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Orbii [Free Download Android]
by justinodunn ·off any incoming enemy. Be careful also not to destroy the indestructibles! Score as high as you can, and share that with your friends! -
SuperHero Ninja "beta" is live for Android
by Toque ·I like too how you have everything like score and lives in that top bar......I might use that idea sometime. -
SuperHero Ninja "beta" is live for Android
by freneticz ·But i will do it better and add a further away layer to i Think , and redo the Clouds maybe. -
Randomly and continuously playing music without using Timer?
by Braydon_SFX ·Unfortunately, not in GS that I can think of off the top of my head. Perhaps what you could do is download a free audio editing software and put all 3 tracks together. Then, export several "v -
Drawing lines on the screen
by imjustmike ·Yup, a super simple way you can do it by spawning actors that interpolate their alpha to 0 and then destroy themselves. -
Fake layer order
by imjustmike ·Figure a little more context might be useful - I'm trying to make a puzzle game with mazes, but instead of navigating a maze, you move hedge blocks around to create an escape route. So there'll be lot -
SuperHero Ninja "beta" is live for Android
by UtopianGames ·Looks nice top job! -
2D Indie Game Art & Animation (pixel, vector, painted)
by desixstudios ·A pixel art cliff top tree. -
Spawn Actor at specific point
by LemonKicks ·I have been working on this for a while but can't seem to figure it out. I have added some pictures for your reference. The first picture is a machine with the top part moving at random speed, includi -
Question about respawning
by tatiang ·Move the enemy off-scene and move it back into place when needed. Or destroy the enemy and re-spawn it later when needed. -
Question about respawning
by whycali ·So here is my issue right now. when my Hero Actor kills the Enemy Actor i make it alpha = 0. which works great but my Hero still is destroyed as it hits the alpha 0 Enemy. I have in hero actor a colli -
Random movement blocks - collect "reward"
by LemonKicks ·@tatiang Last question, I promise. I think I am doing something wrong, because the upper block (transporter top in my screenshot) is moving up and down perfectly except not randomly. What am I doing w -
Help with Inkscape
by Bowhill Games ·i have two objects in the layer with what Inkscape says is the same stroke amount but you can clearly see they are not, i have not resized the objects. -
parallax background in both x and y directions?? Plus camera control??
by Lokitoes ·slower to represent distance from the main hero/player viewpoint. So both horizontal and vertical rather than just parallaxing one or the other. Also I currently have my scene set up with my hero con -
Actors in order
by Toque ·A bit confusing question. Are you saying a top button and a button under it? So you want to press the top button without the bottom button being triggered? -
How to reject actor??
by Sanabyong ·what i mean is i want to stop actor 2 from collide/overlap with actor 1. Means that if i place actor 1 in a box, then i cant place/overlap actor 2 in the box at the same time. actor 1 will destroy aft -
How to reject actor??
by WOLFENSTEIN ·If it's two seperate button actors you could set a rule on the first one to be destroyed on contact with the second button actor. -
Actors in order
by Sanabyong ·the second button only can be placed after i destroy the first button. Please help me!! -
How to reject actor??
by Sanabyong ·the second button only can be placed after i destroy the first button. Please help me!! -
Enemy white blink withouth extra texture
by AlchimiaStudios ·(Quote)