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Interested in a Canabalt like template?
by Hachiko ·-possibility to set max and min area of "spawn" of the path, meaning that you can avoid making the path go outside the screen, and make the screen size big as you like -
Pipe Builder Template Update: multiple pipes,objects
by JohnPapiomitis ·Update on the template. Now has buttons and clear pipes for you. Im almost finished working on another level for it where the pipes are stationary and you control the left and right and have to guide -
wrap problem, need help
by AjBlue ·ok so i have a double wide scene using a scroll. i have a object on the far right, and i want to spawn my enemy and make him move to a position on the left. but because i need wrap on for scrolling my -
Help with towerdefence problem
by tenrdrmer ·You will have to also set a unique attribute somehow to number each monster so it knows which one it is colliding with -
Interested in a Canabalt like template?
by Hachiko ·As I already said, this template doesn't spawn anything, so you don't have to worry about memory being filled up. -
Interested in a Canabalt like template?
by Hachiko ·It doesn't spawn anything to work, it recycles everything and so it runs pretty smooth. -
How do i create, ai that shoots upon variables
by magic101hi ·====Spawn actor==== -
Pipe Builder Template Update: multiple pipes,objects
by JohnPapiomitis ·im wondering if its possible to be able to spawn in stuff like pipes in a game to do what you please with it. kind of like how you can edit levels in labirynth -
Pipe Builder Template Update: multiple pipes,objects
by AjBlue ·im wondering if its possible to be able to spawn in stuff like pipes in a game to do what you please with it. kind of like how you can edit levels in labirynth -
Touch to fire
by Hachiko ·Basically it's done with just one game.variable, a rule, a change attribute, a spawn. And a change velocity in the bullets. That's it. -
Touch to fire
by jonmulcahy ·spawn bullet at position 0,0 relative to scene -
Touch to fire
by Hachiko ·chobbipod, that way the bullet would be spawned right where he touches, I think. -
Touch to fire
by Chobbiface ·Spawn actor: -
How the hell got "Burn the Rope" to top 2 within a few days?
by quantumsheep ·just as Pessimistic Birds may be entirely unique – and with a name like that, it probably would be – you shouldn’t pass Burn the Rope by, just because you’ve already played Cut the Rope." -
How the hell got "Burn the Rope" to top 2 within a few days?
by BackUpAndDown ·just as Pessimistic Birds may be entirely unique – and with a name like that, it probably would be – you shouldn’t pass Burn the Rope by, just because you’ve already played Cut the Rope." -
How the hell got "Burn the Rope" to top 2 within a few days?
by BackUpAndDown ·It's a fun and creative game with a unique look. How could it not climb the ranks that fast? -
OhNoes! UFOs!
by quantumsheep ·So, QS... in your game 'Attack of the Krakken', did you use the method of keeping actors just off screen until they're needed or do you constantly spawn and destroy your lasers, enemies, etc.? -
OhNoes! UFOs!
by forklift ·So, QS... in your game 'Attack of the Krakken', did you use the method of keeping actors just off screen until they're needed or do you constantly spawn and destroy your lasers, enemies, etc.? -
Behavior Help
by Hachiko ·Umh, as I see it, you're destroying that dice actor after 2 seconds, but you're not respawning it in the actor A right? -
Interesting find with interpolate vs movable
by Stormtrix ·hey darren, how are you recycling the bullets instead of spawn