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  1. Interested in a Canabalt like template?

    Hachiko
    by Hachiko · January 2011
    -possibility to set max and min area of "spawn" of the path, meaning that you can avoid making the path go outside the screen, and make the screen size big as you like
  2. Pipe Builder Template Update: multiple pipes,objects

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    Update on the template. Now has buttons and clear pipes for you. Im almost finished working on another level for it where the pipes are stationary and you control the left and right and have to guide
  3. wrap problem, need help

    AjBlue
    by AjBlue · January 2011
    ok so i have a double wide scene using a scroll. i have a object on the far right, and i want to spawn my enemy and make him move to a position on the left. but because i need wrap on for scrolling my
  4. Help with towerdefence problem

    tenrdrmer
    by tenrdrmer · January 2011
    You will have to also set a unique attribute somehow to number each monster so it knows which one it is colliding with
  5. Interested in a Canabalt like template?

    Hachiko
    by Hachiko · January 2011
    As I already said, this template doesn't spawn anything, so you don't have to worry about memory being filled up.
  6. Interested in a Canabalt like template?

    Hachiko
    by Hachiko · January 2011
    It doesn't spawn anything to work, it recycles everything and so it runs pretty smooth.
  7. How do i create, ai that shoots upon variables

    magic101hi
    by magic101hi · January 2011
    ====Spawn actor====
  8. Pipe Builder Template Update: multiple pipes,objects

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    im wondering if its possible to be able to spawn in stuff like pipes in a game to do what you please with it. kind of like how you can edit levels in labirynth
  9. Pipe Builder Template Update: multiple pipes,objects

    AjBlue
    by AjBlue · January 2011
    im wondering if its possible to be able to spawn in stuff like pipes in a game to do what you please with it. kind of like how you can edit levels in labirynth
  10. Touch to fire

    Hachiko
    by Hachiko · January 2011
    Basically it's done with just one game.variable, a rule, a change attribute, a spawn. And a change velocity in the bullets. That's it.
  11. Touch to fire

    jonmulcahy
    by jonmulcahy · January 2011
    spawn bullet at position 0,0 relative to scene
  12. Touch to fire

    Hachiko
    by Hachiko · January 2011
    chobbipod, that way the bullet would be spawned right where he touches, I think.
  13. Touch to fire

    Chobbiface
    by Chobbiface · January 2011
    Spawn actor:
  14. How the hell got "Burn the Rope" to top 2 within a few days?

    quantumsheep
    by quantumsheep · January 2011
    just as Pessimistic Birds may be entirely unique – and with a name like that, it probably would be – you shouldn’t pass Burn the Rope by, just because you’ve already played Cut the Rope."
  15. How the hell got "Burn the Rope" to top 2 within a few days?

    BackUpAndDown
    by BackUpAndDown · January 2011
    just as Pessimistic Birds may be entirely unique – and with a name like that, it probably would be – you shouldn’t pass Burn the Rope by, just because you’ve already played Cut the Rope."
  16. How the hell got "Burn the Rope" to top 2 within a few days?

    BackUpAndDown
    by BackUpAndDown · January 2011
    It's a fun and creative game with a unique look. How could it not climb the ranks that fast?
  17. OhNoes! UFOs!

    quantumsheep
    by quantumsheep · January 2011
    So, QS... in your game 'Attack of the Krakken', did you use the method of keeping actors just off screen until they're needed or do you constantly spawn and destroy your lasers, enemies, etc.?
  18. OhNoes! UFOs!

    forklift
    by forklift · January 2011
    So, QS... in your game 'Attack of the Krakken', did you use the method of keeping actors just off screen until they're needed or do you constantly spawn and destroy your lasers, enemies, etc.?
  19. Behavior Help

    Hachiko
    by Hachiko · January 2011
    Umh, as I see it, you're destroying that dice actor after 2 seconds, but you're not respawning it in the actor A right?
  20. Interesting find with interpolate vs movable

    Stormtrix
    by Stormtrix · January 2011
    hey darren, how are you recycling the bullets instead of spawn
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