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Animalloons (iPhone) & Animalloons HD (iPad) out now.
by pixelsweets_dev ·You can download it for iPhone: http://tinyurl.com/6nunam2 & for iPad: http://tinyurl.com/7fs7ahx -
<ins> <b> All from the USA READ THIS! <b> <ins>
by LeonardDeveloper ·WE will win!! No more pipa & sopa -
RPG
by ultima ·if i'd to make an RPG.. i'd call it the Game of Salad and include every active participating member a role.. yes TSB will have his own virtual in game store. and so on. -
Ensuring art assets are good for iPad, iPhone 4 and 3GS?
by MotherHoose ·and, iPad 3 will no doubt be retina … see: 9to5Mac -
Question about Ad Hoc for other beta testers
by gyroscope ·And anyone else who'd like to beta test The End of the Earth for the iPad, please send me an email, thanks. -
> TOTB4 inspired : End of the Earth game
by gyroscope ·And if anyone else would like to beta test End of the Earth iPad app please send your UDID/App ID to the above email address as well, thanks; the more the merrier! -
Ensuring art assets are good for iPad, iPhone 4 and 3GS?
by beefy_clyro ·As for iPad, the resolution is 1024x768, you'll need to resize your iPhone game size to iPad and either resize all your art to the dimensions you want for the iPad or just use your retina as there isn -
SpaceOperator feat on US app store ipad music new!
by Ebreeze ·along with ElectroBox... -
Ensuring art assets are good for iPad, iPhone 4 and 3GS?
by MetzoPaino ·Currently having some troubles figuring out the scale that I should be working in to make sure all the art assets made for my app are going to work on all iOS devices. If I wanted an actor to be 50x50 -
Question about Ad Hoc for other beta testers
by gyroscope ·TSB's excellent video about installing an Ad Hoc looks straightforward enough but one aspect I'm not clear about is where he mentions that for each of the persons who is going to get a copy of the ad -
Auto screen size
by Chris Fitsimons ·As a GS Pro developer and having the funds to purchase different devices to test on, the problem with screen size projects defined by iPad, iPhone, macbook etc should be addressed soon if possible. -
New App Icon (feedback appreciated)
by jonmulcahy ·Are you targeting iPhones or iPads? That's makes a difference. The icon I reduced is an iPhone icon, the icon that stormy posted is an iPad icon, you can see its 2x bigger. That gives you much more ro -
New App Icon (feedback appreciated)
by StormyStudio ·- I appreciate what your saying about 'Gleeson' being a well known name...but I think it will be so small when people are viewing on their iphones/ipads... that it will look too busy..and you might be -
Give us our HTML 5 files
by MotherHoose ·cheaper to buy kids iPads and 7-8 books/year (both items with educational discount) … -
Issues remaining in 0.9.x
by fstltna ·1) in a landscape game on a normally portrait iPad the splash screen shows up as expected, then instead of going to the irst game screen it flips the splash screen over the other way and stays there a -
Keyboard / iCade support?
by fstltna ·I have added key detection to map the icade keys to what my project is looking for, and I want to know if that is enough to support the iCade. Since it looks like a keyboard to the iPad shouldn't that -
Attention Gamesalad Management: What Features Do You Want? Round 2
by xxTigerShark ·• Universal Apps (iPad and iPhone in one) -
Article: "Apple to sell at least 48 million iPads this year"
by calvin9403 ·I gotta go get one when the nest ipad cames out! -
Article: "Apple to sell at least 48 million iPads this year"
by gyroscope ·Hi GLG, plus the other 25 mil. they've already sold!! (although a majority (?) of 48 million projected sales will be upgrades to existing iPad owners, i guess...) -
Meteor Dash (now free!!)
by GLGAMES ·iPad Version