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  1. Screen flickers black when objects spawn

    Socks
    by Socks · May 2016
    Try changing the layer order / and/or the spawn position (back of layer, back of actor, front of . . . etc).
  2. Screen flickers black when objects spawn

    Oleg32s
    by Oleg32s · May 2016
    Every time something spawns or even sometimes gets destroyed, the screen will flash black for a split second, it happens in preview and even on device. Some of the things are spawned on a timer set to
  3. My game freeze on 1.25

    Franto
    by Franto · May 2016
    It worked and the game played normally. This was because since the boss spawned after that actor with the condition, that caused the game to be over before the boss could spawn and prevent the end of
  4. Spawn Rate Progression

    tatiang
    by tatiang · May 2016
    Check out @Armelline's Spawn Time Changer demo at http://www.armelline.com/snippets.html.
  5. Stable Release 1.25.54 is Available

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    Oops sorry it was in the 1.25 release thread. Here it is. Even though he references spawning it relates overall to how the layer is scanned based on a frame.
  6. Spawn Rate Progression

    benDAC
    by benDAC · May 2016
    I am wondering if I build a timer and use the math functions to increase the spawn rate as time continues. Anyone have any good formulas they have used in the past?
  7. WIP project - Dual joystick shooter game

    MentalDonkeyGames
    by MentalDonkeyGames · May 2016
    Also need to create something that the enemies spawn from. It's weird now that they just appear from thin air.
  8. Spawn Rate Progression

    benDAC
    by benDAC · May 2016
    I am currently working on a game that spawns enemies on a random(min,max) basis and would like to change that to a progression of intensity based the amount of time the player has remained alive. Is t
  9. Error ITMS-90211: Invalid code signing entitlements

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    Sounds like you are signing with your team ID. You need to be signing your app with a unique app ID and a distribution profile.
  10. CELEBRITY ROOMS - Now available on Google Play!

    dale5272000@yahoo.co.uk
    by dale5272000@yahoo.co.uk · May 2016
    Each room is unique so you must use the clues available to try and work out who lives there using your Sherlock-like detective skills.
  11. Timer vs Loop

    Socks
    by Socks · May 2016
    has an actor that contains both options, and spawns a few hundred instances all executing the behaviour at once, and switch between them (upping the spawn count as needed) to see which is first to dr
  12. Timer vs Loop

    Socks
    by Socks · May 2016
    has an actor that contains both options, and spawns a few hundred instances all executing the behaviour at once, and switch between them (upping the spawn count as needed) to see which is first to dr
  13. Timer vs Loop

    Armelline
    by Armelline · May 2016
    If it's something you want to run forever, and you're spawning at a set frequency (i.e. 0.1s), then timers are better for your purpose. If you wanted to spawn 1000 enemies as fast as possible, then yo
  14. Timer vs Loop

    Socks
    by Socks · May 2016
    ------Spawn enemy
  15. Timer vs Loop

    NNterprises
    by NNterprises · May 2016
    Ok that's what I was wondering. I'm using the timer currently to spawn enemies throughout the entire game.
  16. Checking all possible solutions in a word game

    fmakawa
    by fmakawa · May 2016
    I didn't set a limit as to how many unique letters per board so theoretically you could have a-y or z-b, which cell having a unique letter and equally all 25 could turn out to be C. Or did I misunders
  17. Have a few questions about how to go about Game Logic

    Icebox
    by Icebox · May 2016
    (Quote)
  18. Have a few questions about how to go about Game Logic

    R24 Digital
    by R24 Digital · May 2016
    Lets say I have 3 button actors - Blue, red and yellow. I want to have it so a randomized actor will spawn and you have to press the corresponding button actor that matches the spawning actor and then
  19. Checking all possible solutions in a word game

    fmakawa
    by fmakawa · May 2016
    to prevent such an occurrence). So the grid is unique and solutions which are recognised depend on the game form- word search would just take the 8 cardinal points, boggle would take pretty much any
  20. How to make an actor move when you want and not just when you start the game?

    KevinCross
    by KevinCross · May 2016
    On the spawn behaviour you will see two input boxes with arrows next to them. The arrow pointing right is the x position and the arrow pointing up is the y position. You have a drop down box next to t
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