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How to reject actor??
by WOLFENSTEIN ·If it's two seperate button actors you could set a rule on the first one to be destroyed on contact with the second button actor. -
Actors in order
by Sanabyong ·the second button only can be placed after i destroy the first button. Please help me!! -
How to reject actor??
by Sanabyong ·the second button only can be placed after i destroy the first button. Please help me!! -
Enemy white blink withouth extra texture
by AlchimiaStudios ·(Quote) -
Enemy white blink withouth extra texture
by Hopscotch ·See my table project I referred to above, with 6000 replications, on top of 20 constrains to table values, complex calculations, etc. while still maintaining 60FPS. -
Enemy white blink withouth extra texture
by Toque ·(Quote) -
Enemy white blink withouth extra texture
by Hopscotch ·* I wonder why we can't change the order of actors in a layer, since we can already spawn dozens of actors in-front/behind/top/bottom within one draw cycle. This would immediately give us depth-sortin -
Enemy white blink withouth extra texture
by Socks ·The luminance of both layers is inverted (made negative) and then multiplied by each other (values of layer 1 x values of the layer 2) - and then the result of this calculation is inverted. -
Game lag when turning attributes on/off
by mike.pecorino ·I have continuous motion on all of my actors (at any given point in time, an actor is moving continuously across the screen). I would like for an actor to be destroyed after: -
Testing out Matchmaking and VS mode - Final Detonation
by Adrenaline ·(Quote) -
the destroy command shown in the tutorial does not seem to be working. do you have any advice?
by tatiang ·Both actors must be on the same layer. At least one actor must have Moveable checked. Make sure your collide rule is not inside of another rule or timer. Also make sure you are NOT using Interpolat -
the destroy command shown in the tutorial does not seem to be working. do you have any advice?
by grace.smith24056789 ·i was following along with the tutorial and i tried to get the player to be destroyed by the lava blocks but the player does not seem to be getting killed. i have double checked i have done it right b -
Random movement blocks - collect "reward"
by tatiang ·So something like this (assuming a bottom Y of 100 and a top Y of 300, and a travel duration of 0.2 to 0.6 seconds each direction): -
Testing out Matchmaking and VS mode - Final Detonation
by chaosmasterro ·(Quote) -
Fake layer order
by imjustmike ·Hey, I know we can't change layer order during run time, but I was wondering if there was a way to fake it? -
My Spider needs help
by quinn221 ·Thanks guys, I have it working...well sort of... Here is the issue I am facing... When I have the actors on a layer that is Checked as scrollable only the bouncy string appears, but when I uncheck i -
Random movement blocks - collect "reward"
by tatiang ·What does "randomly" mean in this case? Does the upper block move at a constant speed, all the way to the top of its range, then back to the bottom of its range, and then pause for -
Sending and Receiving data using your own SQL Server - PHP file and TestProject included
by JScott ·The top of the php is cut off in the post above, so I'm attaching the top. It looks like debugging is not enabled due to the "//" in front of "$fullArray"? I've rem -
My Spider needs help
by Japster ·You'll find it here (scroll up towards the top of the page), and yes, it is awesome!:- -
Testing out Matchmaking and VS mode - Final Detonation
by BigDave ·The Font on top of your buttons is barely readable.