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Screen flickers black when objects spawn
by Socks ·Try changing the layer order / and/or the spawn position (back of layer, back of actor, front of . . . etc). -
Screen flickers black when objects spawn
by Oleg32s ·Every time something spawns or even sometimes gets destroyed, the screen will flash black for a split second, it happens in preview and even on device. Some of the things are spawned on a timer set to -
My game freeze on 1.25
by Franto ·It worked and the game played normally. This was because since the boss spawned after that actor with the condition, that caused the game to be over before the boss could spawn and prevent the end of -
Spawn Rate Progression
by tatiang ·Check out @Armelline's Spawn Time Changer demo at http://www.armelline.com/snippets.html. -
Stable Release 1.25.54 is Available
by The_Gamesalad_Guru ·Oops sorry it was in the 1.25 release thread. Here it is. Even though he references spawning it relates overall to how the layer is scanned based on a frame. -
Spawn Rate Progression
by benDAC ·I am wondering if I build a timer and use the math functions to increase the spawn rate as time continues. Anyone have any good formulas they have used in the past? -
WIP project - Dual joystick shooter game
by MentalDonkeyGames ·Also need to create something that the enemies spawn from. It's weird now that they just appear from thin air. -
Spawn Rate Progression
by benDAC ·I am currently working on a game that spawns enemies on a random(min,max) basis and would like to change that to a progression of intensity based the amount of time the player has remained alive. Is t -
Error ITMS-90211: Invalid code signing entitlements
by The_Gamesalad_Guru ·Sounds like you are signing with your team ID. You need to be signing your app with a unique app ID and a distribution profile. -
CELEBRITY ROOMS - Now available on Google Play!
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Timer vs Loop
by Socks ·has an actor that contains both options, and spawns a few hundred instances all executing the behaviour at once, and switch between them (upping the spawn count as needed) to see which is first to dr -
Timer vs Loop
by Socks ·has an actor that contains both options, and spawns a few hundred instances all executing the behaviour at once, and switch between them (upping the spawn count as needed) to see which is first to dr -
Timer vs Loop
by Armelline ·If it's something you want to run forever, and you're spawning at a set frequency (i.e. 0.1s), then timers are better for your purpose. If you wanted to spawn 1000 enemies as fast as possible, then yo -
Timer vs Loop
by Socks ·------Spawn enemy -
Timer vs Loop
by NNterprises ·Ok that's what I was wondering. I'm using the timer currently to spawn enemies throughout the entire game. -
Checking all possible solutions in a word game
by fmakawa ·I didn't set a limit as to how many unique letters per board so theoretically you could have a-y or z-b, which cell having a unique letter and equally all 25 could turn out to be C. Or did I misunders -
Have a few questions about how to go about Game Logic
by Icebox ·(Quote) -
Have a few questions about how to go about Game Logic
by R24 Digital ·Lets say I have 3 button actors - Blue, red and yellow. I want to have it so a randomized actor will spawn and you have to press the corresponding button actor that matches the spawning actor and then -
Checking all possible solutions in a word game
by fmakawa ·to prevent such an occurrence). So the grid is unique and solutions which are recognised depend on the game form- word search would just take the 8 cardinal points, boggle would take pretty much any -
How to make an actor move when you want and not just when you start the game?
by KevinCross ·On the spawn behaviour you will see two input boxes with arrows next to them. The arrow pointing right is the x position and the arrow pointing up is the y position. You have a drop down box next to t