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  1. Enemy white blink withouth extra texture

    Hopscotch
    by Hopscotch · January 2017
    See my table project I referred to above, with 6000 replications, on top of 20 constrains to table values, complex calculations, etc. while still maintaining 60FPS.
  2. Enemy white blink withouth extra texture

    Toque
    by Toque · January 2017
    (Quote)
  3. Enemy white blink withouth extra texture

    Hopscotch
    by Hopscotch · January 2017
    * I wonder why we can't change the order of actors in a layer, since we can already spawn dozens of actors in-front/behind/top/bottom within one draw cycle. This would immediately give us depth-sortin
  4. Enemy white blink withouth extra texture

    Socks
    by Socks · January 2017
    The luminance of both layers is inverted (made negative) and then multiplied by each other (values of layer 1 x values of the layer 2) - and then the result of this calculation is inverted.
  5. Game lag when turning attributes on/off

    mike.pecorino
    by mike.pecorino · January 2017
    I have continuous motion on all of my actors (at any given point in time, an actor is moving continuously across the screen). I would like for an actor to be destroyed after:
  6. Testing out Matchmaking and VS mode - Final Detonation

    Adrenaline
    by Adrenaline · January 2017
    (Quote)
  7. the destroy command shown in the tutorial does not seem to be working. do you have any advice?

    tatiang
    by tatiang · January 2017
    Both actors must be on the same layer. At least one actor must have Moveable checked. Make sure your collide rule is not inside of another rule or timer. Also make sure you are NOT using Interpolat
  8. the destroy command shown in the tutorial does not seem to be working. do you have any advice?

    grace.smith24056789
    by grace.smith24056789 · January 2017
    i was following along with the tutorial and i tried to get the player to be destroyed by the lava blocks but the player does not seem to be getting killed. i have double checked i have done it right b
  9. Random movement blocks - collect "reward"

    tatiang
    by tatiang · January 2017
    So something like this (assuming a bottom Y of 100 and a top Y of 300, and a travel duration of 0.2 to 0.6 seconds each direction):
  10. Testing out Matchmaking and VS mode - Final Detonation

    chaosmasterro
    by chaosmasterro · January 2017
    (Quote)
  11. Fake layer order

    imjustmike
    by imjustmike · January 2017
    Hey, I know we can't change layer order during run time, but I was wondering if there was a way to fake it?
  12. My Spider needs help

    quinn221
    by quinn221 · January 2017
    Thanks guys, I have it working...well sort of... Here is the issue I am facing... When I have the actors on a layer that is Checked as scrollable only the bouncy string appears, but when I uncheck i
  13. Random movement blocks - collect "reward"

    tatiang
    by tatiang · January 2017
    What does "randomly" mean in this case? Does the upper block move at a constant speed, all the way to the top of its range, then back to the bottom of its range, and then pause for
  14. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    JScott
    by JScott · January 2017
    The top of the php is cut off in the post above, so I'm attaching the top. It looks like debugging is not enabled due to the "//" in front of "$fullArray"? I've rem
  15. My Spider needs help

    Japster
    by Japster · January 2017
    You'll find it here (scroll up towards the top of the page), and yes, it is awesome!:-
  16. Testing out Matchmaking and VS mode - Final Detonation

    BigDave
    by BigDave · January 2017
    The Font on top of your buttons is barely readable.
  17. Thank you so much Gamesalad for everything ! :)

    http_gamesalad
    by http_gamesalad · January 2017
    around 2 PM or 3 PM I would run to my dad's desktop and open Gamesalad and would not get off until 11 PM sometimes 2 AM if my parents fell asleep without telling me to go to bed. I fell in love with
  18. Build Your House

    RowdyPants
    by RowdyPants · January 2017
    @jack8ecret Hey, I tried out your new game. It's fun! Nicely done with graphics and layer placement mechanics.
  19. Mac Release 1.25.79 is available

    RossmanBrothersGames
    by RossmanBrothersGames · January 2017
    @ForumNinja and GS team, thanks for being on top of stuff like this!
  20. 14000+ downloads in 1 day?

    hybrid
    by hybrid · January 2017
    of some of my apps to what i search are the 10 top lenguages.
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