GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Help Wanted

    AjBlue
    by AjBlue · January 2011
    this is rediculous! whenever i spawn something on the right and want it to go left, its not working
  2. Help Wanted

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    what rules do you have to spawn, and what rules are in the spawning actor to make it move
  3. Help Wanted

    AjBlue
    by AjBlue · January 2011
    when i try to spawn the actor on the right side going to the left, its not working.. if i make its spawn direction to 180 it flips upside down and doesn't move. when i try to correct it with linear ve
  4. Problem with actors (works in preview, but not in game)

    LuckyLurcher
    by LuckyLurcher · January 2011
    I am able to spawn the actor and get it to work as intended, but I would rather have it working like the others as it is neater and easier to keep track of.
  5. vectorToAngle issues

    jonmulcahy
    by jonmulcahy · January 2011
    yes, that's the angle i want, if possible. you'll tap to shoot, and i want to check the angle of the touch point and the center point, if it's less than 15 degrees, spawn a bullet, if it's over, don.t
  6. My game got 1024 in just one day!

    JoeMeister
    by JoeMeister · January 2011
    to creating something fun and unique that aspires to the masses.
  7. spawning

    AjBlue
    by AjBlue · January 2011
    if you spawn them in randomly it gives an endless game... if thats what you want, which i figure you do.
  8. spawning

    zombots
    by zombots · January 2011
    atm it doesnt spawn platforms, its just a giant level. would it be better to make them spawn?
  9. spawning

    AjBlue
    by AjBlue · January 2011
    make a boolean that says when platform spawns, spawn actor. and then you can get fancy and add a random, so its not on the same place on the platform every time
  10. spawning

    tenrdrmer
    by tenrdrmer · January 2011
    yes you can control how and where it spawns. You will just have to have a game attribute constrained to your player position. so you can tell it to spawn 50 px ahead of that position.
  11. spawning

    AjBlue
    by AjBlue · January 2011
    dont ever use spawn or destroy, place you actors offscreen, and then you can have them move into the scene by changing their x y coordinates by a random, and put the range you want to randomly spawn
  12. spawning

    zombots
    by zombots · January 2011
    i have a really long level and im trying to figure out the best way to spawn actors on it, randomly if possible.
  13. How to make actors display at random in a certain area?

    WeirdFreak96
    by WeirdFreak96 · January 2011
    i am working on a game where the player has to climb as high as possible. i need to spawn blocks from random positions (along the top) every 2 seconds, for the player to climb up
  14. Your views on Corona SDK?

    quantumsheep
    by quantumsheep · January 2011
    -a function to shoot the bullet (and you can spawn without hiccups or problems, yay!)
  15. Your views on Corona SDK?

    Hachiko
    by Hachiko · January 2011
    -a function to shoot the bullet (and you can spawn without hiccups or problems, yay!)
  16. Is this method efficient for setting up scenes?

    Portyman
    by Portyman · January 2011
    when I set up a scene, I use one actor ( called spawn) and I put all the actors for the Scene In it and have them spawn in the locations I want. I use this because if I have a lot of similar scenes I
  17. Is this method efficient for setting up scenes?

    Portyman
    by Portyman · January 2011
    when I set up a scene, I use one actor ( called spawn) and I put all the actors for the Scene In it and have them spawn in the locations I want. I use this because if I have a lot of similar scenes I
  18. Recycling the proper way ?

    Hachiko
    by Hachiko · January 2011
    For the recycling, it makes a difference in bigger projects, or in one where spawn is really intensive. Plus, if the image is not pre-loaded in memory (does gs preload every graphic asset that is goin
  19. Interested in a Canabalt like template?

    Hachiko
    by Hachiko · January 2011
    Rebuilded logic behind the blocks spawn (yep, again :°), now way more fast and stable. A "in the works menu" (blank screen for now, just tap to start), and more important, the increa
  20. Recycling the proper way ?

    Stormtrix
    by Stormtrix · January 2011
    Been trying to search through the forums for information on recycling of actors to save on memory and performance vs. the spawn and destroy route that all my apps use and I'm trying to understand the
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla