because there is no sandbox in MAC appstore
by deadlights ·Keeping this at the top since it's affecting a LOT of people and needs to be addressed! -
Resizing character images for animation HELP
by The_Gamesalad_Guru ·Here is what I do. I take my character and create an outline around them at the size of the largest animation. I put all my animations in layers and line them up. Then I export each layer with the out -
moving platform problem
by Hipster_Owl_Studios ·i need help and wisdom with my problem, I made a moving platform that goes from left to right but when i have my player actor jump on top of the moving platform actor my player after beings to slide o -
Wheels 0.9 Release + Promo Codes
by oxhey ·Secondly , you played the game way to long . 5 , 10 mins top at a time. -
Angry Patriots Now Available on Kindle Fire and Andriod (Giving away an iPad 3 to Promote the Game)
by goliath ·I'll post it on top of the facebook page. -
Destroy Actor when hitted by fast block
by tatiang ·In your block actor, when it collides with a cat actor, change game.blockspeed to self.speed. In your cat actor, when it collides with a block actor AND game.blockspeed > 30 destroy this actor -
Destroy Actor when hitted by fast block
by decaoeu ·I need an actor to by destroyed only, when hitted by a block who is moving at certain velocity. -
Should I destroy actors out of camera view (platformer) ?
by ORBZ ·any actors in the scene will consume CPU. If you are no longer using them, destroy them. -
Should I destroy actors out of camera view (platformer) ?
by machinegunkelly ·You do need to manage the actors. If you don't reuse them within the scene, destroying them is a good idea to improve efficiency (speed/memory, etc.). This can be accomplished with a simple rule: Wh